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Extract back to the Otago when stress levels are too high. And come back with a fresh squad.
Later in the game there's other ways to manage stress buildup.
Making the decision to rest and having to use up at least one tool (to weld doors) is part of core gameplay.
Your suggestions about stress reducing automatically would likely have these consequences:
Players would just jump into the ARC and drive back and forth or loiter in some quiet area of the map until stress went down. And so resting in a welded room would become redundant.
Because there are a few factors that can raise stress.
To name some, as long as it says you're "detected" or "hunted" in the top right corner of your HUD stress will go up, also investigate the marines and their traumas and negative traits closely, are some specific to making stress damage every second? Those exist.
Then the obvious of actual combat you're engaged in.
Resting not only reduces stress by 100 (by default) but can also reduce the stress step, eliminating the negative. Also you can click on a marine, and use a medkit to pop Naproleve or something like that, pills to reduce stress.
I need to change my pants playing this game, I imagine if I was one of the marines, I wouldn't even bother wearing pants at this point. Let it drizzle freely.
also resting in a room costs tools.. so its a very strategic decision imo when to use or not... whereas a small reduction while in the ARC can be an alternate?
Stress is another mechanic in the game, just like health or armor. Having an easy way to get rid of stress would cheapen the whole mechanic. It's the same as asking for health regeneration when not in combat, or ability to restore armor.
It's easy to implement but why? The whole idea of stress management (and there are SO SO many ways of getting rid of stress: Resting, popping pills, bravery, sergeant's skill) is just another resource that players need to manage, just like alien alertness meter. Bad players will struggle, good players will prevail.
I feel like lately I am seeing a lot of people complaining that games are too hard, that they don't want to develop skills or be patient wit the game. Just consume as fast as possible and move on. No idea if it's a generational thing or just people don't take pride in accomplishing something anymore.
I really don't get the criticism about the stress mechanics. It's such a central gameplay element that changing or removing it would end up in a completely different game. I like it as it is and if it get's a little fine tuning I'm ok with it. But major changes? Seriously... no please don't.
There are few things that trivializes some mechanics. One is ability to prevent stress gains and not have cool down on it. Others are about automatically removing tired and trauma(not even needed with all stress prevention) effects with traits. Even having slower stress gain and not having what I mentioned would be better. Runs without using any medkits would probably be possible.
Okay, I know this is starting to sound like boasting. But I think stress mechanic is really good. I like idea that you can control it with resources. However, instead feeling that you need (s)tools to manage high stress count, you need high stress gain to counter all those stress reduction mechanics. Who needs bravery when you have sergeant yelling to keep it together. Xeno queens are nothing to fear when you have your beloved sergeants yelling at marines. They fear more to disappoint him/her.
Then go watch a alien movie soo you can see how quick the marines panic with Game Over, I mean Man they get game over fast.
i am not saying that stress needs to be removed.. its necessary for the gameplay mechanics.
the cost of removing it is too much imo
go back to otage? lose a day for deployment
weld yourself in. lose the tools.. and resources are scarce
use a medkit... again an important resource which can be used to heal
That's a good mod, I honestly think it should be integrated into the main game, because yes, I too think that welding shouldn't cost a limited resource, game's hard enough, and that's your only means of manually saving as well in a game where missions last many many hours.
That mod makes a huge difference.
ya all that is also entire point of it and they not that scarce you get more then enough for just some pressure
(honestly you often get too many medkits and bullets, tools are a bit limiting but that just so you dont throw turrets+abilities down non stop along with the pressure of I want too save and get everyone refreshed -> op if could mass do it- but I also want too push on until I know I can spare the resource).
And again just always have a sarg and use their ability they will almost never have issues again, its honestly quite broken and easy.
(you see when a hunt is almost going too happen even so just before you trigger it wait a minute somewhere safe if need be then just click the ability the moment it triggers and bam your done as that is number 1 cause of it).
*small tip if you have not some how, farm some alien dna (just keep having aliens goo to your vehicle) there no reason too not have them all active every time you go off even the "useless" ones which will all help enough.
(you really wont even need to farm much, the costs are low to point you get ability to reduce danger level late game just too throw away the excess amounts of it)