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well, and lets be brutally honest, they have been using a brutally over extended version of the same engine for nearly 20 years, the fact there are the same engine quirks in 76 as there are in morrowind kind of prove that.
the engine should have died before skyrim ever came out but they keep bolting new crap onto it. and we wonder why the games come out with 3000+ bugs that fans have to fix.
Unreal is basically The Outer Worlds which for me was far less enjoyable despite good writing.
the engine is hard limited to 60fps because that's how the physics are calculated, I consider fallout 3 and nv failures as fps games because they damn near require you to use vats, 4's saving grace was a apparently id came in and got gun play to feel good.
a newer engine would be FAR less prone to breaking, hell possibly we would have one fully cohesive world if it wasn't for being stuck on an engine that ♥♥♥♥♥ the bed when you try to do that/demands FAR more resources than it should to do that.
having a bit of knowledge about game development on legacy engines, the tools to make games in them are as old as the engines are most of the time, I would be shocked if bathesdas creation tools are even good, a new engine would mean new/more modern tools would need to be made, not only would this make the development of the game faster, it may improve overall quality of what you get, and an engine that's not 20+ years of legacy code old would probably not be as prone to breaking.
that said, im not joking about 3000~ bugs that fans have to fix, as long as these devs are at the helm of the company, we will still get as jankey of games as we ever have, just jankey in new ways.
yes, lets bolt this garbage onto the engine and it will work just as good as if the engine was made for it from the ground up...
fallout was billed as an fps but realistically it was an rpg, if you suffered how crap the those two games are to play as fps, that's on you being a masochist. as for dark souls, I consider the game no less broken on pc, seeing as going from 30fps to 60fps while it didn't break anything in the game like physics, weapon degradation doubled.
the reason behind fallouts and by extension other games, were they tied physics interactions and speed to framerate, because on a 360 doing this saves 1-5% cpu use, and when you push games as close to the edge as you can on console (oblivion had to be dumbed down significantly due to consoles not being able to play the game they were making) you need every edge you can get. same with most other games, not unlocking it in a port to pc is just lazy at best.
you have either failed as a dev if you ingrained it so deep in code that you need to remake the engine to ♥♥♥♥♥♥ your problem, or you are doing as bare bones a port as you possibly can, given bethesda's normal way they treat games, see oblivion, skyrim, fallout3/4 needing to be fixed by fans there may be a third option for them.