Fallout 76

Fallout 76

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I am almost certain it is a waste of time, but let's see if someone can answer a slightly more complicated question. Actually two.

-The War Glaive has several modifications that lower physical damage and increase energy/cryo/flame whatever damage.

-Ranged weapons like the Gatling plasma with split physical/energy damage benefit incredibly well from the anti-armor legendary effect.

-Melee weapons have a perk that grants 75% armor penetration. This makes the anti-armor effect kinda obsolete for melee weapons unless you fight bosses.

Questions:

1) If the War Glaive has split damage and split damage weapons gets quite a lot from anti-armor, is it possible that anti-armor is much stronger, if not the best possible effect for War Glaive specifically? Has anyone tested it?

2)What is the best legendary effect for two-handed melee weapons in general?

Arguably the best legendary effect for melee weapons is vampire because the other prefixes don't add that much of a damage increase. Bloodied can get you killed in daily ops against certain enemies and curing radiation constantly while in a blast zone when a boss is pounding on you is not exactly a great option. Besides, even bloodied isn't that great of a damage boost, tbh.

However, for the vampire effect to grant full benefit, you need a fast swinging weapon, and two-handers are not known for their speed. This leads me to the conclusion that executioner is the best option since the damage is still multiplicative, not additive, despite the health requirement.

In short, if you hit a regular mob and it doesn't die, it will surely perish with the second hit which is precisely the point. The multiplicative damage will also surely be far more impactful on bosses when below 40% health compared to bloodied. Thoughts?
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Showing 1-15 of 19 comments
Vitowns Jun 8, 2021 @ 2:26pm 
I am single, kbye
Mooman Jun 8, 2021 @ 3:03pm 
Elemental damage is odd. Most mobs have the same elemental resistances as energy resistance. The only mobs with a vulnerability are Mirelurks and Grafton Monsters to fire.

Cryo won't stack enough to really freeze anything, pyro is useles at dps due to high resistance.

I use a suppressor gauntlet and it is strong enough to kill most mobs and helps with boss tanking. Health is sorted by stimpaks.

Armour reduction isn't reflected using awareness perk so is hard to tell what is best option. I would just go for highest physical damage.
Stardustfire Jun 8, 2021 @ 3:06pm 
my PA 2h Melee uses a gleve with antiarmor leg perk, and the full set of str cards for melee weapons (including the armor pen one) plus blocker. for that all to fit in the max 15 special str slots each 2h weapon str dmg booster card is only at lvl 2. only other dmg modifier card is bloody mess at level 3.
the weapon mod i use is freeze.
most normal mobs die onehitted, only a few need a second help to reach the next incarnation.
and yes, vs bosses it does big chunks of dmg, specialy with charged hits.
Last edited by Stardustfire; Jun 8, 2021 @ 3:09pm
ogonbatto🎃゛ Jun 8, 2021 @ 3:19pm 
It all depends on how you like to play. Considering that if you want to play as a berserker, you must have all the strength perks and some mutations+drugs.Also Tenderizer CHA, ......once upon a time.... those who played with bloodied weapons using the bonuses of a few HP, such as the use of the card for Nerd Rage! INT+ silent and stealth attacks AGI. Melee attack is the most fascinating way to fight and kill. I don't play anymore because in team game many guys don't like having a berserker, prefer cross fire..also sudden attacks of enemies happen so as to ruin the armor and get you a disease.
However, I was playing Grognak's Ax, slow but deadly. Quick one-handed attacks with a knife should also be considered, and always the lethal mole miner gauntlet.Finally, using the Awareness PER you can guess whether to use an anti-armor weapon or energy / ballisitic weapon.
Papa Shekels Jun 8, 2021 @ 3:23pm 
I believe there is actually some bug with armor penetration where energy-infused (plasma for sure, might be cryo/fire too) war glaives deal more total damage than their listed amount because of the way the penetration is applied. I don't remember the specifics, just remember seeing some testing with it, not sure if it only applied to AA war glaives.

As for general effects, really your most fitting damage boost is still the best. Anything that does not provide damage buffs is really just a QoL bonus, so that's up to you whether it's worth giving up weapon functionality for it. So bloodied/junkie's/slayer/instigating depending on your build and intended use for the weapon. Second should be either swing speed for mobs or power attack for bosses. Third doesn't really matter much. For some reason, people love to stroke off anti-armor since one wasteland, but it's still beaten out by other effects in most cases. And it's especially bad on melee since you gain so little additional benefit beyond what incisor can already do, not to mention many melee weapons have mods that provide extra armor penetration on top of that
Mooman Jun 8, 2021 @ 4:54pm 
There is another use case to consider. Once Friendly Fire is fixed fire based melee weapons are the best to keep defensive targets alive.

It's niche, but could result in clutch play and turn a L into a W.
I am currently using a Bloodied Heated Super Sledge 3star that has 40% more attack speed, the damage bonus from bloodied, and the 40% less taken when power attacking. I think if I had an armor pen mod instead of the block reduction, that would be my preferred wep. It still works great though.
Last edited by Level 3 Shiny Pidgey; Jun 8, 2021 @ 5:01pm
i have both B40 and AA40 versions of the war glaive

give me a day if you want me to test them
i'm guessing the behemoth would be interesting to record as a test

tell what you precisely like to see
Last edited by YΛҠ SĤΛ√ƐŔ; Jun 8, 2021 @ 6:11pm
Lord of Cinder Jun 9, 2021 @ 2:05am 
Originally posted by YΛҠ SĤΛ√ƐŔ:
i have both B40 and AA40 versions of the war glaive

give me a day if you want me to test them
i'm guessing the behemoth would be interesting to record as a test

tell what you precisely like to see

I am interested in how the damage compares on both regular mobs and bosses. Thanks.
Originally posted by Lord of Cinder:
Originally posted by YΛҠ SĤΛ√ƐŔ:
i have both B40 and AA40 versions of the war glaive

give me a day if you want me to test them
i'm guessing the behemoth would be interesting to record as a test

tell what you precisely like to see

I am interested in how the damage compares on both regular mobs and bosses. Thanks.

OBS-recording failed, will retry
have to say -on the behemoth-
my bloodied wrecks beyond believe even with just the few cards aiding 2 handed
incisor seems to do just a bit more damage(190 something), while bloodied goes 450 normal swing
just a first impression
i'm re-recording
my AA has the plasma mod and the bloodied electrified, but gonna change them to normal

i will also browse through my build to give you a look at the mutations and (leg) cards i have (this is totally not a melee build btw)
and unequip the incisor card to see the difference
whitespring ghoul mob test 2 glaives: https://www.youtube.com/watch?v=QXE4qDqsR_U
i can also add all mods on the glaives if you want

seems like a fun test (however takes time , so be picky :D )

Last edited by YΛҠ SĤΛ√ƐŔ; Jun 9, 2021 @ 9:52am
Lord of Cinder Jun 9, 2021 @ 5:48am 
Originally posted by YΛҠ SĤΛ√ƐŔ:
behemoth test 2 glaives: https://www.youtube.com/watch?v=qQRYdKRUkEs

Appreciate the effort, but the entire point was to see how an anti-armor glaive with some of the energy mods would do and on this video, I only see the "raw" version.
Originally posted by Lord of Cinder:
Originally posted by YΛҠ SĤΛ√ƐŔ:
behemoth test 2 glaives: https://www.youtube.com/watch?v=qQRYdKRUkEs

Appreciate the effort, but the entire point was to see how an anti-armor glaive with some of the energy mods would do and on this video, I only see the "raw" version.

sure i'll add them
and then you can compare with the standard
i'll use the exact build but with mods on
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Date Posted: Jun 8, 2021 @ 2:16pm
Posts: 19