Fallout 76

Fallout 76

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usafirefly Mar 3, 2021 @ 4:14am
Pre War Money What To Do With It?
I can't find a vendor who wants it. It is now carefully stashed and gaining a lot of weight. HELP? Do I just turn it into cloth or someone gives me something for it?
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Showing 1-12 of 12 comments
Soulkey Mar 3, 2021 @ 4:27am 
Scrap them for cloth.
mr.devolver Mar 3, 2021 @ 4:39am 
Originally posted by usafirefly:
I can't find a vendor who wants it. It is now carefully stashed and gaining a lot of weight. HELP? Do I just turn it into cloth or someone gives me something for it?

Pre-War Money is a fast way to get cloth if you really need it. If you don't need cloth, you don't need Pre-War Money.
Stardustfire Mar 3, 2021 @ 6:14am 
its only means are when you need score points and the weekly pops up to scrap 100 prewar money. but if that happens you pray that the event on the morgantown airport starts, so you dont need to search anywhere for the small amounts....
Fartikus Mar 3, 2021 @ 6:19am 
Yeah, keep it until you get around 100 units in case of the occasional score challenge, and then scrap it for cloth. And then bulk-sell it for caps.
Exhausted Dragon Mar 3, 2021 @ 9:00am 
Originally posted by Fartikus:
Yeah, keep it until you get around 100 units in case of the occasional score challenge, and then scrap it for cloth. And then bulk-sell it for caps.
No need to keep it as event at Morgantown Airport provides a cargo bot with 100 of prewar money at completion, and it's not even hard since it's one of the early game areas.
Amanandhisdog Mar 3, 2021 @ 9:09am 
turn it into bulk cloth bundles at the tinkers bench and sell those to the vendors. its a basic item that is found literally everywhere. and almost every outift takes a bit to craft. if you sell crafted outfits in your vending machines... lots of cloth is needed. its just junk. common junk.
unless you collect it and bulk it and sell it. then its common junk you sell for a handful of caps, better to craft outfits and sell those to the vendors gaining xp from the process.
Fartikus Mar 3, 2021 @ 9:31am 
oh wow I wanna sell pretty pretty dresses now
Amanandhisdog Mar 3, 2021 @ 10:17am 
Originally posted by Fartikus:
oh wow I wanna sell pretty pretty dresses now
if thats the plan you know then its worth more than bundles of bulk cloth. some of us know outfit plans that sell for a good amount of caps and cost very little materials to make. its kind of how the game works. the crafting system isnt just there to learn weapon mods. why else would the game drop multiple plans that are not character bound? they would just drop the outfits then. allowing us to craft said outfits as many times as we can, then set prices on them and allow them to be sold to bot vendors... kind of leads to the viability of crafting outfits for profit. using the junk clogging the stash box... gaining xp each time you craft a piece... if one were to maximize the int stat and xp bonuses for public teams and chems food drink, as well as the buff toys and lunch boxes right before they started crafting 50 odd outfits... selling some in your vendor machines could also get you more caps then the bots but people buying tend to want to flip things like outfits for a meager profit.
crafting is really an overlooked mechanic here in applachia, benches used for repair and scrapping. junk piling up in boxes people complaining non stop about it to the point the makers instituted a bottomless stash box just for junk.... and yet its still not being used as intended. to gain small amounts of xp and to move stuff out of the stash into the vending system either player sold or bot bought. inbetween excursions of adventuring. we were intended to spend amounts of time in our camps they made a perk card expressly for it. its a pointless card now but it used to be helpful to spend more time in camp doing character building or gear maintenance.
cooking is just as viable if not a bit more profitable of a camp activity that adds another layer onto the chain. instead of crafting outfits fro profit and xp, you are cooking foods for profit / xp / survival. well to get food and drink buffs now, before it was for survival and not getting debuffed. thats been patched out. dosent change the chain as buffs now are better the more fed and hydrated you are. and food can be played sold or bot bought.
chems manufacturing takes this to an even more profitable level. as does ammo crafting popular rounds and charging a cap more form them. if a player buys 1200 .308 round for 1 cap each they will buy 600 rounds at 2 caps each eh? if you can craft hundreds of the most popular ammo types... players will buy them eventually.
is it more profitable to go out and do a public event? yes. some public events are really profitable. crafting isnt THE most profitable manner to spend your time on. but its a very good feature to use to rid junk and gain xp and some caps doing it. costs junk and or food instead of ammo and chems and repairs for your gear.

Fartikus Mar 3, 2021 @ 10:38am 
Are there recommendations for specific high-priced frippery? Swimwear? Formalwear?

What attire is viewed the most fetching to a discriminating vendor bot's visual sensors? The fashion world of modern-day Appalachia seems pretty fickle.
Last edited by Fartikus; Mar 3, 2021 @ 10:38am
Reyn Mar 3, 2021 @ 11:01am 
If need be, scrap it, pack it as bulk cloth, then you can vendor it.
m142 Mar 3, 2021 @ 3:49pm 
keep some close to you , some times u need toilet paper and ther's non to be found :D
Amanandhisdog Mar 3, 2021 @ 4:47pm 
Originally posted by Fartikus:
Are there recommendations for specific high-priced frippery? Swimwear? Formalwear?

What attire is viewed the most fetching to a discriminating vendor bot's visual sensors? The fashion world of modern-day Appalachia seems pretty fickle.
hard bargain perk and grape mentats help a lot.
and most outfits go for about the same 30 to 50 caps range at the bot shops. its the process thats profitable in more than caps. and if the outfits are from say the more rare events that come and go like the santa scorched, mole miners pails then those outfits or plans can be worth more to players than bots. depends on what plans you know or can buy. treasure hunter and insurgent outfits never stay in my machine long at 75 caps each.
other things like halloween outfits cost little in materials and gain little in caps but the quantity you can make makes it profitable. many of the most desired outfits are rare drops or hard to trigger inventory from rare spawn of roaming vendor bots.
basically, collect cloth plastic adhesives and screws and leather by the truck load, find or buy the plans for some outfits... mass produce them, sell what you can to the botshop and vend the rest. until your botshop resets... dont need massive amounts of rare materials, dont need any perks either. but you can use a few if your making low level leather armors of various levels to vend yourself. its all xp and that xp accumulates and eventually awards score. not the best way to get caps rich but it is a way to empty the vendors while gaining space in your stash box and xp. if crafting guns now youre getting into more materials and perks at this point become needed. btu youre going to get a bit more xp and caps for the effort. its more of a maintenance of your camp and character than a get caps rich scheme. its efficient and nets the character progress across multiple fronts.
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Date Posted: Mar 3, 2021 @ 4:14am
Posts: 12