Fallout 76

Fallout 76

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savageone Jan 8, 2022 @ 8:59am
Shared storage with vendor and C.A.M.P items
I am probably dragging out a dead horse to beat on again, but here goes.

Why did the Devs think it was such a good idea to have the stash box, player vendor and certain furnishing all share the same storage?

Especially the vendor and furnishing items, it makes the C.A.M.P vendor a pain in the butt. putting plans, weapons, armor up for sale should go into a separate space or become weightless instead of taking up valuable stash space.

I have heard the argument about players might use it as storage. That discussion doesn't make sense since it is still in your stash box.
But, wouldn't placing the items for sale on their own storage like a lot of other MMO's auction or traders do?
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Mooman Jan 8, 2022 @ 11:51am 
I can kinda answer the shared vendor (there are patch notes/official answer out there).

Before the patch it was introduced you were able to place 4 vendors with 30 slots each in your camp. You could have themed vendors selling only what you wanted.

When the camp slots came in all vendor stock was put into a single, large 120 slot pool. This was the solution the devs came up with to allow camp swapping on the fly.

How this relates to the question is that inventory management in this game is awkward and doesn't always work right (vendor glitch selling items not listed etc.). Using one list per player defined by stash weight simplifies the amount of data stored and sent to servers or other players.

Not trying to be an apologist for the devs, but I think it's just some of the quirks of tacking a multiplayer component onto a buggy, single player engine.
Met A Demon Once Jan 8, 2022 @ 12:12pm 
If they wanted to make Fallout 1st a better option for some players they should offer extra or unlimited storage in your vendor space and separate that from the stash space.
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Date Posted: Jan 8, 2022 @ 8:59am
Posts: 2