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I would assume they count in armor taking the exact same mods (not the names, but actual mod items and/or the plans applying). Or it needs the exact base naming of the armor, though i think that wouldn't be typical for what they've done so far, still possible.
Tested... no. It's on my secondary list, and i am not sure what to level next (Master inflitrator is taking a slot, but i will not level it, i will certainly level Ammo Factory, but 150 will take ages, and something like Follow Through would be cool, but 100/150 will probably be too expensive for the gain, so i might consider testing something else in between).
A matching set of power armor is considered 6-pieces.
Forest, Urban, Solar and Thorn scout armor are all considered as separate sets of armor.
Ultracite power armor and Strangler heart power armor are considered as separate sets of power armor.
Outfit helmets and underarmor do not count towards the full armor set.
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Example:
Rank 3 Funky Duds and rank 2 Sizzling style. Wear a matching set up of Unyielding Forest Scout Armor, so the perks gives 150 poison resist and 100 fire resist on top of the additional +50 poison resist given by my armor.
Don't worry about it Daily Ops are very easy with 3 people, and it's even doable with 2 people as long as they know what they are doing. Anyway, as long as you have yer rifleman or commando perks slotted you'll do enough damage. Just make sure to take stimpacks. My build is pretty much like your's is. I wear power armor in daily ops for the extra damage mitigation, and don't worry about my stealth stuff. But honestly, if you get at least 3 people you'll be able to knock it out in 6 minutes, so don't sweat it. Just do them and follow a person that looks like they know what they are doing. That's how I learned them. They aren't hard. Just for reference, I was doing them at level 35 if the group had 2 other people. You really can't mess these missions up unless you don't stay in the transponder area.
https://steamcommunity.com/sharedfiles/filedetails/?id=2382543779
That gun probably puts out more sustained damage then any other gun I have. Of course when I'm being stealth rifleman I'll go back to a lever action rifle for the one shot potential.
Not sure if furious + 25% fire rate is comparable, after all anti armor is very good.
I've been avoiding daily ops, but i'll try some more times.
Concerning really using it in radiation rumble or daily ops or wendigos with the colossus ... i still prefer it as a back up, as the ammunition drain is extreme, and i doubt you get as much back in daily ops (needn't be a problem). Combined with something ranged certainly makes up for a convenient match...
Transponder area is specific to daily ops. The "story" involves activating some transponder somewhere in the event area.
You can buy the crafting plans for various plasma flamer barrels from Bot Vendors.
I also have one of those:
https://steamcommunity.com/sharedfiles/filedetails/?id=2383214602
This is really good for the daily ops where you need to finish with a melee hit. That thing puts out really good damage too even without perks for it. Advantages over the plasma flamer; it has longer range, it isn't nearly as ammo hungry, and I think it's AOE cone is bigger than the plasma flamer.
I also use this when when I'm not being so stealthy and their are groups of enemies like in daily ops.
https://steamcommunity.com/sharedfiles/filedetails/?id=2383214656
As for my stealth gun, just a simple lever action rifle.
https://steamcommunity.com/sharedfiles/filedetails/?id=2383214744
This pretty much one shots any humanoid type enemy, and maybe like two or three for robots and super mutants. But if yer playing stealthy you can easily get off those two or three shots to take full advantage of the stealth stuff.
Anti Armor only affects Ballistic and Energy damage.
Flamers do fire damage now. Anti Armor has no effect.