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Nothing can be stolen.
you want that "kill a wanted x times" achievement
i've "inspected " many keyholes in my day
and no
i always ring once
that's an urban legend
if you want some weird WEIRD fun times:
build a cage around the entrance inside your shelter
if a hunter wants to kill a wanted hiding in your shelter...
they have to make themselves wanted
i call it a fair match
Resources, like Collectrons can be Locked, thus Picked and then Looted.
I guess I put those in the category of nothing of true value.
i keep private areas locked which has nothing to do with theft.
Its all easily replacable and unimportant.
it would be hilarious though to lock crops
(the idea of a giant lock around a single carrot makes me giggle every time)
(i refuse using the in-trade system, so a vendor in a heavily secured environment where the specific items get "sold" for 1 or zero cap back to its rightful owner )
i've had crashes even on private
this system actually provides a 100% trade success result
typing in pin-codes to open doors is an elaborate system sure
but also very fun to construct
naturally turrets in place for that secksy security vaultec-vibe