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Cryo won't stack enough to really freeze anything, pyro is useles at dps due to high resistance.
I use a suppressor gauntlet and it is strong enough to kill most mobs and helps with boss tanking. Health is sorted by stimpaks.
Armour reduction isn't reflected using awareness perk so is hard to tell what is best option. I would just go for highest physical damage.
the weapon mod i use is freeze.
most normal mobs die onehitted, only a few need a second help to reach the next incarnation.
and yes, vs bosses it does big chunks of dmg, specialy with charged hits.
However, I was playing Grognak's Ax, slow but deadly. Quick one-handed attacks with a knife should also be considered, and always the lethal mole miner gauntlet.Finally, using the Awareness PER you can guess whether to use an anti-armor weapon or energy / ballisitic weapon.
As for general effects, really your most fitting damage boost is still the best. Anything that does not provide damage buffs is really just a QoL bonus, so that's up to you whether it's worth giving up weapon functionality for it. So bloodied/junkie's/slayer/instigating depending on your build and intended use for the weapon. Second should be either swing speed for mobs or power attack for bosses. Third doesn't really matter much. For some reason, people love to stroke off anti-armor since one wasteland, but it's still beaten out by other effects in most cases. And it's especially bad on melee since you gain so little additional benefit beyond what incisor can already do, not to mention many melee weapons have mods that provide extra armor penetration on top of that
It's niche, but could result in clutch play and turn a L into a W.
give me a day if you want me to test them
i'm guessing the behemoth would be interesting to record as a test
tell what you precisely like to see
I am interested in how the damage compares on both regular mobs and bosses. Thanks.
OBS-recording failed, will retry
have to say -on the behemoth-
my bloodied wrecks beyond believe even with just the few cards aiding 2 handed
incisor seems to do just a bit more damage(190 something), while bloodied goes 450 normal swing
just a first impression
i'm re-recording
my AA has the plasma mod and the bloodied electrified, but gonna change them to normal
i will also browse through my build to give you a look at the mutations and (leg) cards i have (this is totally not a melee build btw)
and unequip the incisor card to see the difference
seems like a fun test (however takes time , so be picky :D )
Appreciate the effort, but the entire point was to see how an anti-armor glaive with some of the energy mods would do and on this video, I only see the "raw" version.
sure i'll add them
and then you can compare with the standard
i'll use the exact build but with mods on