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Thx
playing below 20% works best when your a pure stealth player with all the bonuses from gear perk cards and silly high agility and just not getting hit but a problem with pure stealth when your in a party with others who are present at whatever combat your in and they dont stealth it can break your stealth as well and this can also happen outside of events and your party members are not present whenever opposing npc types start fighting each over during your combats
Yes, I was using auto-stim card with no problems but went into Earl event and went through 45 super stims and 40 stims in maybe 3 minutes. It was crazy because I hadn't had any problems like that before. Perhaps I had my health a bit too high and need to make sure it is below 20% in the future.
Thx
Also, how many legendary perks do you have? Those are incredible at transcanding the old SPECIAL limit. You can pretty much max out a couple of stats thanks to them. The % poison one is also super important (even at 1 star) because things that can poison you will likely kill you without that perk.
I play a unyielding power-fist build which is quite tanky but definitely not invincible when a lot of enemies (like during Earl event) are involved because the perk that reduces incoming damage for a portion of your stam will turn into a curse -> you'll get down to 0 stam quickly/often. In that case, you must rely on the LUK perks to chain-kill things in VATS to replenish your Stam as often as you can. (my game is in french so I can't tell you all the card's name, sorry ... something to do with the reaper?)
BTW Do not get fooled by your high DR/ER amounts. Past a certain point, those have diminishing results. If you're running the barbarian perk (the one that gives you DR depending on your STR), considering you play auto-rifles, you certainly don't have much SPECIAL points to spare so you should really ditch that one for the one I mentionned earlier. Same for ironclad/refractor. What about life giver? It gives you a lot more survivability than any flat DR/ER bonuses.
One last thing, you do not have to always be below 20% to be efficient. Below 30% is preferable during boss fights and it's less of a struggle to manage your HP.
I thank you all, I really feel good about the build now adding "nerd rage" and making sure my health is below 20% so I don't use up all my stims. I learned a lot.
only keep the super stimpaks
https://fallout.fandom.com/wiki/Life_Giver_(Fallout_76)
you basically stretch the zone higher (making it more lenient) to become bloodied
I have been playing unyielding commando on my main for a long time now. Can do all game content with little worry. I don't use the Born survivor auto stim perk at all. It's buggy at times and i have never needed it. I only ever use diluted stims as the amount of HP i need to heal is very small due to playing bloodied. Trying to heal HP i don't have is pointless. I do use the perk Field surgeon to make them work faster without the usual delay.
Health at 19.9% or there about. 80 HP i think from memory. Full set of unyielding SS armour. Nothing special. Mix of 1, 2 and 3 star and some have bad rolls. Given up on wasting my time trying to get anything better.
Ricochet, fireproof, serendipity, blocker and dodgy for damage reduction.
Perks like refactor and ironclad that increase DR or ER are not optimal as the benefit they give is far less than any perks that straight up reduce incoming damage. You also see diminishing returns past a certain point with DR and ER.
I also use Life giver perk at max and Rejuvenated in endurance for some extra HP and other benefits when fully fed. You don't have a lot of HP when bloodied so the more the better.
Adrenal reaction, Scaly skin, speed demon, bird bones, talons, healing factor, egg head, eagle eyes, carnivore and marsupial are my mutations.
I only use nerd rage at rank 1 just for the visual cue to stop taking any more rads as i am in my HP sweet spot. At rank 1 you are getting 50% of the damage bonus and 100% of the AP regen for only 1/3 the cost of rank 3 of the perk. The extra DR gain is so small as to be a moot point. Damage output of a build like this is never an issue so the extra 10% you are missing for the next 2 perk points is tiny.
Well got my work cut out for me and should have everything in about 50 levels do a a change to "Field surgeon" and missing cards.
Thx, what I was doing just wasn't working very good so I really appreciate your detailed post.
Rejuvenated is great to use with the tons of perfect bubble gum we seem to accumulate from seasons and other things. Pop one and for one hour you will be getting the full benefit of rejuvenated without needing to maintain eating and drinking. For general gameplay i cook and eat my own food and save the perfect bubblegum for stuff like Earle. Rejuvenated is not 100% needed as i did not add it in permanently until fairly recently as i did ok without it. However that little bit more hp can be very needed sometimes and the other benefits are good also. I would say definitely get life giver before rejuvenated.
If your interested I can post a pic of my build for you. I am doing commando build but have almost all perks selected so i can do almost any build i like to try out. Another great thing about playing bloodied is you can pick up any weapon, even ones you are not spec into, and still deal great damage. Stops me from getting bored using same weapons over and over.