Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Perk cards, Legendary Perks, and you gain experience points regardless
3. No
4. Level is scaled, so it really isn't important to be near low levels.
5. Public events show up on the map. Might only show up if you have discovered the area or are a high enough level for it.
6. Some public events are more profitable than others.
7. Spawn timer I think. If you need screws, grab hotplates, toasters, tongs... there's a ton of things to scrap for screws. Trying to find Wendigos is rather tedious.
8. Grab them out of random power armor or Power Plant Workshop has a way to create them.
9. No. Your backpack is what increases your carry weight. Power Armor unequips all armor and your backpack.
10. Better to ask here. I keep my Mic off as well as keep the sound of everyone elses Mic off.
11. Infinite levels = infinite perk cards. You'll get them all and more.
12. Drop all that garbage on the ground. Everything respawns so you are literally taking infinite respawning garbage and filling your stash with it. Very few things are worth keeping and I highly doubt you have any of it.
13. Keep Salvaging. Most people end up with End Game armors anyway, so I wouldn't sweat this too much. I use light leather armor because it looks nice with my under armor.
14. End game nuking, although it's completely unnecessary.
15. Finding/crafting perfect legendary items to complete your build.
2. Most players want to get to at least level 300 ASAP. There are Legendary Perk cards now and you get 6 slots to place them in. The 6th slot is available at level 300. Beyond that level, many want to activate as many cards as they can and that takes Perk points to do it. After all cards they want are activated, leveling is just vanity.
3. See #2
4. Plenty of low level players, just server hop. The game's on sale now, which means new players are everywhere.
5. Public Events appear on the map with a exclamation point in the middle of the icon. Small single events have a smaller blank yellow icon. Public events are every 20 minutes and vary which one appears.
6. Yes, players like to do the more difficult and or newer events, as the loot/rewards you get tend to be better. And, all events get old after awhile.
7. Not sure what the re-spawn time is. Maybe 30 minutes or so. Switching from Public to Private does seem to speed it up some. Screws are found in many junk items, Google it.
8. You can make cores, but you need Flux to do it. A few cores can be found in the world. You sometimes get cores from Public events. You can take the Poseidon Workshop and farm cores from it.
9. Only Excavator PA has a large carry weight. You can buy Calibrated Shocks plans from some vending machines to increase carry weight some. Scorched Earth/Nuke launch will sometimes reward Calibrated Shock plans for Ultracite PA. You can buy the Calibrated Shocks plan for Excavator PA from the vendor bot in Camden Park. The other types of PA Calibrated shock plans you get in other ways. Google it.
10. Some are friendly and some are not. Be careful who you trust. In the beginning most players had mics, that is no longer the case.
11. You get one Perk point each time you level up. Use it to activate another card or to Rank up a card you already own. You will have access to all available cards at level 50. Save some points til then to get a better choice of cards.
12. Put your PA pieces on a frame to store them. Frames weigh only 10 lbs. 1200 stash limit is a ton more than we had when the game released. Keep all your Junk in your Scrap Box except for any you choose to display. All items you put on display are in your Stash box and have weight. You will learn what to keep many of and what not to. There are Perk cards that reduce the weight of items like chems, food and armor when you have it on you. There are Legendary pieces of armor that reduce weapon weight when the weapon is on you. ANYTHING stored reverts back to it's original weight.
13. Armor is something you will have to figure out as you go. The best easy armor to get is Combat. You will want to buy the BOS mods for it and The Deep Pocketed mods. Once you finish the Wastelanders quests, I recommend switching to Secret Service armor with the Buttrested mods and Deep Pocketed mods. Google is your friend.
14. Google this one. The Scorched with the silo code is for launching a nuke. Those codes expire not too long after you get them. You can't save them up.
15. Technically, finishing all the main quests is the end game. In reality, the game only ends when you get tired of playing it. I have over 4500 hours in and I still play most days.
They have increasing exp requirements until you break level 1000 when the exp to level becomes flat
2. Because you can? I'm 1250 range and it is because I run full int all the time,
1 level from 1000-1001 is equal to like 1-130 for total exp required
You get more perk coins, you unlock all the legendary perk slots
3. No, but they should it would immediately delete the op ness of legacy weapons
4. just keep hopping, its random, or start adding lowbie friends to your list and join their worlds
5. The general events would be like the queen, they knew it was going to start because they force started it by launching a nuke. Otherwise you were late to the party of joining the event and it isn't adding new players by then
6. 1 global event every 15 minutes, you can force earle/sheep/queen whenever you want, the mini events can happen tons too
7. When you see earle get nuked (the mine) join that one, generally i can get 1200-3000 screws per earle, you just kill his little spawned adds and get tons
8. PA is overrated, you end up neigh on invulnerable but you get mediocre gun selection that synergizes and you lose out on unyielding (aka the bloodied build) which costs you a TON of exp, you actually can carry less in PA, and a ton of damage
9. Correct, backpack + other things = regular armour is higher carry weight
10. Pickup a mic, chat in the group... if you don't talk people just tend to ignore ya
11. Each level you get a card, every 5 you get 4 cards in a pack (save those animated ones... just for giggles)... and scoreboard / challenges can award more. You can freely select what you want to level up by following the keys at the bottom... soon at level 50 it won't tie you to the special you picked and just defaults into whatever you want
12. Yup, carry weight is an issue... most of us run things to reduce weights by 90% on a lot of stuff... I run around with ~100k worth of things on my guy thanks to weight reduction perks
13. Secret service armour is the best (with others super close), plus it gets a jetpack. Otherwise as long as you are over 250 total armour you've hit diminishing returns on it anyway which is easy to get
14. The 'legit' way to get the codes to nuke... you kill them get 1/24 code pieces, hope to get a full set of 8 for a silo (and you can get duplicates of the code pieces so maybe 100+ killed in a week MIGHT give you a set of 8) then you go to the enclave bunker under whitesprings, do a complicated math formula to figure out the code, then you take a nuclear card to the silo, then you run vs the infinite robots that spawn, then you build and repair several mainframes inside of it, then you hold off against enemies while they prep the launch, then you hope your code is right enter it aim the nuke and launch it
or you visit nukacrypt get the crowd sourced code for the week and most people nuking use the door trick to bypass 90% of the requirements to nuke
15. settler/raider rep, doing the main/side quests, getting level ~500 to get 6 legendary cards max, getting a god roll weapon (or 10), getting for funsie weapons (like the legacy lobber telsa), getting your armour set up (31.2 years to get exactly what you want if you played non stop), building your camp, clearing scoreboards, etc
Clarify one thing though.... did you say that items in your base that are on display (or on the PA stand), still apply weight to your stash box?? That's nuts.
Yes. Because they are stored in the stash box and presented in the display case. They are not stored on you and presented in the display case.
Ahh I see. Thank you.
One thing I just learned, that might help out some newbies such as myself (that might be reading this), is the pieces attached to your Power Armor, stay there when you "collect" the PA. And your Chassis only weighs like 10lbs in your inventory. So you end up carrying around the Chassis, Fusion Core, and ALL the pieces that you've put on the suit...all for 10lbs. That's cool. :)
Got it, thanks. :)
ign: harleysq
i mean underarmor?
every newcomer doesn't know about that
If you mean, "apparel", yes. But if there is something else, no. I've read about underarmor a bit, or tried, most info seems vague or confusing. I'm not sure if it's talking about the pieces of apparel that allow your armor to be seen? Or if underarmor is something that actually has stats (gives bonuses).
Underarmor is worn... under armor. The Vault 76 jumpsuit you leave the vault with is one. It can be modified to have stats.
https://fallout.fandom.com/wiki/Fallout_76_armor_and_clothing#Underarmor
Most of the Apparel are Outfits that are worn over armor and just cosmetic.
Underarmor has stats once you mod it. What stats depends on the underarmor you're wearing. I wear Shielded(Mod) Secret Service underarmor that has very good stats as underarmor goes. It's 15 Damage Resist, 15 Energy Resist, 15 Rad resist, +4 Strength, +2 Perception and +4 Endurance.
https://www.falloutbuilds.com/fo76/secret-service-armor/
Underarmor goes under your regular armor and under the clothing you wear, so it isn't ever visible.
Other types of underarmor has varied stats and depends on what mod you add to it. Most has much lower stats than SS underarmor does after modding them.
Ive only got the first level of it and have not used a single fusion core in my armour since getting it
Personally, I am less interested in the total number of stats than how useful each stat is.
"Casual" looks better for that juicy +3 Int, "Vault" got that +2 luck, but I am stuck with "Raider" since Road Leather underarmor looks great with Light Leather.