Fallout 76

Fallout 76

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wkett Jun 25, 2022 @ 3:39pm
If Fallout 5 used the unreal 5 engine
Found this fanmade trailer

https://youtu.be/sqcHxx9Xp08
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Showing 1-15 of 16 comments
S73V3NS Jun 25, 2022 @ 4:09pm 
Thanks for that 👍, a well done video with good graphics, really enjoyed it.
Groogo Jun 25, 2022 @ 6:06pm 
Good stuff.
Taweret Jun 25, 2022 @ 7:24pm 
unreal 5 engine is the future
Papa Shekels Jun 25, 2022 @ 7:49pm 
Doesn't really mean too much to show off some assets in an engine that was literally designed just to look pretty. People who play this game should really know how worthless it is for something to look nice if it doesn't work right
TheLoveMummy Jun 25, 2022 @ 9:57pm 
Id settle for a better ui and being able to map all the controls.
AllergicToBrainRot Jun 25, 2022 @ 11:16pm 
knowing them, they will keep using the same crappy outdated game engine :/ But skyrim remake in unreal engine 5... ill sell my kidney
eqalidan Jun 26, 2022 @ 5:58am 
Originally posted by Papa Shekels:
Doesn't really mean too much to show off some assets in an engine that was literally designed just to look pretty. People who play this game should really know how worthless it is for something to look nice if it doesn't work right

well, and lets be brutally honest, they have been using a brutally over extended version of the same engine for nearly 20 years, the fact there are the same engine quirks in 76 as there are in morrowind kind of prove that.

the engine should have died before skyrim ever came out but they keep bolting new crap onto it. and we wonder why the games come out with 3000+ bugs that fans have to fix.
cravnmore Jun 26, 2022 @ 6:16am 
I dislike the notion that people think a different engine solves anything. The creation engine is what makes Skyrim & Fallout great.

Unreal is basically The Outer Worlds which for me was far less enjoyable despite good writing.
STIEMgul Jun 26, 2022 @ 6:17am 
FO5 will come 2030 at earlieast or rather later. Don´t know what goes up with development on unreal engine. Maybe version 10 or sth xD
eqalidan Jun 26, 2022 @ 6:33am 
Originally posted by cravnmore:
I dislike the notion that people think a different engine solves anything. The creation engine is what makes Skyrim & Fallout great.

Unreal is basically The Outer Worlds which for me was far less enjoyable despite good writing.

the engine is hard limited to 60fps because that's how the physics are calculated, I consider fallout 3 and nv failures as fps games because they damn near require you to use vats, 4's saving grace was a apparently id came in and got gun play to feel good.

a newer engine would be FAR less prone to breaking, hell possibly we would have one fully cohesive world if it wasn't for being stuck on an engine that ♥♥♥♥♥ the bed when you try to do that/demands FAR more resources than it should to do that.

having a bit of knowledge about game development on legacy engines, the tools to make games in them are as old as the engines are most of the time, I would be shocked if bathesdas creation tools are even good, a new engine would mean new/more modern tools would need to be made, not only would this make the development of the game faster, it may improve overall quality of what you get, and an engine that's not 20+ years of legacy code old would probably not be as prone to breaking.

that said, im not joking about 3000~ bugs that fans have to fix, as long as these devs are at the helm of the company, we will still get as jankey of games as we ever have, just jankey in new ways.
cravnmore Jun 26, 2022 @ 6:48am 
Originally posted by eqalidan:
Originally posted by cravnmore:
I dislike the notion that people think a different engine solves anything. The creation engine is what makes Skyrim & Fallout great.

Unreal is basically The Outer Worlds which for me was far less enjoyable despite good writing.

the engine is hard limited to 60fps because that's how the physics are calculated, I consider fallout 3 and nv failures as fps games because they damn near require you to use vats, 4's saving grace was a apparently id came in and got gun play to feel good.
You talk like the engine is static and doesn't see iterations or improvements. Hell multiplayer was thought to be impossible on the engine due the way it fundamentally handled everything till they updated creation to work with quake netcode.
Papa Shekels Jun 26, 2022 @ 6:56am 
Originally posted by eqalidan:
the engine is hard limited to 60fps because that's how the physics are calculated, I consider fallout 3 and nv failures as fps games because they damn near require you to use vats, 4's saving grace was a apparently id came in and got gun play to feel good.
We playing the same game? The gunplay was clunkier than a 2009 call of duty game, sure, but many people don't use VATS other than scanning for faraway enemies. That sounds like user error more than engine issues. You also seem to be forgetting that tying engine physics to framerate was an industry standard until the mid-late 2010s, and some games even still do it to this day. Dark souls was a genre-defining release and you have to drop it down from 60fps to 30 in order to make some jumps or not fall through the world in some places
eqalidan Jun 26, 2022 @ 7:27am 
Originally posted by cravnmore:
Originally posted by eqalidan:

the engine is hard limited to 60fps because that's how the physics are calculated, I consider fallout 3 and nv failures as fps games because they damn near require you to use vats, 4's saving grace was a apparently id came in and got gun play to feel good.
You talk like the engine is static and doesn't see iterations or improvements. Hell multiplayer was thought to be impossible on the engine due the way it fundamentally handled everything till they updated creation to work with quake netcode.

yes, lets bolt this garbage onto the engine and it will work just as good as if the engine was made for it from the ground up...

Originally posted by Papa Shekels:
Originally posted by eqalidan:
the engine is hard limited to 60fps because that's how the physics are calculated, I consider fallout 3 and nv failures as fps games because they damn near require you to use vats, 4's saving grace was a apparently id came in and got gun play to feel good.
We playing the same game? The gunplay was clunkier than a 2009 call of duty game, sure, but many people don't use VATS other than scanning for faraway enemies. That sounds like user error more than engine issues. You also seem to be forgetting that tying engine physics to framerate was an industry standard until the mid-late 2010s, and some games even still do it to this day. Dark souls was a genre-defining release and you have to drop it down from 60fps to 30 in order to make some jumps or not fall through the world in some places

fallout was billed as an fps but realistically it was an rpg, if you suffered how crap the those two games are to play as fps, that's on you being a masochist. as for dark souls, I consider the game no less broken on pc, seeing as going from 30fps to 60fps while it didn't break anything in the game like physics, weapon degradation doubled.

the reason behind fallouts and by extension other games, were they tied physics interactions and speed to framerate, because on a 360 doing this saves 1-5% cpu use, and when you push games as close to the edge as you can on console (oblivion had to be dumbed down significantly due to consoles not being able to play the game they were making) you need every edge you can get. same with most other games, not unlocking it in a port to pc is just lazy at best.
Papa Shekels Jun 26, 2022 @ 7:46am 
Originally posted by eqalidan:
the reason behind fallouts and by extension other games, were they tied physics interactions and speed to framerate, because on a 360 doing this saves 1-5% cpu use, and when you push games as close to the edge as you can on console (oblivion had to be dumbed down significantly due to consoles not being able to play the game they were making) you need every edge you can get. same with most other games, not unlocking it in a port to pc is just lazy at best.
So you're saying it was lazy not to remake the entire engine so that PC ports would work with completely different rules than the console versions, at a time when console gaming far dominated PC gaming?
eqalidan Jun 26, 2022 @ 8:29am 
Originally posted by Papa Shekels:
Originally posted by eqalidan:
the reason behind fallouts and by extension other games, were they tied physics interactions and speed to framerate, because on a 360 doing this saves 1-5% cpu use, and when you push games as close to the edge as you can on console (oblivion had to be dumbed down significantly due to consoles not being able to play the game they were making) you need every edge you can get. same with most other games, not unlocking it in a port to pc is just lazy at best.
So you're saying it was lazy not to remake the entire engine so that PC ports would work with completely different rules than the console versions, at a time when console gaming far dominated PC gaming?

you have either failed as a dev if you ingrained it so deep in code that you need to remake the engine to ♥♥♥♥♥♥ your problem, or you are doing as bare bones a port as you possibly can, given bethesda's normal way they treat games, see oblivion, skyrim, fallout3/4 needing to be fixed by fans there may be a third option for them.
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Date Posted: Jun 25, 2022 @ 3:39pm
Posts: 16