Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Remember that this game is geared to keep you coming back every day for small amounts of time because that's how they make their money.
If it’s any consolation it has gotten better since launch,
In my opinion not everything I do in game needs to result in some sort of monetary reward to enjoy the game,
Then there is ammo, which you can't vendor to bots (only players) and the ammo converter is like chinese water torture with dog piss.
Stash limit starts to become a real pain in the butt when you hit the script cap for the day and have a handful of super heavy legos you need to bust cause they are weighing you down, why some people (particularly SQB farmers) end up vendoring them.
All typical and very filthy timegates to keep people playing longer but for all the wrong reasons, which ironically has the effect of forcing players to sometimes stop playing (or play a alt?).
The scrapbox basically exists for this reason - it lets you continue picking up anything and everything which is needed for the most damage-causing late-game builds.
Believe it or not, it's possible to be a business that makes money without resulting to questionable business practices, outright lying to people, or bait and switch tactics - all of which apply to Fallout 76 and are well documented.
Its not needed for End game at all, all my scrap is just sitting there and never getting used at all because i have ton of repair kits that i got via defeating the SQB/Earl, and i got technicly unlimited ammo because of they daylie operations.
But, the fun part is, that was not the point. The point was why you are claiming that F1st removes the Daylie Vendor Cap limit. And you failed to answer that.
I am guessing you already know about the player max amounts you can have so eventually it's a spend or stop gaining $ situation. Good luck.
for me that is great
I scrap any weapons ect that are not keepers and and put it in stash
I give away weapons to lower level players or leave them in suitcases
I keep thing worth selling for another day
I sell lots of items I do not let limits keep me from playing
For many end-game builds, the scrapbox makes life a lot easier. That's why it's tied to Fallout 1st and not part of the base game like Bethesda said it would be before the game launched in 2018.
I never said that Fallout 1st removes the daily vendor cap. I said it lets you continue picking up anything and everything because it effectively eliminates stash limits for junk and and anything that can be converted into base materials.
No it doesn't. It only makes life easier for lazy people.
The rest of us learned which junk scraps into what we need. Saves a massive amount of time, weight, and perks when you aren't constantly picking up infinitely respawning garbage and shoving it into an infinite holding container.
But who are we kidding, you're just here to troll and complain by hijacking OP's post by pretending that this game's monetization has anything to do with daily limits.
As you progress the limits don't matter as much, as caps usefulness drops off (unless you want aristocrats gear).
The first steps in any journey are the hardest, but once you reach your destination you'll often forget how you got there.
The question was asked before the game launched if there was going to be a limit on scrap storage and Bethesda said no. Then the game launched and Bethesda said limitless junk storage was impossible due to server constraints - only to later launch Fallout 1st with the scrap box.
Okay, I never said anything about the atom shop.
It seems like you just can't accept what are established facts about Fallout 76 - that it's built around keeping people logging in every day through artificial limits with a few paid incentives to make life easier.