Fallout 76

Fallout 76

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tips for new heavy guns build
im trying heavy guns and im mostly a rifleman
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1-15 van 18 reacties weergegeven
Well, first off...

do you use power armor?

reason I ask, is many builds center around the perk "stabilized" which at max level gives you incredible accuracy and you ignore up to 45% of the enemies armor... but... only while you're in power armor

There are ways to make non-power armor builds, but you'd have to have a lot of higher level gear and lots of perks to make that really good. I run power armor all the time, so I can't give you a good build for that.

If you are running power armor, a strengh & intelligence build works well. There are a lot of perks for energy weapons in intelligence, and they'll apply to gatling lasers, plasma gatlings, and other things. Strength is your main go to (at least until you're high enough to have a ton of stat points), as all the main +damage perks for heavy guns are in strength. Plus there are perks for reducing weapon weight for heavy weapons (essential, heavy weapons are HEAVY).
Laatst bewerkt door william_es; 16 mrt 2022 om 16:36
rifleman/commando does not mix with heavy
either you have high PER and rather low STR
or you have high STR and low PER

to get the best out of 1 you have to ditch the other
via the carddeck pole thing you can find at any station (even place at your own camp)
you can just switch between a deck build
so try and test
heavy weapons : 14-15 STR, 2-3 PER, rest depends on what you want to do (PA, explosive heavy, vats, etc)
would like to know what heavy you have in mind?
heavy weapons can mean anything... flamer, minigun, fatman, auto-grenade launcher, cryolator, pepper shaker ... these things are very not the same
I have not updated this is a while. I deviated from this a while ago. However it is a start.
https://nukesdragons.com/fallout-76/character?v=1&s=f516cb6&d=s32sr2s01sb1ic4ip2lt2s72ck0pe1st1e60sq2a72i12p10a04lb0c72ii0l71p30p40&w=em0e00ie2c52at1if2iq2lm2p72pa0p90p80ev1c11s11cd1pm2ik0i92i44se2sj0si0s52&m=cf
I do not use VATS. Full Charge allows me to use the same core for like weeks.

With legendary perks I pushed to CHA 9, PER 12, INT 15, AGI to 8, and luck 15
If you ARE doing power armor, a Strength and Intelligence build works really well. It's peanut butter and jelly.

Intelligence has a lot of perks for power armor. It also has a perk that makes energy ammo weight less (fusion cores for power armor are energy ammo), makes it last longer, etc. This comes in very handy for the energy heavy weapons.

If you're level 50, you can unlock legendary perks. There's a perk that when you're hit by enemies energy weapons, the shots have a chance to charge your power armor's fusion core... and heal you too. Heal you a LOT. With this perk by the way, assualtron robots pretty much CANT kill me with their eyebeams. All they do is heal me non-stop (and top up my fusion core), Stop, stop, your eyebeam is tickling me.

I sometimes go to the tygart water treatment plant, and let the liberators shoot at me. I'll recharge an entire fusion core in 30 seconds or less. Swap fusion cores, repeat. I only have to even do this every couple of real world days of playing.

And fusion cores are ammo for gatling lasers, so I'm making free ammo. And I have a perk (regular perk, not legendary), that makes fusion cores have more shots... basically 999 out of a single core.
Laatst bewerkt door william_es; 16 mrt 2022 om 23:29
power armor pepper shaker plama caster gassuss minigun

Origineel geplaatst door YΛҠ SĤΛ√ƐŔ:
would like to know what heavy you have in mind?
heavy weapons can mean anything... flamer, minigun, fatman, auto-grenade launcher, cryolator, pepper shaker ... these things are very not the same
Just find a vampire minigun and profit. You'll be invincible in power armor.
Origineel geplaatst door Alio:
Just find a vampire minigun and profit. You'll be invincible in power armor.

Yep. Vampire mini-gun, with a shredder attachment. I use this like 80% of the time now.
Origineel geplaatst door a random gomamon:
power armor pepper shaker plama caster gassuss minigun

Origineel geplaatst door YΛҠ SĤΛ√ƐŔ:
would like to know what heavy you have in mind?
heavy weapons can mean anything... flamer, minigun, fatman, auto-grenade launcher, cryolator, pepper shaker ... these things are very not the same
a pepper shaker uses shotgun cards and heavy
plasma caster is energy and is a more vats orientated (i'm assuming they work like gattling guns) heavy (i only have one and i find it meh /personal taste)
gauss mini is a ballistic with explosive
and can be upgraded with energy mod

all three are very different
they demand different cards, but also different mutations
pick one weapon you really like
(the feel etc)
it's already great to tell us it's a PA build
Origineel geplaatst door Bored Peon:

With legendary perks I pushed to CHA 9, PER 12, INT 15, AGI to 8, and luck 15
why CHAR?
the char legendary is fixed now?
Origineel geplaatst door YΛҠ SĤΛ√ƐŔ:
Origineel geplaatst door Bored Peon:

With legendary perks I pushed to CHA 9, PER 12, INT 15, AGI to 8, and luck 15
why CHAR?
the char legendary is fixed now?
What I did was put legendary STR in and moved the points to CHA and Luck.

Charisma has a LOT of overlooked benefits.
1. CHA 9 is able to share rank 3 perks. This allows me to share rank 3 Richochet, Fireproof for daily OPs.
2. Tenderizer
3. Inspirational
4. Strange in Numbers
5. Squad Manuevers
6. Friendly Fire (good for keeping NPCs alive in Project Paradise, Sheepsqautch Escort, Radiation Rumble, etc)
7. Bodyguards
8. Radsponge
9. Suppressor

Charisma also affects your XP rewards for events and quests, just not as much as INT.
Laatst bewerkt door Bored Peon; 17 mrt 2022 om 14:37
I used to rotate between commando and heavy until I found the plasma caster. It hits hard enough to stand on its own with the right legendary effects, uses minimal ammo, and benefits well from commando accuracy and ap. Other than the flame thrower all the other heavy guns are throwaway at this point since they are way too heavy and waste resources crafting ammo for the same or less dps. Get one normal ammo caster and one prime ultracite caster and you are done until you unlock the gauss minigun.
Origineel geplaatst door Bored Peon:
Origineel geplaatst door YΛҠ SĤΛ√ƐŔ:
why CHAR?
the char legendary is fixed now?
What I did was put legendary STR in and moved the points to CHA and Luck.

Charisma has a LOT of overlooked benefits.
1. CHA 9 is able to share rank 3 perks. This allows me to share rank 3 Richochet, Fireproof for daily OPs.
2. Tenderizer
3. Inspirational
4. Strange in Numbers
5. Squad Manuevers
6. Friendly Fire (good for keeping NPCs alive in Project Paradise, Sheepsqautch Escort, Radiation Rumble, etc)
7. Bodyguards
8. Radsponge
9. Suppressor
ah! i thought you meant you invested in CHA Legendary and they fixed the sharing part
Origineel geplaatst door Bored Peon:

Charisma also affects your XP rewards for events and quests, just not as much as INT.

i'm a doc too, pleasure to meet you colleague
i like your setup
some i use on top the ones you stated:
Team Medic is a super nice one to share
i have Injector for all those Revenant daredevils
Field Surgeon from time to time
First Aid in INT is a nice one to share
Laatst bewerkt door YΛҠ SĤΛ√ƐŔ; 17 mrt 2022 om 14:52
Origineel geplaatst door TheLoveMummy:
I used to rotate between commando and heavy until I found the plasma caster. It hits hard enough to stand on its own with the right legendary effects, uses minimal ammo, and benefits well from commando accuracy and ap. Other than the flame thrower all the other heavy guns are throwaway at this point since they are way too heavy and waste resources crafting ammo for the same or less dps. Get one normal ammo caster and one prime ultracite caster and you are done until you unlock the gauss minigun.
i found the caster and i be be a mix breed with heavy guns with commando like and the caster as my rifleman
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