Fallout 76

Fallout 76

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Why are there Super Mutants
This takes place about 60 years before fallout 1, fallout 1 is where super mutants were created, it was after fallout 1 they dispersed and you saw them in future games.

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Super Mutants shouldnt exist in this game.
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16-30 / 38 のコメントを表示
oxhorns videos only start with fallout 3 and only show what he find there, problem is FO start with 1, not 3, and bugtheda already leave a lot of lore destruction in 3.
最近の変更はStardustfireが行いました; 2020年11月9日 7時20分
Stardustfire の投稿を引用:
oxhorns videos only start with fallout 3 and only show what he find there, problem is FO start with 1, not 3, and bugtheda already leave a lot of lore destruction in 3.

This is factually incorrect. Oxhorn has done the complete stories of All Fallouts from 1 through 4. Skipping Tactics. 76 is as complete as it can be so far and no one has done more 76 Lore than Oxhorn.
Morendie の投稿を引用:
This takes place about 60 years before fallout 1, fallout 1 is where super mutants were created, it was after fallout 1 they dispersed and you saw them in future games.

...

Super Mutants shouldnt exist in this game.
Fallout 1 is when they were perfected. They were created with the FEV, they were just kind of useless. Dumb and incredibly hostile to nonSuper Mutants.

1,2,NV Super Mutants are very different beasts than 3-4-76’s. You can talk to them WITHOUT them trying to instinctively murder and eat you, for example. Also the Nightkin.

As to where 76’s come from, that’s explained ingame. It’s not exactly a shocking story.
A division of West-Tech exists in the area. As they are who they are, they were ♥♥♥♥♥♥♥ with the FEV and trying to get it to do what they wanted.
As part of their experiments they contaminated the water supply of Huntsville. When that mutated the ♥♥♥♥ out of people, they kidnapped most the town and kept experimenting.
Much later, after the war, the Enclave moved in and took over the facility. They proceeded to release the captives, who were now full Super Mutants, and probably started making more in their grand plan to make Appalachia suck hard enough that the nuke silos would let them launch nukes. And then they all died, leaving the Super Mutants to do what they do: Conquer and kill.


Also: You are about 3 games late to be complaining about the Super Mutants. Ever since Fallout 3 and beyond they’ve been using nonMaster Super Mutants with the obvious physical differences between titles explained by different strains originating from different labs all experimenting in it.
Stardustfire の投稿を引用:
the lore problem with the FEV is that the Facility in FO1 shoud be the only one where the FEV was stored and researched, instead since 3 it pops up everywhere like candy and breaks the old lore.
there was a Reason the Enclave tryed to dig out the Base again in FO2 after you destroyed it at teh End of FO1. if the FEV are really scathered like candy on Haloween the Enclave got no reason to dig out the base again to get a simple sample needed for there Anti Mutant Virus. Specialy when we think about the Fact that it shoud Work on all Mutants (and as ignored side effect on every "nonepure" human) if there are several stashes of the FEV and tehy even differ liek Bugthesda will make us think since FO3, that the digout of this one sample was wastet effort in the first place, becasue it coudend work vs all the different FEV Versions.
Its the same with the Vertibirds. in another Thread someone sayed they are common Military Equipment before the War, thats again bended lore, becasue if it was prebomb tech, than why the brotherhood who are ex military themself need you in FO2 to steal the plans?
Just because the Brotherhood is ex military doesn’t mean they have all military schematics.
Try having your basic grunt make an M16, see how far they get.

As to FEV: There are 3 places that we know have it. Fallout 1’s lab, Fallout 3’s Vault, and Fallout 4’s Institute. Appalachia’s West Tech HAD it, but they actually bothered to neutralize it when ♥♥♥♥ hit the fan in a rare display of basic common sense.
So that’s 2 places on the other side of the continent and one on the same coast as them but mildly buried.
Which do you think they would go for?
After all, they don’t need any random FEV. If they did they could just grind up, well, just about any mutant and extract it that way. They need pure FEV.
And if they want an army, they need Master’s FEV.
And his data.
Because he was the only one, in the entire Fallout universe, to get it into a usable state rather than just creating insane monsters.

As to their anti mutant serum only working on Master’s Super Mutants:
Duh.
That was the entire point, to specifically counter them.
The east coast mutants? Irrelevant. They’re an entire continent away, one they didn’t reach until decades later. And it’s an unorganized rabble that’s attacking everyone, weakening local resistance. FAR less of a problem than a trained and organized army that will work with nonMutants to fight the Enclave.

Could they make a virus that would wipe out all impure people? Yes. They did in Fallout 3.
Guess what? If you aren’t a Vault Dweller you are contaminated to some extent. And the Enclave knows this. Hence why only the insane computer president wants to unleash it and why it kills the entire DC watershed if you help. Including the Enclave.
As to why they’re infected? It’s a virus blown into the atmosphere and mutated to hell in back by nukes. It’s going to be EVERYWHERE. Anyone who spends any real time outside of a sealed system will be exposed sooner rather than later.

Also, if you think that ANY company would ever have just one team and location working on their revolutionary new thing then you are a terrible researcher and businessman.
最近の変更はDagordaeが行いました; 2020年11月9日 9時05分
Zekh 2020年11月9日 10時37分 
Wasteland Project の投稿を引用:
They haven't covered the origin of the deathclaws yet. I remember something in Old World Blues dlc of FNV but nothing specific.

Nightstalkers and Cazadores are made from DNA splicing and are indeed covered scientifically in OWB, same goes for spore carriers. Deathclaws however are not explained in the Big MT I think.
Because FEV is a pre war substance made to combat the new plague and has multiple strains.
Bro are you telling me that a fallout-themed looter shooter spinoff doesn't follow the story? I am utterly shocked

They do have some in-game explanations for it, how seriously you take that is entirely up to you. You can get mutations to fly around shooting explosive railway guns or cryolators that will be invented in a vault a hundred years in the future, the bar for realism and lore is not exactly high here
Thought Oxhorn explained this in his video...On The Brotherhood in 76...oops spoilers, if u need to know anything check out his vids would be my suggestion...
最近の変更はKnow Wonが行いました; 2020年11月9日 11時29分
Zekh の投稿を引用:
Wasteland Project の投稿を引用:
They haven't covered the origin of the deathclaws yet. I remember something in Old World Blues dlc of FNV but nothing specific.

Nightstalkers and Cazadores are made from DNA splicing and are indeed covered scientifically in OWB, same goes for spore carriers. Deathclaws however are not explained in the Big MT I think.
Exact, Nightstalkers, I connected them by similarity to the Deathclaws but that dlc explained the origin of the Nighstalkers, thanks.
最近の変更はWasteland Projectが行いました; 2020年11月9日 11時40分
easy to imagine virus samples being spread around the world....happens ....
You also have to remember, all the other FO games take place centuries in the future. A future where humanity has not come back from the bombs dropping and the past is mostly rumor and fragmented data on old computers. You would think that the really old ghouls would have made a repository of knowledge from the past and with the amount of npc's around things would have been in better repair 200 years after the bombs had dropped.
Zekh の投稿を引用:
Wasteland Project の投稿を引用:
They haven't covered the origin of the deathclaws yet. I remember something in Old World Blues dlc of FNV but nothing specific.

Nightstalkers and Cazadores are made from DNA splicing and are indeed covered scientifically in OWB, same goes for spore carriers. Deathclaws however are not explained in the Big MT I think.
It was actually covered in one of the old official game guides. They’re prewar genetically engineered bioweapons intended to replace humans in building clearing and assorted close quarters situations.
Master got his hands on some and ‘refined’ them, presumably this is where the smart ones came from.

Ingame nobody has any clue where they came from. Well, nobody willing to chat with the player about them. Just one day giant death lizards showed up
Mooman 2020年11月9日 13時30分 
Any radiation affected human dipped in FEV would become a 'dum dum' super mutant.

The Master needed low radiation affected humans to join The Unity as they remained intelligent, hence why vault stock was valued.

But it's easy to hit known story tropes instead of venturing too far from the familiar, hence why new factions are dead and next dlc will focus on BoS. Super Mutants are the easy top level enemy type to add.
Simple answer: West-Tek was experimenting with FEV in multi ills different locations. Mariposa, vault 87, CIT, and a facility in West Virginia. The WV branch was tasked with using FEV to increase food production, but then they went crazy evil overlords and tainted the nearby town’s water supply for the evilulz. Oxhorn has a video on it where he breaks down all the 76 lore.
This is the third time Super Mutants have been retconned, two games in a row even.
And seeing how the Bethesda writers have handled TES too you shouldn't really expect any kind of consistency or dedication from the games.

♥♥♥♥ just happens.
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投稿日: 2020年11月8日 18時45分
投稿数: 38