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รายงานปัญหาเกี่ยวกับการแปลภาษา
If you use VATS, the game is pre-calculating whether the shot will hit and what damage it will do.
If you are shooting in real time, the game is doing a little bit of predictive guess work on whether or not your shot is hitting the enemy and how much damage is dealt. So the game doesn't feel sluggish - your client side of the game shows the hit and damage if it thinks that happened - but then the server side may find there was a slight error (enemy moved a little, not all your spread hit) and the enemy health is corrected. This is necessary to make sure the same enemy has the same health left as far as all players are concerned, so if you are fighting with teammates, the mob doesn't have different HP totals for each person.
The problem is more visible with shotguns because they fire a spread, and the closer or farther away you are determines how much of the spread hits (and thus how much damage is received). It isn't a simple "hit" or "no hit" like a lot of the guns. So you will see more recalculation due to server ping than with other weapons.
I'll pesevere with FO76 still...
For example, most recently I'm at Fort Atlas(?) working for the BOS and need to cook my foods, there's a stack of chopped wood and even an axe right there beside the cook station, so naturally I go to grab some. NOPE, can't use any, gotta go hunt for wood. And even then you need to go relatively far away to find more than 10 scraps. Sure enough I get back and haalf my meats are spoiled.
FU Bethesda.