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Laporkan kesalahan penerjemahan
Don't be afraid of infestation 5, it just scales the rng of how big the onslaughts are and how many type 2s show up. In the end game this can be cut in half with around 80 samples, or brought back to 1 with like 220 or so. Your marines will always outscale how dangerous infestation is so long as you're intensive training + farming old maps for onslaughts until you're out of ammo.
The game doesn't tell you this effectively but engineers multiply to free materials every day and the deployment events can lead to new scientists, engineers, soldiers and resources almost constantly. If you play this game in a hurry, e.g: 1-2 days between each mission that you facetank and try to complete in as few goes as possible, you will be absolutely destroyed on Hard or Nightmare by the time you reach Pioneer organically. I think that would naturally curve to a few level 7s and 6s scattered around, and you will be hard stopped on progression. Those marines will just never survive.
The intensive training is really a waste of time. You can do much better just sending out a new squad each day. I was grinding intensive the entire game, and even stalled a long time to grind up all the available weapons, and I'm on day 54 for the last mission, 6 days counting down, and not even one has reached level 3.
Intensive Training gives you double XP per day, but a Marine gets 1 XP per day sitting in the Otago. So 2 XP unless something crazy happens, plus exhaustion at the end. I do stick my Marines who are least likely to go on a mission in there, only as long as they are Rookies or very near that level. There may be a chance I can slap a Redeemed sticker on their armour and make them useful enough to go out and be killers rather than wall ventilators.