Fallout 76

Fallout 76

View Stats:
ConanHUN Apr 14, 2020 @ 12:29pm
[Tutorial] How to unlock FPS limit in Fallout 76
https://www.reddit.com/r/fo76/comments/9wy70q/psa_how_to_disable_vsync_in_fallout_76/

I found this quick tutorial to disable the vsync in F76 and that solved my 30FPS lock with 2060.
To fix screen tearing effect use the Nvidia Control Panel and change the vsync settings to Quick.

Step by Step:
1.) go to C:\Users\YOURNAMEHERE\Documents\My Games\Fallout 76
2.) open the Fallout76Prefs.ini file
3.) Search the ini-file for the word "interval"
4.) set "iPresentInterval=1" to "iPresentInterval=0" (1 = vsync on ; 0 = vsync off)
5.) have fun!


I hope this can helps
Last edited by ConanHUN; Apr 14, 2020 @ 12:34pm
< >
Showing 1-12 of 12 comments
Sloznoprikolog Apr 14, 2020 @ 12:33pm 
40$ for the game>go to ini file and disable 30 FPS limit

Great game
ConanHUN Apr 14, 2020 @ 12:35pm 
I buy it for 10$ and it's a great game for that price
DukeFavre Apr 14, 2020 @ 2:17pm 
Gracias

Thank you :)
The Space Pope Apr 14, 2020 @ 2:20pm 
Originally posted by Vakhanalniy Gibberling:
40$ for the game>go to ini file and disable 30 FPS limit

Great game

Uhh.. but I was already running at 60 FPS before doing this. Does make it more consistent, though.
reaver Feb 17, 2024 @ 1:23pm 
big kisses
Big Daddy Feb 17, 2024 @ 3:37pm 
Thanks I'll give this a go.
nOv1c3 Feb 17, 2024 @ 5:06pm 
Dont forget that if your FPS are too high in this game , its going to glitch on you lol
Vinnolo Feb 17, 2024 @ 5:32pm 
dont bother unlocking the 60 fps cap, game starts to break down and crashes when running above 60
Doctor Hue Feb 17, 2024 @ 7:50pm 
This + AFMF and I get a hyperkek-worthy framerate of 200-300 without the glitches. Ayyyyy
hawkeye Feb 18, 2024 @ 5:14am 
In the single player games high fps can actually reduce game engine performance. Too much time spent by the cpu drawing frames taking away time spent on non-graphics processing which is more important. However the single player games have more work to do.

In a cloud client-server system I'd be wary of sending too many updates to the server. Are you getting 200 unique frames or just a lot of duplicates. The server probably isn't sending 200 updates a second. If that's how this game actually works.

Plus once the fps goes above the hz rate of the monitor it's just wasted processing as the extra frames can't actually be shown.
Doctor Hue Feb 18, 2024 @ 4:51pm 
Originally posted by hawkeye:
In the single player games high fps can actually reduce game engine performance. Too much time spent by the cpu drawing frames taking away time spent on non-graphics processing which is more important. However the single player games have more work to do.
My 5700X3D can handle the job. Interpolated frames can't do ♥♥♥♥ to game engine since it's processed by GPU. If the game already runs good, it's only getting better. Same to the opposite.

Originally posted by hawkeye:
In a cloud client-server system I'd be wary of sending too many updates to the server. Are you getting 200 unique frames or just a lot of duplicates. The server probably isn't sending 200 updates a second. If that's how this game actually works.

Plus once the fps goes above the hz rate of the monitor it's just wasted processing as the extra frames can't actually be shown.

Do tell me how interpolated frames processed by the GPU and not the game itself, could mean more "updates" to the server? Did you mean I could turn off video processing to run the "game" at 1000fps and ruin everyone's experience? I don't get what you mean at all.
240Hz/360Hz displays do exist.
Last edited by Doctor Hue; Feb 20, 2024 @ 2:14am
Epeson Jun 16, 2024 @ 1:35am 
thanks m8
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Apr 14, 2020 @ 12:29pm
Posts: 12