Fallout 76

Fallout 76

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Soulkey Apr 3, 2021 @ 1:15pm
Questions regarding "Taking one for the team" perk
The perk description says:
Enemies take 40% more damage when they attack you, if you're on a team

- Does this debuff have a duration like Tenderizer?
- What counts as being attacked? Does Serendipity, Ricochet or other damage nullifying skill disrupt it? If I aggro enemies while sneaking so they start shooting in my general direction, does that count as "being attacked"?

Many thanks!
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Phantom Apr 3, 2021 @ 2:50pm 
IMO that is one of the best perks going x1.5 damage

Unlike follow through (which is essentially broken to the point of it being bugged) - The only enemies who you benefit from using that one are the end bosses, and its unlikely you'll apply it once, let alone ever again in a fight (due to someone else hitting the enemy first)

Works great for solo, no team builds...

The de-buff has no 'duration' but is lost the moment the enemy aggros onto something else

I've HEARD that those do disrupt it, that the enemy needs to 'land a hit' for it to work. I didn't test it enough to be certain myself, but that was what the 'consensus' opinion on it

I maxed it played with it a bit then dropped it in favour of I'm a 5%-10% health unyielding player who while essentially immortal thanks to my build would prefer others to get into the bosses faces

Is great for seeing absurdly stupid damage numbers on earle and the queen though

+30 perk cards is just to tempting

https://youtu.be/x1UeZeNIs5M?t=404

angry turtle
Last edited by Phantom; Apr 3, 2021 @ 2:50pm
Major Mario Apr 3, 2021 @ 3:25pm 
Originally posted by Phantom:
Unlike follow through (which is essentially broken to the point of it being bugged)-

Wait wait wait, Follow Through is broken?
Last edited by Major Mario; Apr 3, 2021 @ 3:25pm
Phantom Apr 3, 2021 @ 4:23pm 
Originally posted by Major Mario:

Wait wait wait, Follow Through is broken?

Its not broken it works as designed, its just so poorly designed it might as well be broken

Regular mobs - You won't see the damage increase cause they are dead from a couple shots
Legendary mobs - see above

This is ONLY really effective vs SBQ and Earle

Follow through ONLY works if you land an undetected hit - The enemy cannot be in an aggro'ed state from any source... So they can't have been attacked at all, or have spotted anyone they would attack

So if you are fighting Earle or the Squeen and you land in a hit BEFORE anyone else there does you will get 60s of the bonus damage

Well that AND you need to get your hit in well before anyone else does, cause if someone else lands a hit 5s after you it won't register yours as an initial hit, the debuff will check that oh no the enemies already mad at stuff, no debuff here

Its like a worse version of instigating

99% of the time vs the Queen you aren't getting close to that initial hit, or the queen will spot someone loud and bright and not be susceptible to this.

99.9999% of the time even if you get it to work once, you will never trigger a second application, as everyone would need to stealth and stop attacking her until she calmed down

Earle is slightly easier to get the first hit on, its easy to aggressively enter and shoot him first, you just have to hope no one else is attacking him in that initial 5s window

Also 99.9999% of the time you aren't going to ever see a second application

SPEED SOLO killing Earle / SBQ these perks work great along with others to hit them for abusive damage numbers

Last edited by Phantom; Apr 3, 2021 @ 4:24pm
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Date Posted: Apr 3, 2021 @ 1:15pm
Posts: 3