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But anti-armor remains useful? [I'd assume yes, as i've been comparing various compound bows at least on supermutants up to level 100, AA, instigating, mutant slayer probably too, carrying one aa bow as a ranged backup thing, dumped executioners and instigating for now. Mostly using with Scorchbeasts though. AND plasma pistols aa/quad. But those weapons might behave differently, "bow before me" and energy guns anti armor having been *fixed* some time ago.]
He's saying Perforating Magazines do nothing at all. There is zero reason to use them at any time.
tank killer and anti armour both work
I go do a west tek run (vendor caps) and things that took two hits survive with a tiny bit of health now, AA fixer no super mutant would take 3 shots before, now until I've got 4+ kills they are taking 3 shots...
I hate how this game does things, badly (it just works)
its possible that this is yet another server mod issue where you can get multiple effects by changing mods until you switch servers
would not explain the tester weapons all being the same though... They were automatic combat rifles that had standard magazines that I added the new one too. So they were all basic... but perhaps the magazine effect didn't kick until a server change occurs...
did a vats awareness check with my quad fixer and the enemies I checked last night multiple times had slightly higher armour values than before... possible it was a slightly different group of 3 cultists, but at least one should have been the same
man now I'm not even sold on what the tests and numbers showed just yesterday
DR works by reducing damage from 0.01 to 0.99 via an equation (look up on wiki for Fallout 4).
If you do 6.5 times the targets DR you will do max damage, hidden headshots will definitely out damage most targets DR.
Only way to test is with a static spawn (Behemoth at Solomons pond is a good one).
Crafted Hunting Rifles. The only difference between the two was Perforating Magazine.
Zero perks affecting rifles. No mutations.
No difference in "Awareness" resistances shown.
No difference in damage.
Exact same enemy. Shot with one rifle, shot with the other rifle. Killed with a Flamer afterward.
Logged out, waited. Logged back in. Same test on a different enemy. Same results.
Armor Penetration Magazine does nothing, at least with Hunting Rifles.
Weird thing is awareness showed 2 different DR for out of combat to in.
https://steamcommunity.com/sharedfiles/filedetails/?id=2418157001
Out of combat: DR250
https://steamcommunity.com/sharedfiles/filedetails/?id=2418157082
Combat started: DR260
Was same for both guns.
Guns used:
https://steamcommunity.com/sharedfiles/filedetails/?id=2418163933
https://steamcommunity.com/sharedfiles/filedetails/?id=2418164012
Well that was one of two parts of the test
the first part of the test was using the perception perk to see what the enemies armour values actually are
the second part was to see if I was getting different damage values from hits
39x6.5 = 253.5
using the base combat rifles was in the well below that at 151 for the tank killer 3 tests
I didn't check them after they were alerted and 'in combat'
I do remember testing perforating vs other magazines, but it might have been during beta. Back then perforating won out.
will have to do some more server hop tests but it seems likely it does nothing right now (bugged)