Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
A Two shot M79 grenade launcher with 90% weight reduction is supper fun and effective, uses 40mm ammo, and is considered a heavy gun.
Edit: Before I had enough ammo to keep the gatling plasma fed, I was using an explosive gatling gun, which was great when you could fire as fast as you could pull the trigger, now it's pretty bad. I'll probably end up having one of each of the miniguns to swap through. I just need to get my hands on a legacy 2 shot explosive minigun. If it's anything like its Fallout 4 version, I super duper need to get my hands on one.
I think there is way too much hype on legacies, you can play the game fine without lusting after the unattainable. Besides, I'd rather not have my favorite gun go missing from my inventory one day because the gun I bought from some random player's vending machine was a duped item.
Legacy generally refers to Energy weapons with the explosive affix that cannot drop any more.
Two Shot Explosive Minigun is not Legacy. You could probably buy one off a Player Vendor for 10k-15k caps.
Gatling Gun is one of the best long range Heavy Weapons due to the range, accuracy, and damage per shot.
Super Duper only affects some of what you craft. It has nothing to do with Legacy weapons.
Two shot explosive minigun is not a legacy. Explosive effect was removed from energy weapons and they make up the bulk of what we now call legacy weapons.
I had one drop a while back and traded it for a Bloodied 25/25 Fixer. Honestly I did not think much of it. Even in PA with stabilised, all heavy gun perks and explosive perk at max it was fairly mediocre in my opinion. A lot of fun but not great.
This means that the more you fire, the more impossible it becomes to keep on target. The overall damage increase is simply not worth it and your gun also loses durability quite fast. This is especially annoying for weapons like the Gatling plasma where the shot has a travel time, so if you aim at a flying target, you can waste dozens of rounds and hit nothing. Horrible legendary effect.
The only time where two-shot guns are worth it is on weapons that naturally come with explosive effect because the explosion is doubled. Meanwhile, anti-armor is the best option for bosses and has no downsides at all. It even beats bloodied damage output without requiring you to play at low health.
As far as legacies go, yes, certain legacies are broken and will beat anything else.
But in terms of DPS, if we assume unlimited Ammo, typically the Gauss Minigun reigns supreme. It's a DPS monster, looks and sounds cool as hell, and puts on one hell of a fireworks show.
But, as any Gauss Minigun user will tell you, Ammo is definitely a factor. it's expensive to craft, weighs a ton without any reduction perks, and the Gauss Minigun just chews through it so fast it has poor Damage Per Shot, despite its phenomenal damage per second.
On the complete Opposite end of the Spectrum, you have the Plasma Caster. With the new Daily Ops system, this gun has essentially unlimited Free Ammo (very easy to farm if you know what you're doing) Hits like a truck, attached to a rocket, fired out of a railgun, but it has a fairly slow refire rate, low magazine capacity so produces a lot of downtime and thus doesn't have good Damage Per Second.
And between these two extremes you have many guns, which one is the "Best" for you will almost certainly come down to Luck, as you're likely to only get one of these Heavy Guns as a truly end-game legendary weapon once in a while.
The .50 Caliber Machine Gun is probably the most popular choice, because an exceptionally good Legendary is available at 100% drop rate from a companion quest. The "Final Word" is an Anti-Armor Faster Fire Rate variant, and is an easy entry point for any new endgame heavy guns build
The Gatling Gun sits a bit closer to the Plasma Caster in terms of it being a high damage per shot weapon, but not particularly great DPS because of its relatively slow fire rate. However, it's still an extremely reliable weapon and one of the easiest guns to run because it uses 5mm which can be found in batches of 100+ from enemies and/or crafted by the gross even before Ammo Factory. Unlike the Mingun, the Gatling gun has high damage per shot, so each 5mm round produces a lot of damage for the price. Finding a good legendary might be troublesome, but you DEFINITELY want one with Faster Fire Rate, though Explosive bullets is nice too.
I left out the Energy guns, like Plasma Batling and the Laser Gatlings, because most serious Heavy Guns users all agree, they aren't worth using until you are running Prime Capacitors. At that point, they essentially follow the same logic as the .50Cal machine gun. Nice balance of Damage per Second and sustainability, but you need to invest in the "Batteries Included" and some other specialized perks to get the most out of these.
Are you unable to get Gauss Minigun ammo in daily ops missions? That gun is very appealing to me, but I think I should get the PA before going for the minigun.
You can get Gauss Minigun ammo in daily ops (It uses 2mm ECC) however, the yields are poor if you are actually using the Gauss minigun to farm it. Ideally you should get the Gauss Shotgun or Gauss Rifle (Sneak build for the later) if you want to actually accumulate a decent amount of 2mm ECC.
And again, the Gauss Minigun chews through it so fast, 1 good farm of daily ops (10minutes) can yield around 1000 shots, you'll go through that in a single fight, in the cases of some of the endgame stuff.
You're better off just crafting 2mm ECC via a good lead and steel route. There are some guides on that, but I use Lucky Hole Mine for Lead (Easy 1000+ Lead per day, can only run it once per day since it's an instance interior and uses ore veins) and there are some clusters of Iron ore veins that will yield 2000+ a day in total, but it's much harder to describe those since they're often just in the wilderness with no obvious visual reference, and you're probably better off just going through West Tek with Scrapper and scrapping enemy guns.
Edit: I've also been filling my ammo converter with points for the eventual use of .50 cal ammo, but honestly I think I'm just going to skip using the .50 cal, because it doesn't have enough spinning barrels for my taste. If I'm not mistaken, I can get 2mm ec from the converter as well.