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Use deployable motion trackers to lure enemies away from where you want to go.
If there's too many Aliens around because the detection level meter has filled up consider extracting and coming back with a fresh squad. It'll have reset to easy.
Use the drone to plot the route ahead you want to take. Aliens will ignore it but cultists will fire upon it.
It appears there is a bug on this particular mission that makes mines not detonate sometimes.
If you observe the main map, you can spot patrol patterns. Then scoot out to lay some mines on an unoccupied part of that path and clear out of the area. Late game you can get a xenotech that will attact aliens to mines in their line of sight.
One thing, there seems to be an IFF so your marines won't set one off. This also seems to prevent it going off if your marines are in the blast area when an alien runs into it. Something to consider if you are detected scrambling away from a freshly laid mine.
Was this a drone or cultist? I noticed that on the Montero that the sentry guns wouldn't target some cultists, the ones that show up with a '?' over them.
Ive seen multiple times on Montero map that alien comes to the mine, enters its detonation radius, stops for a while looking at it and moves along again. Mine never detonates. It happens mainly on this mission although I've seen it happen rarely on Atmospheric Processor and Pharos Spire.
I have also seen the alien stand over the mine and it does not detonate. Curiously human enemis get killed when being in the radius of the mine. So it may be a bug.
The excetion appears to be warrior which is not killed by mine but got its legs blown off and keeps on crawling down the corridor.