Fallout 76
One of the main reasons this game gets boring fast...
Besides the utter lack of content. Lack of a challenge.

The best time I had in 76 was when I was leveling. The balancing in this game is horrible, the scaling between damage and health at low levels - atrocious. The scarcity of resources and especially ammo - noticeable. You can encounter enemies that will eat your entire supply of ammo before they die, but precisely because of a similar type of stupidity, it was fun.

Point is, once you get to 45/50 and equip appropriate level non-legendary weapon of a class that does not suck, you are done. You won. Few things can kill you outside of robots, the odd legendary or bosses unless you play at low health. Get a vampire legendary that shoots fast enough and you can do pretty much anything, no need to grind for thousands of hours,

This game should be more like Dark Souls where resources are far more scarce and enemies far more deadly. It would be nice if legendary weapon effects like bloody, anti-armor, vampire, and so on could be applied to regular mobs. The survival element if done properly can make 76 quite appealing because the potential is there. Adding cooldowns to stimpacks/drugs would be needed. Sleeping, drinking, and eating should be made more important, not less.

In short, a game with lots of grinds, but no challenge is boring.
Ultima modifica da Lord of Cinder; 1 giu 2021, ore 16:50
Messaggio originale di GeneralGamePlaying:
They could add another game mode and phase out the not used ones, eventually...
so the door for something modestly different in direction of survival PVE still is open.

It's just unlikely that they duplicate all the quests in a whimp, but in the end... a game mode might get merged back into the main thing. Possibly years to go for an unlikely scenario, but who knows.
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Messaggio originale di Lord of Cinder:
Besides the utter lack of content. Lack of a challenge.

The best time I had in 76 was when I was leveling. The balancing in this game is horrible, the scaling between damage and health at low levels - atrocious. The scarcity of resources and especially ammo - noticeable. You can encounter enemies that will eat your entire supply of ammo before they die, but precisely because of a similar type of stupidity, it was fun.

Point is, once you get to 45/50 and equip appropriate level non-legendary weapon of a class that does not suck, you are done. You won. Few things can kill you outside of robots, the odd legendary or bosses unless you play at low health. Get a vampire legendary that shoots fast enough and you can do pretty much anything, no need to grind for thousands of hours,

This game should be more like Dark Souls where resources are far more scarce and enemies far more deadly. It would be nice if legendary weapon effects like bloody, anti-armor, vampire, and so on could be applied to regular mobs. The survival element if done properly can make 76 quite appealing because the potential is there. Adding cooldowns to stimpacks/drugs would be needed. Sleeping, drinking, and eating should be made more important, not less.

In short, a game with lots of grinds, but no challenge is boring.

You re kind of right in some cases. Worst thing that ruines the long time experience in game was to integrate player vendors. Just barter deals of loot and ordinary items should be allowed. All other stuff should be aquired by playing on your own.






Messaggio originale di m142:

Well when you'll get dodge timing 3th part is easier than Nintendo games and as for 2 previus ones it only reqiure using head, as for fallout you have micromanegment wich make it a Little harder to get, to 50lv at least, Add up resources, amo and it's basicly on the same level of difficulty or even better, if only they bother and add stuf for 200+ to make it even with equipment

Micromanagement of what? Nothing to manage, but resources, since you are often starved for ammo. Just for comparison, in DS3 you have very limited +10 upgrade materials per playthrough. You have to carefully choose what you want to upgrade or your weapon will never reach its full potential. Certain items related to covenants, pvp, or even simple consumables can be a challenge to acquire as well.

Saying 76 is comparable in difficulty in any sense of the word, to Dark souls, is not only completely false, it is actually laughable to even suggest.
Ultima modifica da Lord of Cinder; 2 giu 2021, ore 4:54
Messaggio originale di mistrGL:

You re kind of right in some cases. Worst thing that ruines the long time experience in game was to integrate player vendors. Just barter deals of loot and ordinary items should be allowed. All other stuff should be aquired by playing on your own.

Have to disagree here. The loot pool is so incredibly RNG that looking for actually good items becomes an exercise in futility. You can get to 100 lvl without finding a single good gun for your build. It doesn't help that the new effects coming in the next patch will also mostly serve as loot bloat.

Out of the dozens of already existing weapon and armor effects, only a few are even remotely useful. It is funny how some of the effects are detrimental to you with no redeeming qualities. Nocturnal, for example.

Buying from other players helps to somewhat remedy the problem, but the real issue is, you don't need a legendary for 99% of the stuff you can do.
Messaggio originale di Lord of Cinder:
Messaggio originale di m142:

Well when you'll get dodge timing 3th part is easier than Nintendo games and as for 2 previus ones it only reqiure using head, as for fallout you have micromanegment wich make it a Little harder to get, to 50lv at least, Add up resources, amo and it's basicly on the same level of difficulty or even better, if only they bother and add stuf for 200+ to make it even with equipment

Micromanagement of what? Nothing to manage, but resources, since you are often starved for ammo. Just for comparison, in DS3 you have very limited +10 upgrade materials per playthrough. You have to carefully choose what you want to upgrade or your weapon will never reach its full potential. Certain items related to covenants, pvp, or even simple consumables can be a challenge to acquire as well.

Saying 76 is comparable in difficulty in any sense of the word, to Dark souls, is not only completely false, it is actually laughable to even suggest.

Wow you know that even beating ds3 with weapon +0 is pretty easy? So how weapon +10 limits you? In with way?
As i said it's easy game once you get 3frame roll timing, even on pc with is considered badly ported game.

It's just harder in you'r point off view, like in my case where it's easy walk

Also pvp in ds is toxic as fev so let's not get in that brown fluid
Ultima modifica da m142; 2 giu 2021, ore 5:07
Messaggio originale di Lord of Cinder:

Have to disagree here. The loot pool is so incredibly RNG that looking for actually good items becomes an exercise in futility. You can get to 100 lvl without finding a single good gun for your build. It doesn't help that the new effects coming in the next patch will also mostly serve as loot bloat.

Out of the dozens of already existing weapon and armor effects, only a few are even remotely useful. It is funny how some of the effects are detrimental to you with no redeeming qualities. Nocturnal, for example.

Buying from other players helps to somewhat remedy the problem, but the real issue is, you don't need a legendary for 99% of the stuff you can do.


However, thats the truth as well :/ If no vendors, this has to be managed more balanced. Otherwise legendary vedors´ caps should be raised a lot to sell more stuff at a time. That means more legendary enemies should spamn all over the map. Some more events that generate legendary stuff to sell or to use should be generated. Perhaps Murmrgh also has to be a bit more genrous with putting out well skilled stuff...and maybe Developers put bit more fantasy in skill proberties.
Anyway, such things won´t change. So what :)



Ultima modifica da STIEMgul; 2 giu 2021, ore 5:47
If you don't like it, that's fine. Plenty of fish in the sea. But I keep seeing this theme emerging in ♥♥♥♥♥♥♥♥ posts on reddit as well. I am genuinely confused by it.

What were you expecting? You reach high level, get good gear, and everything else is easy. That's how every single fallout game works, too. That's how comparable looter shooters work, too. Warframe needs to damage gate their bosses, otherwise end-game builds would be able to one-shot them all. In new vegas, you reach a point where you can kill a deathclaw with a silenced .22 pistol pretty easily, even on very hard difficulty. What exactly makes people think that this game, with all the restrictions of being an always online looter shooter, is going to be different? Why do you feel like it is the game's fault for not living up to those ridiculous expectations?
Messaggio originale di Lord of Cinder:
Out of the dozens of already existing weapon and armor effects, only a few are even remotely useful. It is funny how some of the effects are detrimental to you with no redeeming qualities. Nocturnal, for example.
If you're optimizing, you could use nocturnal at night combined with some night-related perks. Not sure what for, concerning practicability, though. Always threw away nocturnal.

What i actually wanted to add is, that some of the effects don't even do what they're supposed to do, e.g. "perforating magazine"... it's some kind of a mess.
Messaggio originale di Papa Shekels:
If you don't like it, that's fine. Plenty of fish in the sea. But I keep seeing this theme emerging in ♥♥♥♥♥♥♥♥ posts on reddit as well. I am genuinely confused by it.

What were you expecting? You reach high level, get good gear, and everything else is easy. That's how every single fallout game works, too. That's how comparable looter shooters work, too. Warframe needs to damage gate their bosses, otherwise end-game builds would be able to one-shot them all. In new vegas, you reach a point where you can kill a deathclaw with a silenced .22 pistol pretty easily, even on very hard difficulty. What exactly makes people think that this game, with all the restrictions of being an always online looter shooter, is going to be different? Why do you feel like it is the game's fault for not living up to those ridiculous expectations?

Look. This is pretty much online Fallout 4 and Fallout 4 on survival difficulty got many things right.

The survival elements in F4 were pretty well done. Not hard by any stretch, but engaging enough. Food, thirst, and sleep mattered. Sleeping meant you also saved your game, but you lost the damage bonus from killing. There was a trade-off. In 76 these things mean literally nothing until the Overeater effect arrives, and even then food and water are just bonuses with no downside.

Legendary enemies in F4 were few and far between, so you had to rely on vendors to get "guaranteed" weapons which broke the game. 76 has tons of legendaries which are just trash bin holders. These enemies are not special by any means, they are simply annoying because all you get from them is trash for scrip to get more trash. We need much fewer legendaries, but with much better loot.

What 76 has to do is bring back the good stuff from F4, add special effects to make enemies harder ( like being bloodied to deal more damage to you as they get low on health, anti-armor...to ignore armor, maybe chameleon to ambush you and so on, and so on.

There must be a harsher penalty for death, bonuses for staying alive for longer like the ability to find more legendary enemies, cooldown for stimpacks to prevent spamming, limit the ability to save until you finish an event or sleep, and basically make it look like a survival adventure. I would also remove the ability to fast travel unless it is to visit a friendly camp or do an event. It will make things far more interesting, at least for me.

The only thing I would drop is pvp, because getting carpet-bombed and one-shotted by the owner of a duped legacy is stupid. Pvp in this game is stupid if you can even call it pvp. Maybe if they prevent legendary effects from working on players?

76 is a game that has already existing mechanics to support such gameplay, but not the ambition to implement them. Even if you get all the good end game stuff, this will make the gameplay exciting and more dangerous and the new gear worth pursuing.
Ultima modifica da Lord of Cinder; 2 giu 2021, ore 6:43
Messaggio originale di m142:
Messaggio originale di Lord of Cinder:

Micromanagement of what? Nothing to manage, but resources, since you are often starved for ammo. Just for comparison, in DS3 you have very limited +10 upgrade materials per playthrough. You have to carefully choose what you want to upgrade or your weapon will never reach its full potential. Certain items related to covenants, pvp, or even simple consumables can be a challenge to acquire as well.

Saying 76 is comparable in difficulty in any sense of the word, to Dark souls, is not only completely false, it is actually laughable to even suggest.

Wow you know that even beating ds3 with weapon +0 is pretty easy? So how weapon +10 limits you? In with way?
As i said it's easy game once you get 3frame roll timing, even on pc with is considered badly ported game.

It's just harder in you'r point off view, like in my case where it's easy walk

Also pvp in ds is toxic as fev so let's not get in that brown fluid

You claim DS offered plenty of resources just like 76 does and thus it is just as easy. I offer you a small example of how certain resources were quite limited and you go back to tell me the game can be easily finished with an unupgraded weapon. That's not the experience of most people. If you ever see a list of the hardest modern games, the DS series will be there. Bragging about how easy it is for you won't change the list or the fact 76 will never be put shoulder to shoulder with DS in terms of difficulty. Ever. End of discussion.
Messaggio originale di Papa Shekels:
What were you expecting? You reach high level, get good gear, and everything else is easy. That's how every single fallout game works, too. That's how comparable looter shooters work, too. Warframe needs to damage gate their bosses, otherwise end-game builds would be able to one-shot them all. In new vegas, you reach a point where you can kill a deathclaw with a silenced .22 pistol pretty easily, even on very hard difficulty. What exactly makes people think that this game, with all the restrictions of being an always online looter shooter, is going to be different? Why do you feel like it is the game's fault for not living up to those ridiculous expectations?
Well said. This game has many, many faults. But game difficulty at end game isn't one of them. This is a Bethesda game, not WoW. I want to feel like a god when I'm in the end game of a Bethesda title.
Ultima modifica da NPC_LUKE; 2 giu 2021, ore 10:02
End of discusion because you set you'r point? You realy think Thats how conversation works. Nice.

As for you'r point with resources, there were plenty in ds3, 10x ashes, 14x estus flask shards, 7x higest grade upgrade item (can't recal name)

Convenant items like many more where dropable, so yeah VERY LIMITED.

You can call it hard game if roll mechanic would get nerfed by stamina drain on par with dark souls 2 not with 5%/roll drain.
Ultima modifica da m142; 2 giu 2021, ore 7:13
Messaggio originale di Lord of Cinder:
Wall of text
Ah, I see your problem. You think this is supposed to be fallout 5. I'm sorry to tell you that it's not. However, out of all the issues this game has, being an ignorant consumer is not something it's responsible for.

If you want a hard challenge, download the frost mod for fallout 4 and then place some more personal restrictions on yourself. This is a looter shooter, a genre literally designed to run around mowing down large amounts of enemies and grinding for rare gear/resources. On top of that, it's an online game aimed at a broader audience and therefore needs to be accessible to everybody, not just its top 5% of players. If you don't like any of that, you're playing the wrong game. There is nothing wrong with not liking it, but complaining about wanting all those changes is basically the same thing as going on the forums for warzone and complaining that call of duty needs more crafting and pet taming.
Messaggio originale di Papa Shekels:
Messaggio originale di Lord of Cinder:
Wall of text
Ah, I see your problem. You think this is supposed to be fallout 5. I'm sorry to tell you that it's not. However, out of all the issues this game has, being an ignorant consumer is not something it's responsible for.

If you want a hard challenge, download the frost mod for fallout 4 and then place some more personal restrictions on yourself. This is a looter shooter, a genre literally designed to run around mowing down large amounts of enemies and grinding for rare gear/resources. On top of that, it's an online game aimed at a broader audience and therefore needs to be accessible to everybody, not just its top 5% of players. If you don't like any of that, you're playing the wrong game. There is nothing wrong with not liking it, but complaining about wanting all those changes is basically the same thing as going on the forums for warzone and complaining that call of duty needs more crafting and pet taming.

I am not complaining, I am simply making a suggestion. If all you have to say is for me to download a mod for another game, then you are clearly wasting your time...as well as mine.
Messaggio originale di Lord of Cinder:
then you are clearly wasting your time...as well as mine.
That is exactly the point. All of these posts like yours that want to completely change the foundation of this game are a waste of everybody's time. If you want a game that is so different from 76, find a game that is so different from 76 instead of asking 76 to become a completely different game because that's never going to happen
Messaggio originale di m142:
End of discusion because you set you'r point? You realy think Thats how conversation works. Nice.

As for you'r point with resources, there were plenty in ds3, 10x ashes, 14x estus flask shards, 7x higest grade upgrade item (can't recal name)

Convenant items like many more where dropable, so yeah VERY LIMITED.

You can call it hard game if roll mechanic would get nerfed by stamina drain on par with dark souls 2 not with 5%/roll drain.

If you feel like DS is easy, that's great. According to the vast majority of players, that isn't the case. And when there are two clashing subjective opinions, usually the one favored by the majority is considered the right opinion. Believe what you will, nothing more to be said.

And yeah, it is the end of the discussion because I make a topic comparing the design philosophy of one game to that of another game and you are turning this into "Dark Souls is not hard". I don't have the patience to discuss something that is completely unrelated. Period.
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Data di pubblicazione: 1 giu 2021, ore 16:33
Messaggi: 39