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Great game
Thank you :)
Uhh.. but I was already running at 60 FPS before doing this. Does make it more consistent, though.
In a cloud client-server system I'd be wary of sending too many updates to the server. Are you getting 200 unique frames or just a lot of duplicates. The server probably isn't sending 200 updates a second. If that's how this game actually works.
Plus once the fps goes above the hz rate of the monitor it's just wasted processing as the extra frames can't actually be shown.
Do tell me how interpolated frames processed by the GPU and not the game itself, could mean more "updates" to the server? Did you mean I could turn off video processing to run the "game" at 1000fps and ruin everyone's experience? I don't get what you mean at all.
240Hz/360Hz displays do exist.