Fallout 76

Fallout 76

View Stats:
1st member thing
I have a friend who has the game and purchased the one year first member option. This apparently is not like when I rented a private server for us to play ark. It seems it only works while he is online activity playing? If I decide to spring for the first member option too, can I play on his private world while he is not playing because I have a first member subscription, or can I only play on my private world. New to the game and this type of costly co-op. Thanks.
Originally posted by Bored Peon:
Originally posted by BizarreMan:
Originally posted by Bored Peon:
Private servers change ownership to another subscription player when they log.
.
Not exactly. As long as there is a First member in the server, it stays up. But nobody new can join the server
Depends on server setting. Social list does what you say. However Team Only bypass that since you need to be in the team to join the server.

Either way if it becomes an issue, you just create a new private server by having the subscribing visitors go make a new server.

Originally posted by Your English Teacher:
One more question for you kind responders, what it the benefit of moving over to the private server? Other than the caps for the store, what do I gain by being there instead of the public server?
Private servers means:
Mobs should be more around your level
Less junk, bobbleheads, magazines, power armor spawned
Lot less script lag because the server has not been running as long as public servers.
No outside player interference with workshops
Less people to screw you over at events.
Certain quests and challenges are easier on a private server

There is a lot of pros and cons for both types of servers. As you play more you will figure that out.

I play more on public servers than private server. Probably around 90% public and 10% private. Especially because of the new public group system.
< >
Showing 1-10 of 10 comments
MustardJeep Jul 12, 2020 @ 9:58am 
Both of you would have your own private worlds.

Bored Peon Jul 12, 2020 @ 9:58am 
Private server start when you create one.
Private servers change ownership to another subscription player when they log.
Private servers shut down like twenty minutes after the last subscription owner leaves.

So yeah you are not getting a server that runs 24/7 whether you play or not.

That would be bad anyways because the servers need to be reset every so often anyways.
So to clarify, even if I pay to be a first member, the only time I can play co-op with my friends is when the guy that owns the world we are playing on is playing? If we are both first members, I still can't load up his world where we are playing together and play?
PhotriusPyrelus Jul 12, 2020 @ 5:18pm 
Originally posted by Your English Teacher:
So to clarify, even if I pay to be a first member, the only time I can play co-op with my friends is when the guy that owns the world we are playing on is playing? If we are both first members, I still can't load up his world where we are playing together and play?

Kinda sorta. "Worlds" aren't really permanent, like a MineCraft server. I'm not entirely certain how it works, but to the meat of your question you have the right of it: you can only play on a private server if you have Fallout First, or you have a friend *online* who has Fallout First (and is playing in a Private World).
BizarreMan Jul 12, 2020 @ 6:32pm 
Originally posted by Bored Peon:
Private servers change ownership to another subscription player when they log.
.

Not exactly. As long as there is a First member in the server, it stays up. But nobody new can join the server
One more question for you kind responders, what it the benefit of moving over to the private server? Other than the caps for the store, what do I gain by being there instead of the public server?
Amanandhisdog Jul 12, 2020 @ 9:33pm 
there is an faq on the fallout page answers all of your questions in a neat tidy easy to read package.
MustardJeep Jul 12, 2020 @ 10:05pm 
For the average player, no random players.

Really the private world servers were meant more for "endgame" players so they could step off with friends to hunt cryptids, or take on the scorch beast queen by themselves.

The author of this thread has indicated that this post answers the original topic.
Bored Peon Jul 12, 2020 @ 10:07pm 
Originally posted by BizarreMan:
Originally posted by Bored Peon:
Private servers change ownership to another subscription player when they log.
.
Not exactly. As long as there is a First member in the server, it stays up. But nobody new can join the server
Depends on server setting. Social list does what you say. However Team Only bypass that since you need to be in the team to join the server.

Either way if it becomes an issue, you just create a new private server by having the subscribing visitors go make a new server.

Originally posted by Your English Teacher:
One more question for you kind responders, what it the benefit of moving over to the private server? Other than the caps for the store, what do I gain by being there instead of the public server?
Private servers means:
Mobs should be more around your level
Less junk, bobbleheads, magazines, power armor spawned
Lot less script lag because the server has not been running as long as public servers.
No outside player interference with workshops
Less people to screw you over at events.
Certain quests and challenges are easier on a private server

There is a lot of pros and cons for both types of servers. As you play more you will figure that out.

I play more on public servers than private server. Probably around 90% public and 10% private. Especially because of the new public group system.
Last edited by Bored Peon; Jul 12, 2020 @ 10:10pm
NukeJockey Jul 13, 2020 @ 12:16am 
private worlds just allow you play by yourself with chosen friends, they are not a permanent, persistent world. Once all FO1st players leave the server and after a 20 minute timer, it goes offline and the next time the person with the fallout 1st subscription starts playing on private, they will find the server has reset. The only thing that is persistent is your base and even then its being "placed" each time you join a server and it disappears when you leave.

Originally posted by Your English Teacher:
One more question for you kind responders, what it the benefit of moving over to the private server? Other than the caps for the store, what do I gain by being there instead of the public server?

What do you mean by this, specifically "Other than the caps for the store"? Moving from private to public does not reset the vendor cap or any other caps you may have reached for the day (scrip, bullion, caps). It won't even reset items you have looted in public, as all of that stuff is tied to your character rather than being server specific.
Last edited by NukeJockey; Jul 13, 2020 @ 12:20am
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Jul 12, 2020 @ 9:48am
Posts: 10