Fallout 76
Is Fallout First Pay to Win? nah not really.........
Okeydokey lets get into this.....when fallout 1st came out it had some hard backlash thinking this would be the end of 76. People claimed it was "pay to win". i reasonly purchased fallout 1st and realized something.....ITS NOT....well not really. Fallout 1st Gives you two emotes, Two avatars, two outfits (separating the desert and normal) , A tent, and the junk box, Plus private worlds. I will only focuse on the last three here.

The Junk Box: Infinte junk, can hold lots of stuff right? yes its appealing but ive never used it. Its not useful if you are smart with your stash. This is a debating topic even now but still this isnt pay to win.

Private worlds: no but should be free.

The tent:No. Its just your camp but is less what you would want.

Now i know this might get hate but fallout 1st in NOT pay to win. Hell the junk box is kinda useless.
This is my first time writing a review so pls send feedback.
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Messaggio originale di Vobic13:
anything who thinks Fallout 76 has any type of pay to win you need to learn what paying to win is. go into the store and show me where the player power is...oh thats right you cant

They think the repair kits that give subpar repairs and don't use perks... are pay to win. As if they could be used in combat without getting killed trying
Messaggio originale di MortVent:
Messaggio originale di Vobic13:
anything who thinks Fallout 76 has any type of pay to win you need to learn what paying to win is. go into the store and show me where the player power is...oh thats right you cant

They think the repair kits that give subpar repairs and don't use perks... are pay to win. As if they could be used in combat without getting killed trying
Lol the repair kits are nothing more then pay for convenience. the convenience is not having to leave where you are to fix yourself . people just derps
Messaggio originale di -00-:

Let's do a little experiment.

Perk level 3 I repair my armor so now it has 200x durability from when I found it. [Which itself is based on your intelligence when you built it or your luck when you found it etc]

So for the sake of argument let's say this piece of armor has 30 points of durability initially. The first time you repair it it now has 60 durability.

You go into a fight and get the armor a little dinged up.

Now if you repair with the repair kit, it will be back to full durability at 60 points.

However if you had used your perks and repaired it with components - guess what - it will be back to full durability at 60 points. You don't get another 200% bonus and now have 120 points, not how it works. Nor does the item fall back to 30 points just because it gets a little damaged.


I'm sorry, buy did you ACTUALLY use those stuff you claimed to be pay-to-win & the perk to experiment yourself in game?


With you equip repair gear with "FIX IT GOOD" & "WEAPON ARTISAN", you got OVERFLOW durability, so the item you loot with 30 points of durability still has 30 points of base durability, with current durability is 60 point. Therefore, you can only start repairing again after the item's current durability is less than the base durability (which is, less than 30)...

(HINT: the white bar on top of the durability bar is the overflow part)

Now when you repair...

  • The ATOM store repair kit can only return it to 30. 100% of base durability. No overflow
  • The improved repair kit drop of Queen fight can return it to 45, 100% of base durability + 50% overflow
  • Repair it with "Fix It Good" / "Weapon Artisan" can return it to 60. 100% of base + 100% overflow

The base durability does NOT change a bit with any kind of repair. Only weapon mod could change the base value.


Unless you play PvP exclusively and forgo any PvE activities, chance are you may run into ammo material farming issue than repair materials farming issue. Many public event happens in resource rich environment, where you could spend a bit time collect junks nearby after finish those events - you got plenty of time before next public event pop up.

By the way, "Power Patcher" & "White Knight" can save a lot of material cost when armor repairing. "Scrapper" can usually net you 2-4 times of material when you scrap weapon & armor piece.
Ultima modifica da smallce; 1 giu 2020, ore 21:19
I would recommend anyone think repair-in-combat is a good idea to try it themselves at least once to see how much work you need to do

  1. Press [ I ] key to bring up inventory (Now your vision is blocked, you can't do any combat actions include fire, change weapon, heal, move, or rotate your view until you close the inventory
  2. Change item category, If your current inventory tab is not on the same item category, You need mouse of [<] [>] Key
  3. You need scroll the item list until you find it, unless you have only 1 item at that category (most people don't), Rename items helps, but not by much. Mouse scroll or [UP] [DOWN] Key required
  4. Press [X] + [T] + [Enter] (if you are using store repair kit. Using improved repair kit involve extra [DOWN] key)
  5. Press [ESC] to return to combat

It's like finding Psychobuff from your inventory and consume it in front of SBQ. It take a lot of works.


In reality, a majority of weapons you carry with (besides some wired weapon traits combination) won't break up that fast.


I was on my way for Nuka Flora collecting last night ( for the prime ammo & serum, as weekly challenge ask for it, too ) , and end up fighting a Wendigo Colossus & his Wendigo Spawn friends solo, unexpectedly. I went through about 2700 prime .50 cal ammo and the Final Word ( with Prime receiver) only down to 130% (from 190% of base durability). Stuff like explosive weapon can certainly break up faster than most, but that's a reasonable trade off IMO.
Ultima modifica da smallce; 1 giu 2020, ore 22:04
Maybe its not pay to win, but its still stuff we really shouldn't have to pay for. (talking about FO1st, not repair kits)
Ultima modifica da Kishibby; 1 giu 2020, ore 22:01
Messaggio originale di Kishibby Diggy:
Maybe its not pay to win, but its still stuff we really shouldn't have to pay for. (talking about FO1st, not repair kits)
so you're saying for privet worlds you shouldn't have to pay any type of fee for it? LOL yeah ok
Have you ever thought the scrapbox provides power to Fallout 1st players. That they don't have to worry about perks that increase carry weight or reduce weight of certain items like food/chems/junk. And instead can upgrade into damage perks. Non Fallout 1st players have store both junk and other items in there stash while Fallout 1st players have waaay more room in their stash because junk is no longer an issue.
it's more like pay for convenience,

Although you can play the game without the max stash, tent, Private worlds and monthly allowance of currency they make much less time consuming..

Although it gives you no real advantage in the way of killing enemies, doing quest, etc etc etc...
Messaggio originale di Geos:
Have you ever thought the scrapbox provides power to Fallout 1st players. That they don't have to worry about perks that increase carry weight or reduce weight of certain items like food/chems/junk. And instead can upgrade into damage perks. Non Fallout 1st players have store both junk and other items in there stash while Fallout 1st players have waaay more room in their stash because junk is no longer an issue.

Not sure why you'd think the scrapbox would remove the need for weight reduction perks. Those perks do much more to free up your stash than the scrapbox does.
Messaggio originale di Cutlass Jack:
Messaggio originale di Geos:
Have you ever thought the scrapbox provides power to Fallout 1st players. That they don't have to worry about perks that increase carry weight or reduce weight of certain items like food/chems/junk. And instead can upgrade into damage perks. Non Fallout 1st players have store both junk and other items in there stash while Fallout 1st players have waaay more room in their stash because junk is no longer an issue.

Not sure why you'd think the scrapbox would remove the need for weight reduction perks. Those perks do much more to free up your stash than the scrapbox does.

You do realize that those perks don't work the same with your stash right? It only works when you are caring it. So say a perk that decreases your junk weight does not work when you put it in your stash. So most people who don't have a scrapbox are using that perk to hold half of their junk while the other half is clogging up their stash box with whatever else is in there.
Messaggio originale di Geos:
Messaggio originale di Cutlass Jack:

Not sure why you'd think the scrapbox would remove the need for weight reduction perks. Those perks do much more to free up your stash than the scrapbox does.

You do realize that those perks don't work the same with your stash right? It only works when you are caring it. So say a perk that decreases your junk weight does not work when you put it in your stash. So most people who don't have a scrapbox are using that perk to hold half of their junk while the other half is clogging up their stash box with whatever else is in there.

Of course I know how they work. And having those perks and carrying the items yourself free up way more space in your stash than having a scrapbox.

I tried the scrapbox last month and the impact on my stash was very minimal compared to the space I freed up from 90% weight reduction perks.

I'm not saying the box has no value, but its certainly not going to remove your need for weight perks. At best, just the Junk one, which honestly isn't needed even without the box. Once you break yourself free from Fallout 4 hoarding habits, it gets much more managable.
I won't defend Fallout 1st, but pay to win is obviously not the right term here. I mean, what is even win in this game? People barely pvp and mostly play on their own with the exception of events. Fallout 1st is just another money cash grab attempt like the overpriced useless DLCs.
My reason for having Fallout 1st is the fact that it provides more atoms than if you were to pay the same amount for them, plus you get a few other bonuses on top of it. In terms of overpowered-ness I'd say buying every prime access in Warframe is more overpowered than buying Fallout 1st, and neither of them are.
1st does provide more atoms for the price if you were buying atoms anyways. But its so easy to earn atoms from just normal gameplay I could never see spending money for them.

The closest thing to pay to win for me when I tried out 1st was that you can hop on your private server and take over all the workshops you want at once and reap the benefits with no PVP worries.

Everything else just felt more like slight conveniences, which is why I didn't keep it a second month.
The majority of people see this game for what it is a broken pw2 (they can call it convenience all they want it's on the same level as EA's suprise mechanics) cash shop with a game without any meaningfull content on the side.

https://steamdb.info/app/1151340/graphs/

7.4k people playing a 24h peak of 14.3k and a 50% drop in players since the free weekend ended. The numbers are back to the same level of before the free weekend so they barely gained any new players.

This game is dead in the water.
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Data di pubblicazione: 1 giu 2020, ore 17:39
Messaggi: 91