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They think the repair kits that give subpar repairs and don't use perks... are pay to win. As if they could be used in combat without getting killed trying
I'm sorry, buy did you ACTUALLY use those stuff you claimed to be pay-to-win & the perk to experiment yourself in game?
With you equip repair gear with "FIX IT GOOD" & "WEAPON ARTISAN", you got OVERFLOW durability, so the item you loot with 30 points of durability still has 30 points of base durability, with current durability is 60 point. Therefore, you can only start repairing again after the item's current durability is less than the base durability (which is, less than 30)...
(HINT: the white bar on top of the durability bar is the overflow part)
Now when you repair...
The base durability does NOT change a bit with any kind of repair. Only weapon mod could change the base value.
Unless you play PvP exclusively and forgo any PvE activities, chance are you may run into ammo material farming issue than repair materials farming issue. Many public event happens in resource rich environment, where you could spend a bit time collect junks nearby after finish those events - you got plenty of time before next public event pop up.
By the way, "Power Patcher" & "White Knight" can save a lot of material cost when armor repairing. "Scrapper" can usually net you 2-4 times of material when you scrap weapon & armor piece.
It's like finding Psychobuff from your inventory and consume it in front of SBQ. It take a lot of works.
In reality, a majority of weapons you carry with (besides some wired weapon traits combination) won't break up that fast.
I was on my way for Nuka Flora collecting last night ( for the prime ammo & serum, as weekly challenge ask for it, too ) , and end up fighting a Wendigo Colossus & his Wendigo Spawn friends solo, unexpectedly. I went through about 2700 prime .50 cal ammo and the Final Word ( with Prime receiver) only down to 130% (from 190% of base durability). Stuff like explosive weapon can certainly break up faster than most, but that's a reasonable trade off IMO.
Although you can play the game without the max stash, tent, Private worlds and monthly allowance of currency they make much less time consuming..
Although it gives you no real advantage in the way of killing enemies, doing quest, etc etc etc...
Not sure why you'd think the scrapbox would remove the need for weight reduction perks. Those perks do much more to free up your stash than the scrapbox does.
You do realize that those perks don't work the same with your stash right? It only works when you are caring it. So say a perk that decreases your junk weight does not work when you put it in your stash. So most people who don't have a scrapbox are using that perk to hold half of their junk while the other half is clogging up their stash box with whatever else is in there.
Of course I know how they work. And having those perks and carrying the items yourself free up way more space in your stash than having a scrapbox.
I tried the scrapbox last month and the impact on my stash was very minimal compared to the space I freed up from 90% weight reduction perks.
I'm not saying the box has no value, but its certainly not going to remove your need for weight perks. At best, just the Junk one, which honestly isn't needed even without the box. Once you break yourself free from Fallout 4 hoarding habits, it gets much more managable.
The closest thing to pay to win for me when I tried out 1st was that you can hop on your private server and take over all the workshops you want at once and reap the benefits with no PVP worries.
Everything else just felt more like slight conveniences, which is why I didn't keep it a second month.
https://steamdb.info/app/1151340/graphs/
7.4k people playing a 24h peak of 14.3k and a 50% drop in players since the free weekend ended. The numbers are back to the same level of before the free weekend so they barely gained any new players.
This game is dead in the water.