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Dominating everything in one shot can be fun once in a while, but it's not rewarding enough for it to be the rule and not the exception. Low level = low loot and XP.
The entire western side of the map is forever skewed towards lower levels in terms of risk vs reward. Elsewhere, most things actually aren't your level, they just have possibility of being that level, it's all random.
https://d2skuhm0vrry40.cloudfront.net/2018/articles/2018-11-18-17-11/fallout_76_level_zones_map.jpg
I actually wish they WERE my level, or actually, a 10 level range below or above me, that means I'd get more XP, and higher level weapon drops. A level 50 molerat is still just a molerat, we're talking maybe a few extra bullets to die compared to a say level 10 one.
Right now the range is so large that almost anything goes, but that west side will never be viable anymore past 35. For a game where the map is going to remain this small for a long time where you're meant to play the game for a long time, the game needs more incentive to do things everywhere, not just a small part of it.
I ran across a narrow spot with two Assualtrons and two Colonel Gutsy if memory serves me correct. I chose the better part of valor and snuck around them.
Everything else is meh. No interest in private worlds since I want people visiting my vendors. Survival Tent is a luxury. Junk is almost worthless once you get the right perks and can do Encryptid/SBQ comfortably for repair kits.
Its a signifigant advantage because enemies aren't at the level of some much higher level that's vaguely in the area.
only $12.99
Tent = Extra free fast travel spot or a emergency overwight junk item dump
1650 atoms = more than $12.99
Personal server - also to avoid pvp in workshops
Scrap box = almost infinity storage for junk items
Things not out yet
Bigger camp
workshop stays claimed even if log out for the day on personal server
mods
Disadvantages
None
ps one wastelanders will remove mob level issue - if it was one
They know how to catch us!
Also dont see the enemies being your level a disadvantage.
Its actually an advantage cause it lets you level up faster and easier.
Also all workshops are yours. All loot is yours. All plans are spawned (more or less) and all stuff is spawned.
This is what they said
"Private worlds will continue to evolve with new features such as expanded building areas, increased C.A.M.P. budgets and Workshop persistence. We’ve also received a lot of questions about playing Fallout 76 with mods and this, too, is something we’re excited to add to private worlds in the future. "
Don't 100% mean none first wont get a increase just prob not as big
source
under the first Tent pick
https://fallout.bethesda.net/en/article/3r1YDnDtyO1CtNFbJX6RBJ/fallout-76-fallout-1st-announce
You act like that is an issue. That isnt an issue at all unless you do smt like uranium fever
Yes, It can take 10 mins before everyone is in the same public server but that it.
I havnt seen a single bit of PVP etxept for the time I was new and needed fusion cores so I hacked someoness generator at theyr workshop.
Anyway
Private servers are an advantage. The real stuff you sell on markets/discord/ect. You only sell garbage on vendors and its more of a gimmick than really usefull. Also dont forget people abused them to steal from you. You dont know when they find the next loop hole. So yeah preventing yourself from selling stuff!? Rather prevent yourself from getting robbed!
I mean people will find always something when they have pink glasses on , I guess.