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You can check the rate of refresh after planting by pointing your cursor at it. You can't really lock crops like water purifiers or extractors, so the best you can do is put them behind locked doors if you're really worried about it. I don't recall ever having my plants picked by other players, though, even if they clean out my water/resource collectors.
I've never seen lockable crops
Farm bases are good, its fine anywhere, they'll grow back in the time that someone takes it from your camp
You can turbo fert instant grow them back on
I just got the Turbo-Fert, so I don't mind (and it's not like I harvest that often myself anyway. Pretty much only when I make Cranberry Relish).
Just, since we're talking about this, has anybody managed to fit four razorgrains on one of those tiles? It looks like they should fit, but I haven't had any luck.
NO!
Tried gourds and grain.
Spent an hour on each.
Spun em, tried on mutiple tiles together.
Not a chance.
Your right, looks like it should.
Poopskie
Bit silly because you can put two grains on them and then easily fit a row of corn, a row of tatos and a row of carrots in the empty half.
I don't think you can fit four on an isolated tile, but if you have rows/blocks of tiles together you can spread them out a bit and get four on "a tile-plus-a-bit" - it looks like about 4, but does bleed over onto its neighbors. In one camp I've got a 2-tile-by-4-tile farm area and I plant eight razorgrains in what is almost a 2x1 tile area, and then in the narrower margins on the neighbor tiles I put the more easy-to-fit crops like tatos, corn, and carrots. Keeps things nice and compact and in nice straight lines for easy harvesting.
Make sure you have excess to your needs of fertilizer and plants to repair, as repair all from camp device will need them.
As with most things in game ATM crop planting is bugged, especially melons that have trouble in dirt tiles that are too high off ground. There are also mine car and truck bed planters in atomic store you can use, also buggy and not always available.
A really nice flat piece of land is between Summersville and the Overlook Cabin to the South that looks out over New Gad. Has a nearby spawn but fairly safe.
If you have the dirt tiles unlocked, here is the method that I use:
1. Build a single foundation and put a couple stairs going up.
2. From the top of the stairs place dirt floors (floors are indestructible, so mobs cannot destroy your crops from below (and unless they're SB's they can't fly so your crops are safe).
3. After building a bunch of dirt floors, plant all your crops. If you want and have the resources, you can then use fire turrets to destroy them (this usually allows you to plant more crops near them so they are not "conflicting." Sometime this doesn't work, but usually you can fiddle a bit and get them planted, sometimes getting a few more onto the floor tiles than normal.
4. Put walls around them and maybe a roof (if you're worried about other players getting in). FYI Don't bother with a door. Whenever you need in, change the wall by the stairs to a door way and walk through (this way players can't pick the locks while you're away because there is no "door").
5. Gather all the crops you need to "repair" then use your C.A.M.P. module to repair everything at once.
6. Once you get the turbo fert, place it inside so you can harvest whenever you want.
With this method, I don't have to worry about players taking all of my crops or mobs damaging them. Plus with the floors placed one or two sets of stairs up, I don't have to worry about conflicting with anything while building. In short, I get tons of food with hardly any maintenance/effort once I have finished building & planting them.
That works if you don't mind placing the crops again or they are easy to place such as corn. For things like melon/gourds though trying to place them again can be a pita.