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You re kind of right in some cases. Worst thing that ruines the long time experience in game was to integrate player vendors. Just barter deals of loot and ordinary items should be allowed. All other stuff should be aquired by playing on your own.
Micromanagement of what? Nothing to manage, but resources, since you are often starved for ammo. Just for comparison, in DS3 you have very limited +10 upgrade materials per playthrough. You have to carefully choose what you want to upgrade or your weapon will never reach its full potential. Certain items related to covenants, pvp, or even simple consumables can be a challenge to acquire as well.
Saying 76 is comparable in difficulty in any sense of the word, to Dark souls, is not only completely false, it is actually laughable to even suggest.
Have to disagree here. The loot pool is so incredibly RNG that looking for actually good items becomes an exercise in futility. You can get to 100 lvl without finding a single good gun for your build. It doesn't help that the new effects coming in the next patch will also mostly serve as loot bloat.
Out of the dozens of already existing weapon and armor effects, only a few are even remotely useful. It is funny how some of the effects are detrimental to you with no redeeming qualities. Nocturnal, for example.
Buying from other players helps to somewhat remedy the problem, but the real issue is, you don't need a legendary for 99% of the stuff you can do.
Wow you know that even beating ds3 with weapon +0 is pretty easy? So how weapon +10 limits you? In with way?
As i said it's easy game once you get 3frame roll timing, even on pc with is considered badly ported game.
It's just harder in you'r point off view, like in my case where it's easy walk
Also pvp in ds is toxic as fev so let's not get in that brown fluid
However, thats the truth as well :/ If no vendors, this has to be managed more balanced. Otherwise legendary vedors´ caps should be raised a lot to sell more stuff at a time. That means more legendary enemies should spamn all over the map. Some more events that generate legendary stuff to sell or to use should be generated. Perhaps Murmrgh also has to be a bit more genrous with putting out well skilled stuff...and maybe Developers put bit more fantasy in skill proberties.
Anyway, such things won´t change. So what :)
What were you expecting? You reach high level, get good gear, and everything else is easy. That's how every single fallout game works, too. That's how comparable looter shooters work, too. Warframe needs to damage gate their bosses, otherwise end-game builds would be able to one-shot them all. In new vegas, you reach a point where you can kill a deathclaw with a silenced .22 pistol pretty easily, even on very hard difficulty. What exactly makes people think that this game, with all the restrictions of being an always online looter shooter, is going to be different? Why do you feel like it is the game's fault for not living up to those ridiculous expectations?
What i actually wanted to add is, that some of the effects don't even do what they're supposed to do, e.g. "perforating magazine"... it's some kind of a mess.
Look. This is pretty much online Fallout 4 and Fallout 4 on survival difficulty got many things right.
The survival elements in F4 were pretty well done. Not hard by any stretch, but engaging enough. Food, thirst, and sleep mattered. Sleeping meant you also saved your game, but you lost the damage bonus from killing. There was a trade-off. In 76 these things mean literally nothing until the Overeater effect arrives, and even then food and water are just bonuses with no downside.
Legendary enemies in F4 were few and far between, so you had to rely on vendors to get "guaranteed" weapons which broke the game. 76 has tons of legendaries which are just trash bin holders. These enemies are not special by any means, they are simply annoying because all you get from them is trash for scrip to get more trash. We need much fewer legendaries, but with much better loot.
What 76 has to do is bring back the good stuff from F4, add special effects to make enemies harder ( like being bloodied to deal more damage to you as they get low on health, anti-armor...to ignore armor, maybe chameleon to ambush you and so on, and so on.
There must be a harsher penalty for death, bonuses for staying alive for longer like the ability to find more legendary enemies, cooldown for stimpacks to prevent spamming, limit the ability to save until you finish an event or sleep, and basically make it look like a survival adventure. I would also remove the ability to fast travel unless it is to visit a friendly camp or do an event. It will make things far more interesting, at least for me.
The only thing I would drop is pvp, because getting carpet-bombed and one-shotted by the owner of a duped legacy is stupid. Pvp in this game is stupid if you can even call it pvp. Maybe if they prevent legendary effects from working on players?
76 is a game that has already existing mechanics to support such gameplay, but not the ambition to implement them. Even if you get all the good end game stuff, this will make the gameplay exciting and more dangerous and the new gear worth pursuing.
You claim DS offered plenty of resources just like 76 does and thus it is just as easy. I offer you a small example of how certain resources were quite limited and you go back to tell me the game can be easily finished with an unupgraded weapon. That's not the experience of most people. If you ever see a list of the hardest modern games, the DS series will be there. Bragging about how easy it is for you won't change the list or the fact 76 will never be put shoulder to shoulder with DS in terms of difficulty. Ever. End of discussion.
As for you'r point with resources, there were plenty in ds3, 10x ashes, 14x estus flask shards, 7x higest grade upgrade item (can't recal name)
Convenant items like many more where dropable, so yeah VERY LIMITED.
You can call it hard game if roll mechanic would get nerfed by stamina drain on par with dark souls 2 not with 5%/roll drain.
If you want a hard challenge, download the frost mod for fallout 4 and then place some more personal restrictions on yourself. This is a looter shooter, a genre literally designed to run around mowing down large amounts of enemies and grinding for rare gear/resources. On top of that, it's an online game aimed at a broader audience and therefore needs to be accessible to everybody, not just its top 5% of players. If you don't like any of that, you're playing the wrong game. There is nothing wrong with not liking it, but complaining about wanting all those changes is basically the same thing as going on the forums for warzone and complaining that call of duty needs more crafting and pet taming.
I am not complaining, I am simply making a suggestion. If all you have to say is for me to download a mod for another game, then you are clearly wasting your time...as well as mine.
If you feel like DS is easy, that's great. According to the vast majority of players, that isn't the case. And when there are two clashing subjective opinions, usually the one favored by the majority is considered the right opinion. Believe what you will, nothing more to be said.
And yeah, it is the end of the discussion because I make a topic comparing the design philosophy of one game to that of another game and you are turning this into "Dark Souls is not hard". I don't have the patience to discuss something that is completely unrelated. Period.