Fallout 76

Fallout 76

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Kintsugi May 30, 2022 @ 9:00am
Turrets?
why do the turrets suck ass at even recognizing enemy mobs? like they just sit there as they get shot or beat on.:steamthumbsdown:
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Showing 1-15 of 26 comments
Katzh May 30, 2022 @ 9:03am 
they definitly could improve turrets
sandrastarling May 30, 2022 @ 9:13am 
A long while ago I stopped building turrets at all. I log in, clear just beyond my camp area, get the roamers (they always show in the same areas). Then I never worry about Turrets again. They are extremely buggy for me.
BizarreMan May 30, 2022 @ 9:20am 
I haven't had turrets for years. Only time I ever build them is when I have a workshop.
Aesthier May 30, 2022 @ 10:16am 
I use them because they look nice; but yeah them shooting at the vendors that pass through my camp and not the mobs that are tearing it down sorta sucks.
PotatoBasket May 30, 2022 @ 10:16am 
If you are perked to enhance the respective damage (machine gun, missle launcher, laser) they're far more effective. **It may be other stats are tied to your turret stats such as perception but that's above my pay-grade to test... lol

In NW times they were useful for PvP but ....somehow they bugged to allow shotgun wielders run past without being targeted, so even then they were kinda Oof. It's a particularly sore spot for me as they have only had more glitch related problems rather than fewer as time goes along. I prefer not using ranged unless I have to so dealing with scorchbeasts and vertibots used to be much easier with stronger turrets; unfortunately they were exploited and stacked in mass so they had to be "de-bugged" and now they end up afflicted by a slew of additional and old issues including not registering enemy mobs, not damaging enemy mobs, targeting camp items or traveling vendors until scrapped, and disappearing into the environmental layers entirely so that you cannot scrap them 'n they just sit in the void space taking up camp/turret budget (the only way to fix this is to move your camp entirely, btw, if you are unfortunate enough to run into it).
Last edited by PotatoBasket; May 30, 2022 @ 10:19am
Aesthier May 30, 2022 @ 10:18am 
I am new here so I appreciate the insight/background as to why they don't track targets correctly.

Thanks Potato!
Mooman May 30, 2022 @ 11:37am 
They are designed (was in a patch note) to require a solid 3 second lock before firing (probably due to PvP as PB mentions).

If that lock is broken by a tree, pebble, other NPC it resets. This makes placement critical for maximum usage. High and with minimal obstructions between it and spawn points and it might work ok.
Dr. Nim Saj May 30, 2022 @ 12:05pm 
Originally posted by Mooman:
They are designed (was in a patch note) to require a solid 3 second lock before firing (probably due to PvP as PB mentions).

If that lock is broken by a tree, pebble, other NPC it resets. This makes placement critical for maximum usage. High and with minimal obstructions between it and spawn points and it might work ok.
always wanted to know...
that spotlight ... does it matter?
Dr. Nim Saj May 30, 2022 @ 12:06pm 
Originally posted by BizarreMan:
I haven't had turrets for years. Only time I ever build them is when I have a workshop.
mobile turret camp towers are very fun tho
Dr. Nim Saj May 30, 2022 @ 12:10pm 
Originally posted by Aesthier:
I use them because they look nice; but yeah them shooting at the vendors that pass through my camp and not the mobs that are tearing it down sorta sucks.
you should def make a mobile turret camp
it's very fun https://youtu.be/jM4_54Klvu8
PotatoBasket May 30, 2022 @ 12:24pm 
Originally posted by ✺ 𓌉◯𓇋 ☂ ⸙͎۪۫:
Originally posted by Mooman:
They are designed (was in a patch note) to require a solid 3 second lock before firing (probably due to PvP as PB mentions).

If that lock is broken by a tree, pebble, other NPC it resets. This makes placement critical for maximum usage. High and with minimal obstructions between it and spawn points and it might work ok.
always wanted to know...
that spotlight ... does it matter?

The artillery also says it adds 8 defensive value to your defenses, but the only thing it actively does is fire short, short-range artillery strike when you actively use the time-spawned smoke grenades. (Side note: This may be a lot more fun for the newer players or anyone who hasn't yet implemented it than bothering with turrets, as the blasts only damage other players if you both have pacifist off... which can make a great dramatic save if you see a lower level player struggling with mobs, even better for the RP effect for us Mothy types as the blasts DO damage the camp owner.)
I'm not sure where that defense value is going, or what the spot light affects and if they do effect an overall stat for your camp and or its defensive items; Further, If it does increase the damage or durability of machine gun turrets as perks are known to, it's not unreasonable to consider other stats that turrets might also include. So, they're a mess.
I believe electrically wired turrets are less likely to have clipping and targeting issues, maybe that might help, too.
Last edited by PotatoBasket; May 30, 2022 @ 12:27pm
The Presence May 30, 2022 @ 2:04pm 
Only one of my CAMPs had turrets since the enemy spawn was right next to the CAMP, and the turrets killed them as they spawned.

Beyond that, they're a useless waste of CAMP budget. Not to mention that the turrets have the health and durability of wet toilet paper.
Mooman May 30, 2022 @ 2:57pm 
Originally posted by ✺ 𓌉◯𓇋 ☂ ⸙͎۪۫:
Originally posted by Mooman:
They are designed (was in a patch note) to require a solid 3 second lock before firing (probably due to PvP as PB mentions).

If that lock is broken by a tree, pebble, other NPC it resets. This makes placement critical for maximum usage. High and with minimal obstructions between it and spawn points and it might work ok.
always wanted to know...
that spotlight ... does it matter?

It's meant to increase accuracy or lower spread but tbh things die quick enough (NPC vs NPC combat) that it's only real use is aesthetics.
Dr. Nim Saj May 30, 2022 @ 3:04pm 
Originally posted by Mooman:
Originally posted by ✺ 𓌉◯𓇋 ☂ ⸙͎۪۫:
always wanted to know...
that spotlight ... does it matter?

It's meant to increase accuracy or lower spread but tbh things die quick enough (NPC vs NPC combat) that it's only real use is aesthetics.
i always thought they would be useful as little beacon towers and alert the main turrets

i've noticed many times my heavy turrets "wake" up from their slumber when i snipe an enemy in the distance
insert food here May 30, 2022 @ 5:11pm 
Not sure if it was mentioned yet in the thread but the Enclave turrets do definitely seem to have better and more responsive AI compared to the regular turrets.

Could be wrong, but I have seen many other players say the same. I don't use any turrets anymore for a couple years now due to how much build budget they use and how useless they are, but the Enclave ones i have seen definitely do seem much smarter.
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Date Posted: May 30, 2022 @ 9:00am
Posts: 26