Fallout 76

Fallout 76

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+Analbi Nov 19, 2021 @ 6:14pm
I don't get it... mutations are good or bad, or...?
Seriously, i enjoy jumping high like a kangaroo and having regenerative capabilities, but as there are good advantages about it... there are also disadvantages

Which are...?
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Showing 1-11 of 11 comments
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samplexample Nov 19, 2021 @ 7:22pm 
The Class Freak perk (Luck) reduces the negative aspects of all mutations by 75%. If you use a lot of them at once, its a must.
insert food here Nov 19, 2021 @ 8:10pm 
I think I run 7 mutations as standard on all my characters. Some character have more but the same 7 or so is my go to starting point. With Class freak at max the negatives are barely noticeable.
sandrastarling Nov 19, 2021 @ 8:31pm 
With Carnivore I am never worried about food. + Butchers bounty + Super Duper and I am dropping 100% condition stuff all the time because I cant possibly eat it all myself before it spoils. You can also sell tons of food (just before it will spoil) and make caps off that as well.

I run about 4 mutations myself. I lost them once by mistake... I HAD to go get them again because I hated running without them =) :VLOVEIT:
Jman Nov 19, 2021 @ 9:30pm 
With the Class Freak perk card, many of the the mutations negatives cancel each other out, providing overall a benefit to all your stats. Just note the melee mutations tend to interfere with ranged damage, so you may want to avoid those if you are using guns.
Last edited by Jman; Nov 19, 2021 @ 9:31pm
insert food here Nov 20, 2021 @ 3:24am 
Originally posted by Jman:
With the Class Freak perk card, many of the the mutations negatives cancel each other out, providing overall a benefit to all your stats. Just note the melee mutations tend to interfere with ranged damage, so you may want to avoid those if you are using guns.

Neither of the two melee mutations effect ranged damage in any way.

Only one of the two melee mutations even effects ranged weapons at all. Twisted muscles mutation will reduce gun accuracy by 50%. With max class freak it is only 12.5%. Does not reduce gun damage at all. Also it is only hip fire accuracy. VATS and ADS accuracy are not changed.

Talons mutation is the other melee mutation and it will reduce Agility by 4. This also is not affecting ranged damage.

I have both melee mutations on a commando rifle build and it does not reduce my damage at all and the 12.5% accuracy nerf is negligible to the point of not noticeable. With rank 3 of class freak I can still use VATS and ADS and hit targets far away exactly the same as before I had the mutation. I believe it only effects your hip fire accuracy anyway. For me there is no difference.
Last edited by insert food here; Nov 20, 2021 @ 5:03am
OldMan41 Nov 20, 2021 @ 5:22am 
Originally posted by Jman:
With the Class Freak perk card, many of the the mutations negatives cancel each other out, providing overall a benefit to all your stats. Just note the melee mutations tend to interfere with ranged damage, so you may want to avoid those if you are using guns.

But but but but. I have all mutations but carnivore.
Am I doomed?
:steamthumbsdown:
Originally posted by OldMan41:
Originally posted by Jman:
With the Class Freak perk card, many of the the mutations negatives cancel each other out, providing overall a benefit to all your stats. Just note the melee mutations tend to interfere with ranged damage, so you may want to avoid those if you are using guns.

But but but but. I have all mutations but carnivore.
Am I doomed?
:steamthumbsdown:
Let Live & Love, cranberry relish, shoot stuff. All good.
samplexample Nov 20, 2021 @ 6:35am 
Originally posted by insert food here:
Originally posted by Jman:
With the Class Freak perk card, many of the the mutations negatives cancel each other out, providing overall a benefit to all your stats. Just note the melee mutations tend to interfere with ranged damage, so you may want to avoid those if you are using guns.

Neither of the two melee mutations effect ranged damage in any way.

Only one of the two melee mutations even effects ranged weapons at all. Twisted muscles mutation will reduce gun accuracy by 50%. With max class freak it is only 12.5%. Does not reduce gun damage at all. Also it is only hip fire accuracy. VATS and ADS accuracy are not changed.

Talons mutation is the other melee mutation and it will reduce Agility by 4. This also is not affecting ranged damage.

I have both melee mutations on a commando rifle build and it does not reduce my damage at all and the 12.5% accuracy nerf is negligible to the point of not noticeable. With rank 3 of class freak I can still use VATS and ADS and hit targets far away exactly the same as before I had the mutation. I believe it only effects your hip fire accuracy anyway. For me there is no difference.
I mean, if you dont care about min/max then go ahead.
I think they're talking about Grounded; that decreases energy damage by a minimum of 12%.
Having all the mutations at once was something people did back in the early days of the game, where those buffs were basically all you had beyond gear and perks. Now there are more factors to account for - you have to be a bit more restrained.
Like if you always play alone, avoid the group mutations.
Last edited by samplexample; Nov 20, 2021 @ 6:37am
Jman Nov 20, 2021 @ 8:33pm 
Originally posted by insert food here:
Originally posted by Jman:
With the Class Freak perk card, many of the the mutations negatives cancel each other out, providing overall a benefit to all your stats. Just note the melee mutations tend to interfere with ranged damage, so you may want to avoid those if you are using guns.

Neither of the two melee mutations effect ranged damage in any way.

Only one of the two melee mutations even effects ranged weapons at all. Twisted muscles mutation will reduce gun accuracy by 50%. With max class freak it is only 12.5%. Does not reduce gun damage at all. Also it is only hip fire accuracy. VATS and ADS accuracy are not changed.

Talons mutation is the other melee mutation and it will reduce Agility by 4. This also is not affecting ranged damage.

I have both melee mutations on a commando rifle build and it does not reduce my damage at all and the 12.5% accuracy nerf is negligible to the point of not noticeable. With rank 3 of class freak I can still use VATS and ADS and hit targets far away exactly the same as before I had the mutation. I believe it only effects your hip fire accuracy anyway. For me there is no difference.
Ah that's the one I thought alters ranged attacks. Maybe I'll get that one since I melee stuff every now and then heh.
insert food here Nov 20, 2021 @ 8:57pm 
Originally posted by Jman:
Ah that's the one I thought alters ranged attacks. Maybe I'll get that one since I melee stuff every now and then heh.

Yeah I get bored using same weapons and same tactics all the time so I melee often too. I took both mutations for my main character with bloodied unyielding commando build.

I don't know who goes around using only hipfire all the time, so the negative effect of gun accuracy is a moot point as I almost never use hipfire. I cannot notice a difference with VATS or ADS from when i did not have the mutation. Except for having way better melee damage and cripple effect that is. :steamthumbsup:
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Date Posted: Nov 19, 2021 @ 6:14pm
Posts: 11