Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

Statistiche:
AI cheats so BAD
Is Konami that incapable of developing fun and fair AI to play against?
Every single match is the exact same. Doesn't matter what you have or how you set up your board. AI always pull out the one card they need for that exact situation. Then proceed to set up their unstoppable combos. Especially more BS in story mode trying to use a story deck.
Winning feels like complete luck like the AI decided to pity you.
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Visualizzazione di 31-45 commenti su 52
Messaggio originale di nobalkain:
It doesnt Cheat. I have had plenty of times where the AI gets a bad hand and times where it gets a great hand. Thats just how TCG works, always has always will.
This is true I know this cause seeker 2 turns people and sometimes u get a long game with him:Taokaka:
well cheat back you cheat engine to give you self 10bil points for the shop and make the most broken deck in the game
I feel like RNG is way more fair in this game in yugioh tagforce 2 Jaden always has morphing jar to refresh his hand after depleting his resources to get field presence, In this game I feel like I can troll most decks with yugioh character themed decks and its why I love it. I still love tagforce series even tho computer cheats. I don't really plan to get yugioh early days cuz its oldy moldy. :Taokaka:
Messaggio originale di Felix Argyle:
I feel like RNG is way more fair in this game in yugioh tagforce 2 Jaden always has morphing jar to refresh his hand after depleting his resources to get field presence, In this game I feel like I can troll most decks with yugioh character themed decks and its why I love it. I still love tagforce series even tho computer cheats. I don't really plan to get yugioh early days cuz its oldy moldy. :Taokaka:

I feel the Early Days are just for nostalgia, or those who want to experience them. I would rather they release the PS Games like Duelist of the Roses that had experimental and unique Game Play. Though getting to play the Dungeon Dice Monsters might make it worth getting at some point.
just had two matches where the AI does the exact same starting turn.
1 pod of greed, into tomato and the field spell that buffs the attack of dark monsters.

What are the odds?
Absolute ♥♥♥♥♥♥♥♥.

I cant get 1 UMI in 5 mid size matches, but the AI can make the same super unlikable turn or always has that one card that ♥♥♥♥♥ me up.
Ultima modifica da Jason300; 6 apr, ore 5:43
the last 4 times a coin was flips, the AI won 4 times.

that chance is 0,06%, must be the chance that you get a good card from their boosters.

konami is retarded
Ultima modifica da Jason300; 6 apr, ore 7:48
Messaggio originale di Jason300:
the last 4 times a coin was flips, the AI won 4 times.

that chance is 0,06%, must be the chance that you get a good card from their boosters.

konami is retarded

That's a scary way to write 6.25% lol
that is indeed a possible number
yes, but insanely unlikely, same as the other one

i looked into the deck
pod of greed 1/40
potato 3/39
field spell 2/38

to have this in two successive matches is 0,00000001 = 0,0000001%
Messaggio originale di Jason300:
yes, but insanely unlikely, same as the other one

i looked into the deck
pod of greed 1/40
potato 3/39
field spell 2/38

to have this in two successive matches is 0,00000001 = 0,0000001%

You're supposed to withraw two 0s when converting into percentages, not one. Even then, that's very far from true.

Chances of it happening once are ~0.68%. Two consecutive times is that squared -> 0.0046.
So a tad less than a 1/20k chance.

Unlikely, sure. That's even probably the most unlikely event that people have been calling evidence of cheating in this thread. Still not close to compelling though.
1/40 * 3/39 * 2/38 to the power of two

what exactly is compelling?
Is there a replay function against bots?
Problem is your basing the % off actual Probability, and that currently is not possible in Games. I dont know the reasons (someone who does tried explaining it once to me, and its rather confusing) but currently the can only "simulate" Probability. It ALWAYS leads to Repeats of results at times.

Heck even in real life it rarely works the way we THINK it should. Flip a Coin 100 Times and you are unlikely to actual have it be 50/50.
Messaggio originale di nobalkain:
Problem is your basing the % off actual Probability, and that currently is not possible in Games. I dont know the reasons (someone who does tried explaining it once to me, and its rather confusing) but currently the can only "simulate" Probability. It ALWAYS leads to Repeats of results at times.

Heck even in real life it rarely works the way we THINK it should. Flip a Coin 100 Times and you are unlikely to actual have it be 50/50.

Very simply put, computers can simulate randomness by 1) picking a large number, "a seed" (for instance, the amount of units of time your computer has been on for, that is stored somewhere in the memory) and 2) whenever you need a random number, taking that seed, performing a set series of operations on it (the "pseudo-random generation algorithm"), which gives you a new number, and modulo-ing it according to your needs. Then 3) the new number replaces the seed and will be used for the next operation.

For instance, let's say you've got a 20% chance to get a rare drop.
Your seed is 115462, and your algorithm is just a 1.1 multiplication.
You do 115462 * 1.1 = 127008. Since you want a number comprised between 1 and 100 for your roll, you do 127008 % 100 = 8.
8 < 20, so you succeed.
Next time you need a random number, you'll use 127008 as your base number. The algorithm doesn't change, only the modulo if needed.
(This is just one way of generating random numbers btw)

I hope that made it clearer. :)

The thing is, people don't usually go and design their own algorithms for simple stuff like games. It's not worth the trouble, and they'll usually just use one of the tried and true ones, like the Mersenne twister for instance.

And these algorithms obviously can't replicate actual randomness, but they've been tested time and time again and are extremely efficient for simple stuff like generating a starting hand. Imperfect, but definitely not imperfect enough for casual Yu-gi-oh players randomly identifying actual patterns.

In all likelihood, a 1/20k event like this doesn't occur "because computers can't actually simulate randomness", it happens because stuff like that just happens.
Ultima modifica da Groove Wizard; 6 apr, ore 12:21
Messaggio originale di Jason300:
1/40 * 3/39 * 2/38 to the power of two

what exactly is compelling?
Is there a replay function against bots?

A starting hand is 5 cards, so the math is more like (1/40 + 1/39 + 1/38 + 1/37 + 1/36) * (3/39...3/36) etc... to the power of two.

And what isn't compelling is an isolated 1/20k event as evidence the game is rigged.
Ultima modifica da Groove Wizard; 6 apr, ore 12:27
what would be?

What situation would have to acrue that it would be compelling?
Ultima modifica da Jason300; 6 apr, ore 12:28
Messaggio originale di Jason300:
what would be?

A properly documented pattern. Or at least something that would even remotely look like one.
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