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Think of them like Pokemon, gotta catch 'em all!
1: Gives Bobbleheads more gameplay weight in line with how they were in Fallout 3/4.
2: Gives a penalty to dying, a much needed change, as we've reached the point where death is so inconsequential people use it to fast travel for free.
3: By not having them stack, you preserve some balance and a introduce some uniqueness to builds.
It would be cool if they switched that restriction from 15 to 20, so we can focus more on one category but extra 1 slot for all isn't bad at all, especially with punching machine.
But again as Amanad pointed its working as it should be, after certain lv your to hard to kill with good load up.