Fallout 76

Fallout 76

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Cheezelog Aug 1, 2021 @ 4:11am
Just found out about cap limits per day from vendors...
That sucks hard...What idiot thought that was a good idea? So if I'm filled up on stash and inventory I'm completely stopped from playing for 20-24 hours...:thumbspoop:
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Showing 1-15 of 33 comments
Red Comet Aug 1, 2021 @ 4:39am 
It's a good idea if you've designed a game around limiting the amount of productive time people can play your game without subscribing to your premium service (Fallout 1st) and/or wanting people to log in and play every day (Seasons) to get little rewards.

Remember that this game is geared to keep you coming back every day for small amounts of time because that's how they make their money.
BizarreMan Aug 1, 2021 @ 5:10am 
You must be new to the game if you just noticed the 1400 caps on the vendor side of the buy/sell screen.

If it’s any consolation it has gotten better since launch,

In my opinion not everything I do in game needs to result in some sort of monetary reward to enjoy the game,
NTense Aug 1, 2021 @ 5:11am 
Originally posted by Red Comet:
It's a good idea if you've designed a game around limiting the amount of productive time people can play your game without subscribing to your premium service (Fallout 1st) and/or wanting people to log in and play every day (Seasons) to get little rewards.

Remember that this game is geared to keep you coming back every day for small amounts of time because that's how they make their money.
I don't understand how Fallout 1st improves productivity though because you're still faced with the same limits as everyone else, effectively forcing you to log off and do something else whilst still paying a subscription fee.
Dracul Aug 1, 2021 @ 5:21am 
CAPS , legendary scripts and bullion not only have daily limits but a max limit so at one point you can reach a 'spend it or lose it' situation.

Then there is ammo, which you can't vendor to bots (only players) and the ammo converter is like chinese water torture with dog piss.

Stash limit starts to become a real pain in the butt when you hit the script cap for the day and have a handful of super heavy legos you need to bust cause they are weighing you down, why some people (particularly SQB farmers) end up vendoring them.

All typical and very filthy timegates to keep people playing longer but for all the wrong reasons, which ironically has the effect of forcing players to sometimes stop playing (or play a alt?).
Papa Shekels Aug 1, 2021 @ 5:39am 
Originally posted by Lex:
I don't understand how Fallout 1st improves productivity though because you're still faced with the same limits as everyone else, effectively forcing you to log off and do something else whilst still paying a subscription fee.
It doesn't. There are some very silly people who use everything as an excuse to ♥♥♥♥ on bethesda for being a business that makes money, but in their frothing rage they don't stop to think about whether what they are saying makes a lick of sense or not
Red Comet Aug 1, 2021 @ 7:55am 
Originally posted by Papa Shekels:
It doesn't. There are some very silly people who use everything as an excuse to ♥♥♥♥ on bethesda for being a business that makes money, but in their frothing rage they don't stop to think about whether what they are saying makes a lick of sense or not

The scrapbox basically exists for this reason - it lets you continue picking up anything and everything which is needed for the most damage-causing late-game builds.

Believe it or not, it's possible to be a business that makes money without resulting to questionable business practices, outright lying to people, or bait and switch tactics - all of which apply to Fallout 76 and are well documented.
TwinChops Aug 1, 2021 @ 8:02am 
Originally posted by Red Comet:
Originally posted by Papa Shekels:
It doesn't. There are some very silly people who use everything as an excuse to ♥♥♥♥ on bethesda for being a business that makes money, but in their frothing rage they don't stop to think about whether what they are saying makes a lick of sense or not

The scrapbox basically exists for this reason - it lets you continue picking up anything and everything which is needed for the most damage-causing late-game builds.

Believe it or not, it's possible to be a business that makes money without resulting to questionable business practices, outright lying to people, or bait and switch tactics - all of which apply to Fallout 76 and are well documented.

Its not needed for End game at all, all my scrap is just sitting there and never getting used at all because i have ton of repair kits that i got via defeating the SQB/Earl, and i got technicly unlimited ammo because of they daylie operations.

But, the fun part is, that was not the point. The point was why you are claiming that F1st removes the Daylie Vendor Cap limit. And you failed to answer that.
sandrastarling Aug 1, 2021 @ 8:22am 
Just to be clear I have F.O. 1st and my daily cap at the vendors is the 1400. There is no bonus for F.O. 1st players in that respect. Just remember there are also daily quests and such that give caps that can help you earn more than just what you sell.

I am guessing you already know about the player max amounts you can have so eventually it's a spend or stop gaining $ situation. Good luck.:VGIRL:
starhawk134 Aug 1, 2021 @ 8:47am 
I have fallout 1st with your fallout 1 scrap box you have unlimited storage of junk
for me that is great
I scrap any weapons ect that are not keepers and and put it in stash
I give away weapons to lower level players or leave them in suitcases
I keep thing worth selling for another day
I sell lots of items I do not let limits keep me from playing
Red Comet Aug 1, 2021 @ 8:52am 
Originally posted by TwinChops:
Its not needed for End game at all, all my scrap is just sitting there and never getting used at all because i have ton of repair kits that i got via defeating the SQB/Earl, and i got technicly unlimited ammo because of they daylie operations.

For many end-game builds, the scrapbox makes life a lot easier. That's why it's tied to Fallout 1st and not part of the base game like Bethesda said it would be before the game launched in 2018.

Originally posted by TwinChops:
But, the fun part is, that was not the point. The point was why you are claiming that F1st removes the Daylie Vendor Cap limit. And you failed to answer that.

I never said that Fallout 1st removes the daily vendor cap. I said it lets you continue picking up anything and everything because it effectively eliminates stash limits for junk and and anything that can be converted into base materials.

Hefutoxin Aug 1, 2021 @ 9:33am 
Originally posted by Red Comet:
For many end-game builds, the scrapbox makes life a lot easier.

No it doesn't. It only makes life easier for lazy people.

The rest of us learned which junk scraps into what we need. Saves a massive amount of time, weight, and perks when you aren't constantly picking up infinitely respawning garbage and shoving it into an infinite holding container.
Papa Shekels Aug 1, 2021 @ 9:49am 
Originally posted by Red Comet:
For many end-game builds, the scrapbox makes life a lot easier. That's why it's tied to Fallout 1st and not part of the base game like Bethesda said it would be before the game launched in 2018.
They never mentioned anything about fallout 1st or the scrapbox until late 2019. It was never a planned move, they brought it in after enough people requested such a thing and complained about junk not causing server strain. They said that the atom shop would be cosmetic only, which they also changed due to player feedback after two years to include some very minor convenience items that high level players don't buy anyway.

But who are we kidding, you're just here to troll and complain by hijacking OP's post by pretending that this game's monetization has anything to do with daily limits.
Mooman Aug 1, 2021 @ 10:39am 
(Bottle) caps are a front loaded problem. Early on you'll need them the most to buy plans, gear etc.

As you progress the limits don't matter as much, as caps usefulness drops off (unless you want aristocrats gear).

The first steps in any journey are the hardest, but once you reach your destination you'll often forget how you got there.
Red Comet Aug 1, 2021 @ 11:27am 
Originally posted by Papa Shekels:
They never mentioned anything about fallout 1st or the scrapbox until late 2019. It was never a planned move, they brought it in after enough people requested such a thing and complained about junk not causing server strain.

The question was asked before the game launched if there was going to be a limit on scrap storage and Bethesda said no. Then the game launched and Bethesda said limitless junk storage was impossible due to server constraints - only to later launch Fallout 1st with the scrap box.

Originally posted by Papa Shekels:
They said that the atom shop would be cosmetic only, which they also changed due to player feedback after two years to include some very minor convenience items that high level players don't buy anyway.

Okay, I never said anything about the atom shop.

Originally posted by Papa Shekels:
But who are we kidding, you're just here to troll and complain by hijacking OP's post by pretending that this game's monetization has anything to do with daily limits.

It seems like you just can't accept what are established facts about Fallout 76 - that it's built around keeping people logging in every day through artificial limits with a few paid incentives to make life easier.
Red Comet Aug 1, 2021 @ 11:32am 
OP - I hope you got a little insight into how this all works. I'm un-subscribing from this thread so Papa Shekels and other trolls, feel free to keep misquoting and lying to people about how this game works and Bethesda's intent for it.
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Date Posted: Aug 1, 2021 @ 4:11am
Posts: 33