Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mods are ready made items you attach to a weapon. Single use.
The plans are what you want. If you see a mod that you don't have plans for yet, then get it until you can find the plans for it.
You can take it off in the crafting window and store it in stash if you want.
However, if you scrap the weapon before removing the mod, the mod will be destroyed.
if you buy a mod its a upgrade kid that includes the material and the knowledge needed to aply this mod onetimes on a weapon.
if you buy a mod plan, and after you learned it, you have the ability to build this mod on as many (corosponding) weapons/armors as you want but you need the material and mostly the correct perk cards to do so.
if you see a mod plan at a NPC vendor there is a good chance you cant learn the mod by scraping.
Actually no. In FO4 that's what happened. However, in FO76 if you have a mod on an item and replace it with another one, the original is destroyed.