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i know scorchbeasts will regen hp, if they stray too far from their leashed zone... they circle back and then regen if not kept on top of.
if its a nuke card youre after they come as scoreboard rewards thus people do sell them... not a common item.... as an alternate option...
im still getting my kill robots with xxx type of weapon cleared thus i will engage vertibots but i let that mosquito of a cargo bot go on its merry way some one else can clean up the last kill... i dont launch nukes so i dont really hunt those cargo bots. try the targeting important parts of the cargo bot maybe it will glitch out and hover longer...
Yup. Cripple the 4 boosters. The more you cripple, the slower it moves.
If you can actually get the [censored] thing to slow down long enough to actually get a hit on it.
what's more important , some one knew if explosion radius from granades works for rocket launcher ? and im talking about field test , not reading cards.
Manually shoot at it, it only takes a few hits to cripple it and then you can go to town on the poor defenceless nuclear football
It's bugged. The Perk does nothing at all.
Not sure about that, I know it works with tesla and throwing that + the magazine (30%) when I run radiation rumble with a bunch of people my arcs can go down to the bottom of the hallways (the ones down the T's) into ghouls from the centre
https://fallout.fandom.com/wiki/Grenadier
"The Grenadier perk does not affect the radius of any explosion and is completely broken."
I also use Grenades, Auto Grenade Launcher, Missile Launcher, Fatman, Broadsider, and Hellstorm. 50% is large enough that it would be crystal clear if it worked for any of these weapons (except maybe the tiny radius of Broadsider)
if that's true , real sheme , i was wondering if it'll help to clear out large vaves with 2xshot rocket launcher or nuka granades... and will not bugg out while damaging runing scorged beast's wings thanks to that extra 100%