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Mutant's legendary prefix. Still worthless?
So I was pleasantly surprised to find Mutant's prefix got buffed.
"Damage increased by 5% for each mutation. " so seems pretty cool.

Until a friend told me it only goes to 25%..?
is this true?
Originally posted by insert food here:
Yes. Only stacks to a maximum of 5 mutations. So 25%. Better than it was but still rubbish.

More damage is better than no extra damage, but it is still not great compared to Bloodied, Junkies, AA or even then new aristocrats which is 50% extra damage if you can stay above 29k caps.
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insert food here Jul 13, 2021 @ 10:25pm 
Yes. Only stacks to a maximum of 5 mutations. So 25%. Better than it was but still rubbish.

More damage is better than no extra damage, but it is still not great compared to Bloodied, Junkies, AA or even then new aristocrats which is 50% extra damage if you can stay above 29k caps.
CGI_Lantern Jul 13, 2021 @ 10:27pm 
5 muation 5 % total 25% dmg...If you want bigger DMG you need harder restriction... Mutation negatíve effect kinda easy to bypass with perkcards
YΛҠ SĤΛ√ƐŔ Jul 13, 2021 @ 10:38pm 
Thanks!
Mutant's should deff go a tad bit higher.
What about something 25 % + 25 % while aiming?

I just rolled a plasma gun (aristocrats + 25% while aiming). With a prime sniper barrel it loses outright to an anti armor one on super mutants, because the latter does VATS head shots easily. But i might try it as a flamer - then again anti armor seems to make more sense where a flamer actually has use.
insert food here Jul 14, 2021 @ 6:29am 
Originally posted by GeneralGamePlaying:
What about something 25 % + 25 % while aiming?

I just rolled a plasma gun (aristocrats + 25% while aiming). With a prime sniper barrel it loses outright to an anti armor one on super mutants, because the latter does VATS head shots easily. But i might try it as a flamer - then again anti armor seems to make more sense where a flamer actually has use.

Just be aware the the bonus damage while aiming has a lot of caveats attached to it. It will not work with scopes. So as a sniper with a sniper scope you are not getting the +25% damage. It will only work with iron sights, glow sights and reflex sights. It also does not work in VATS. It used to work if you aimed and then quickly entered VATS, but it isn't reliable and is not something easy to remember to do every single time.

So on certain guns where you will always be using RMB aiming and only having one of these 3 sights on the gun, then it is worthwhile. Would be decent as a flamer as so few enemies have much resistance against fire anyway.
I've read somewhere, that aristocrats max. extra damage is around 50% for 29000 caps. Looks like 20% at 24000 caps to me, at present.

So for a flamer 50 + 25 with reflex sight might work. I do use VATS to head of boss on the daily ops at times (aa + limb). Might gear up on ammo (with uplink no stealth no melee ops) and give it a more thorough try then.
YΛҠ SĤΛ√ƐŔ Jul 23, 2021 @ 11:10am 
Originally posted by GeneralGamePlaying:
What about something 25 % + 25 % while aiming?

I just rolled a plasma gun (aristocrats + 25% while aiming). With a prime sniper barrel it loses outright to an anti armor one on super mutants, because the latter does VATS head shots easily. But i might try it as a flamer - then again anti armor seems to make more sense where a flamer actually has use.

I've been away for a couple days. But back. I have a troubleshooter flamer (50% against robots +25% while aiming and chance for stealth field with each hit )

the hits for a chance stealth field is so low, it's worthless i feel -with a flamer that is

i'm gonna try this one in a silo



Originally posted by YΛҠ SĤΛ√ƐŔ:
Originally posted by GeneralGamePlaying:
What about something 25 % + 25 % while aiming?

I just rolled a plasma gun (aristocrats + 25% while aiming). With a prime sniper barrel it loses outright to an anti armor one on super mutants, because the latter does VATS head shots easily. But i might try it as a flamer - then again anti armor seems to make more sense where a flamer actually has use.

I've been away for a couple days. But back. I have a troubleshooter flamer (50% against robots +25% while aiming and chance for stealth field with each hit )

the hits for a chance stealth field is so low, it's worthless i feel -with a flamer that is

i'm gonna try this one in a silo
I was interested in the stealth part with a flamer too, have it on a crusader pistol so far.

My assumption was, that it might help with multiple opponents, if at all, meaning, you have an easier focus on one by one. Might just be mostly useless.
i'm trying to find a reason to justify this lol
the "a hit gives chance" thing is quite unclear really
i might try to click fire on enemies

on a flamer it felt ♥♥♥♥
maybe a minigun
but a fixer might be something
because of the covert sneak stuff...
Phantom Jul 24, 2021 @ 6:52pm 
IMO (non legacy, ranged weapons)

Basically if it does less than 50% bonus damage its not worth looking at

First star
#1 AA
#2 Bloodied
#3 Aristocrat
#4 Junkies
#5 Twoshot (WITH explosive)
#X? Quad - Wild depends on item
#rest - bad

Basically if it doesn't compliment the weapon and first star its useless
Second Star
#1 Fire rate
#1 50% Crit
#2 Explosive (WITH two shot or AA)
#3 25% Aiming Damage (very situational)
#X? Last Shot - Good on the weapons its not supposed to but does spawn on

Basically if it doesn't help your build or weapon its useless
Third Star
#1 15% Faster Reload
#1 15% Vats Fill
#1 25% AP cost reduction
STRONGLY depends on the weapon


For instance

AA FFR 15r fixer is a beast
AA FFR 15r Railway is just ho hum

Q 50c 15r fixer is good
Q 50c 15r Railway is godly

B 50c 25ap enclave plasma flamer is death
B 50c 25ap fixer is meh


Why?

Fixers can take almost no ap per cost, further reducing the AP cost on them is ok but not ideal

Railway rifles fire so fast that you want reload with them, faster fire rate is basically useless

Originally posted by YΛҠ SĤΛ√ƐŔ:
i'm trying to find a reason to justify this lol
the "a hit gives chance" thing is quite unclear really
i might try to click fire on enemies

on a flamer it felt ♥♥♥♥
maybe a minigun
but a fixer might be something
because of the covert sneak stuff...
I'd recon a "25% chance to do twice the damage with the last shot" might be interesting on an anti armor dragon...

Or perhaps it's the last of the four shots fired with one trigger, so perhaps it's better on a 400-range black powder rifle or an assaultron thing and the likes.
Last edited by GeneralGamePlaying; Jul 25, 2021 @ 6:11am
mgDuckyyy^.- Jul 25, 2021 @ 6:11am 
Originally posted by YΛҠ SĤΛ√ƐŔ:
So I was pleasantly surprised to find Mutant's prefix got buffed.
"Damage increased by 5% for each mutation. " so seems pretty cool.

Until a friend told me it only goes to 25%..?
is this true?
It's a stop gap roll now.
A mutants 25/15 handmade or fixer is still a decent drop until you find the ideal one.
Phantom Jul 25, 2021 @ 6:25am 
Originally posted by GeneralGamePlaying:
I'd recon a "25% chance to do twice the damage with the last shot" might be interesting on an anti armor dragon...

Yeah its an effective 25% damage increase but happens in one bulk go
problem is its additive so its kinda cool but really isn't a double damage its a 100% increase

still good when it triggers but not a true 2x damage

also its NOT supposed to work on weapons with one shot, it shouldn't appear on them. However due to "it just works" they can roll with it for now
Dracul Jul 25, 2021 @ 7:21am 
Originally posted by Phantom:
also its NOT supposed to work on weapons with one shot, it shouldn't appear on them. However due to "it just works" they can roll with it for now

Found a silly little black powder rifle last night that had medic+last shot, I normally use BPR's anyways so went around head shotting mole miners to test it out - 1.1k (ish) normally and 1.6k when it triggered, still would prefer vats accuracy (where BPRs really shine) over last shot personally.
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Date Posted: Jul 13, 2021 @ 10:21pm
Posts: 14