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报告翻译问题
i feel White Knight is redundant too, it typically takes me 1-2 weeks of playing for 8+ hours a day before my armour gets close to breaking.
remove junk shield and get bloody mess 3* in there
typically people run 1* Radicool in endurance and leave it at that (+5 str).
you dont need marathon, youll have roughly 300-400 ap that lasts a solid 50ish seconds of constant running, could put those points into action boy/girl for the ap regen
gun fu 1* is nice to have, people tend to use vats quite often with bloodied and the auto swap target is a nice thing to have
getting 1 point in tenderiser is a nice little dmg boost
if you are going to be using vats often, concentrated fire is good to have (+ acc / dmg per shot in vats )
remove sturdy frame, mod your armour with 'ultra light build', gives +ap and reduces weight by alot.
personally id remove scattershot and put the points into more dmg perks, you should have around 380+ carry weight with full unyeilding. in a group upwards of 400, a backpack 460, +carryweight meat 510.
gunsmith and adrenaline are nice 'filler' cards imo. 50% slower weapon break, and +10%dmg per kill for 30 seconds (up to 60 or 80% i think)
https://nukesdragons.com/fallout76/perks?v=1&s=f9133fa&d=sf2ir2am2la2l71lu2sg2pp2a12a03ce0sd2so2sp2pd0pk0pl0ao0a72eu0a30p02cu1lt1&m=c2fe8bd&am=18-18-18-18-18&wp=w9w5&wm=1425-1427
Many people care about sharing perks.
95% of the time, they are worthless. Like Radicool works for bloody builds, but bloody builds would already have it.
I would not add points to Charisma just for sharing a commonly used 1 star perk.