Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
This is factually incorrect. Oxhorn has done the complete stories of All Fallouts from 1 through 4. Skipping Tactics. 76 is as complete as it can be so far and no one has done more 76 Lore than Oxhorn.
1,2,NV Super Mutants are very different beasts than 3-4-76’s. You can talk to them WITHOUT them trying to instinctively murder and eat you, for example. Also the Nightkin.
As to where 76’s come from, that’s explained ingame. It’s not exactly a shocking story.
A division of West-Tech exists in the area. As they are who they are, they were ♥♥♥♥♥♥♥ with the FEV and trying to get it to do what they wanted.
As part of their experiments they contaminated the water supply of Huntsville. When that mutated the ♥♥♥♥ out of people, they kidnapped most the town and kept experimenting.
Much later, after the war, the Enclave moved in and took over the facility. They proceeded to release the captives, who were now full Super Mutants, and probably started making more in their grand plan to make Appalachia suck hard enough that the nuke silos would let them launch nukes. And then they all died, leaving the Super Mutants to do what they do: Conquer and kill.
Also: You are about 3 games late to be complaining about the Super Mutants. Ever since Fallout 3 and beyond they’ve been using nonMaster Super Mutants with the obvious physical differences between titles explained by different strains originating from different labs all experimenting in it.
Try having your basic grunt make an M16, see how far they get.
As to FEV: There are 3 places that we know have it. Fallout 1’s lab, Fallout 3’s Vault, and Fallout 4’s Institute. Appalachia’s West Tech HAD it, but they actually bothered to neutralize it when ♥♥♥♥ hit the fan in a rare display of basic common sense.
So that’s 2 places on the other side of the continent and one on the same coast as them but mildly buried.
Which do you think they would go for?
After all, they don’t need any random FEV. If they did they could just grind up, well, just about any mutant and extract it that way. They need pure FEV.
And if they want an army, they need Master’s FEV.
And his data.
Because he was the only one, in the entire Fallout universe, to get it into a usable state rather than just creating insane monsters.
As to their anti mutant serum only working on Master’s Super Mutants:
Duh.
That was the entire point, to specifically counter them.
The east coast mutants? Irrelevant. They’re an entire continent away, one they didn’t reach until decades later. And it’s an unorganized rabble that’s attacking everyone, weakening local resistance. FAR less of a problem than a trained and organized army that will work with nonMutants to fight the Enclave.
Could they make a virus that would wipe out all impure people? Yes. They did in Fallout 3.
Guess what? If you aren’t a Vault Dweller you are contaminated to some extent. And the Enclave knows this. Hence why only the insane computer president wants to unleash it and why it kills the entire DC watershed if you help. Including the Enclave.
As to why they’re infected? It’s a virus blown into the atmosphere and mutated to hell in back by nukes. It’s going to be EVERYWHERE. Anyone who spends any real time outside of a sealed system will be exposed sooner rather than later.
Also, if you think that ANY company would ever have just one team and location working on their revolutionary new thing then you are a terrible researcher and businessman.
Nightstalkers and Cazadores are made from DNA splicing and are indeed covered scientifically in OWB, same goes for spore carriers. Deathclaws however are not explained in the Big MT I think.
They do have some in-game explanations for it, how seriously you take that is entirely up to you. You can get mutations to fly around shooting explosive railway guns or cryolators that will be invented in a vault a hundred years in the future, the bar for realism and lore is not exactly high here
Master got his hands on some and ‘refined’ them, presumably this is where the smart ones came from.
Ingame nobody has any clue where they came from. Well, nobody willing to chat with the player about them. Just one day giant death lizards showed up
The Master needed low radiation affected humans to join The Unity as they remained intelligent, hence why vault stock was valued.
But it's easy to hit known story tropes instead of venturing too far from the familiar, hence why new factions are dead and next dlc will focus on BoS. Super Mutants are the easy top level enemy type to add.
And seeing how the Bethesda writers have handled TES too you shouldn't really expect any kind of consistency or dedication from the games.
♥♥♥♥ just happens.