Fallout 76

Fallout 76

View Stats:
Tasso Jul 25, 2021 @ 9:55am
Is this game really 16X the detail, as claimed previously. **(FUSE BLOWN)**
So I bought a nvidia geforce rtx 3080 graphics processing unit and was wondering if the fuse will blow. As claimed the game is apparently running at 16X the internal resolution, and im currently running a 4K display. That would effectively be running the game at 64K resolution. Is that even possible? Will the fuse be blown on the card? I dont want that to happen as it was very expensive piece of kit.

Thank you, please get back to me ASAP.
< >
Showing 1-11 of 11 comments
Jul 25, 2021 @ 10:09am 
What?
sascomander Jul 25, 2021 @ 10:09am 
its 16x the los distance.
Miso Horny Jul 25, 2021 @ 10:19am 
if you were running at 64k your pc would combust
Vayde Knyght Jul 25, 2021 @ 10:52am 
Unless you've done naughty software things or the card itself is faulty, running a game shouldn't cause any harm to the card.
reptiliane Jul 25, 2021 @ 10:58am 
x16 the grind :VBCOOL:
MustardJeep Jul 25, 2021 @ 11:02am 
Just don't run amazons MMO and you will probably be safe.
RMPyro Jul 25, 2021 @ 11:58am 
Nope its not, but it was something about the viewing distance he was talking about. Maybe it was 16 more objects in the view distance, like 16 x more trees. Yeah he should say 16 times the detail.

On fallout 4, everything got blured out in the background. They used buildings and hills to hide that. You will notice it more on continent mods, fallout miami had that problem everything in the background just disappeared.
Last edited by RMPyro; Jul 25, 2021 @ 12:05pm
Serath Jul 25, 2021 @ 2:57pm 
Running a RTX 3080 here, paired with a Ryzen 3950x and 32GB of RAM, but I'm only at 3440x1440. Ultra textures and shadows, high everything else. Game is "almost" 60+ across the board, probably higher indoors. (Watoga is still the greediest of the whole map and will still eat frames.) My older GTX 1070 card ran it ok, but not without tweaking the graphics to death that ultimately, made little difference graphically, so it was acceptable.

However, I seriously doubt the graphical fidelity is 16x as (I'm guessing Fallout 4), so probably just marketing fluff that turned meme.

However, I do remember reading a reddit thread discussing the video options for FO76, and the OP said that for whatever reason, LOW settings on Fallout 76 is like the ULTRA settings from Fallout 4 on crack, which might of caused so many people to wonder why a game that grabs about 90% of the assets from an older game run so bad, since it doesn't even SHOW that kind of fidelity increase, but the performance drop certainly acts like it. (At least in the early days, dunno about now.)

I have no idea why the game is like this, if it really is, but if that's what "16 times the detail" really meant, then it was worded poorly.

I can however say that because the game is set in a less suburban State, and a little bit more way towards a, for lack of a better term, "healthier" world recovering from the bombs, there is a heck of a lot more grass, trees, rocks etc. compared to Fallout 76, so that does take up more demand.

And while FO76 doesn't have a massive city complex like Diamond City in FO4 in the middle of the map, it does have (I think) more structures and buildings scattered about the entire map as whole.
Last edited by Serath; Jul 25, 2021 @ 3:11pm
Hobo Misanthropus Jul 25, 2021 @ 10:25pm 
Yes it is, open up a DX debugger and look at the triangle count and compare it to various scenes in Fallout 4. Fallout 76 is frequently pushing 16-40 times as many triangles as Fallout 4. When you talk about "Detail" in a rasterized scene, detail always means triangles. That's literally how the game is drawn, as nothing but triangles. Each API and Game engine has a theoretical limit on how many triangles it can push before performance begins hitting unacceptable territory. Bethesda's engine is notorious for being up against this limit constantly, which is why the games never run particularly well, even if they don't look that good, but it's a compromise of how Bethesda builds worlds, with an emphasis on interaction and minutuea instead of "Big Picture" such as games like Red Dead Redemption 2 and Witcher 3.

That doesn't mean it looks better though, which is what I think people gaslight themselves into believing. 16x the detail on a turd means you're probably looking at the turd too close.
Last edited by Hobo Misanthropus; Jul 25, 2021 @ 10:29pm
Arcanix Jul 25, 2021 @ 10:36pm 
Yea, trees blow in the wind, i can also hear Scorched mumbling to themselves "smh".
Vaporwave Spirit Jul 26, 2021 @ 1:18am 
Originally posted by Hobo Misanthropus:
Yes it is, open up a DX debugger and look at the triangle count and compare it to various scenes in Fallout 4. Fallout 76 is frequently pushing 16-40 times as many triangles as Fallout 4. When you talk about "Detail" in a rasterized scene, detail always means triangles. That's literally how the game is drawn, as nothing but triangles. Each API and Game engine has a theoretical limit on how many triangles it can push before performance begins hitting unacceptable territory. Bethesda's engine is notorious for being up against this limit constantly, which is why the games never run particularly well, even if they don't look that good, but it's a compromise of how Bethesda builds worlds, with an emphasis on interaction and minutuea instead of "Big Picture" such as games like Red Dead Redemption 2 and Witcher 3.

That doesn't mean it looks better though, which is what I think people gaslight themselves into believing. 16x the detail on a turd means you're probably looking at the turd too close.

I can run read dead redemption 2 and even cyberpunk 2077 better than this sweet little lie of a game :theDoge:
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jul 25, 2021 @ 9:55am
Posts: 11