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Сообщить о проблеме с переводом
Any thoughts on the timeline? I didn't say it happened lately, but it did happen.
Very informative answer indeed....
It was fixed back in April, and only occurred during 1-2 specific events. So you saying that you can drop weapons is completely false
Important for low health (bloodied) builds as it can push them out of the nerd rage/adrenal reaction window and reduce damage output and SPECIAL (unyielding armour).
Many ways to redose rads but in the thick of battle can be awkward, just something to consider especially if you end up over encumbered due to strength loss.
If you get killed in pvp, you also lose caps.
In survivor mode you also droped some aid items, but that mode was removed from the game like a year ago. That game mode got removed because almost no one played it, players only played it mostly for vault raids because it didn't lag so much on those servers.
Well, I understand what You mean, and also know that dying causes just junk to dissappear. But I have no reason to lie about such a thing geesh.. As said, hopefully it was just a one time thing :)
If you die just after the event ends then you did not die DURING the event.
It has been this way for well over a year.
In general, I find that it's pointless to shed blood over the small things. We all know that 76 is a bug infested wasteland. We love the game nevertheless. It takes a real hero to overlook the ridiculous and at times frustrating bugs / glitches, but it is worth it :)
I tried to play FO4 after being so accustomed to FO76 - I quit after 10 min, cause it was no longer as fun as FO76 is.
So what I'm trying to say is, that You're probably both right. Considering the facts, that things happen what aren't supposed to, it could be possible that a glitch of sorts happened. But in general it should be as said, that DURING event things should remain.
The other thing that could happen is user error. If there is an event and you aare in a group and you fast travel to a group member instead of joining the event to travel then the game does not always place you into the event.
As for both being right, code does not work that way in this case, it is n on/off thing.
That sounds more like a serious hardcore case of stupidity tbh :D
I like the way You treat it just code wise, BUT... :D
I've seen some crazy zhit happen with that code, in this game :')
1. Encryptid (at least 1-10 times)
2. Scorched Earth
3. Project Paradise
4. Radiation Rumble
Past that it takes something out of the ordinary or something stupid to die.
If such a bug still existed people would complain about it and there would be multiple topics on it. So most likely what really happened is:
1. They died aftr the event ended (have to remember the script delay for the pop up and quest log can be up to 10-15 secodns easily.)
2. They were at a minor event like Riding Shotgun, AWOL Armaments, etc which does not have the no drop rule.
3. They were at the event but did not actually join the event, which is usually caused by fast traveling to a friend or group member already there.
For some reason, recently, before the boss was killed during the Encryptid event, I died, drop my bag and the guys picked it up after end event( I saw the bag and mark during the event). If that happens again i will ask to investigate.
Just want to point it out -
Falling into a fissure site outside of public event and die will cause your junk drop, but not disappear. (at least it will stay at where you dying for a good while) You can actually spot your loot bag near the bottom of a fissure site (but probably not reachable from safe area)
So yeah, technically you COULD retrieve your junks from a fissure site, just much more difficulty than normal condition (even worse if you happen to die inside of nuke zoom, such as prime fissure site, after SBQ's death). I've made it twice.
Here's the tip to retrieve junk from the fissure site: