Aliens: Dark Descent

Aliens: Dark Descent

View Stats:
Coyote Jun 20, 2023 @ 8:14am
Sentry guns should not break when going back to mission
I think its very lame you have this map that is supposedly persistent, yet you will automatically break all sentry guns on the map that you lay down once you leave....

Thats kinda dumb. So now i gotta waste resources repairing them.
I thought it would have been cool to set up some little forward base to go back to every now and then, but nope!

Why?

Like, you let my landmines stay on the map and motion trackers.... Why not the sentry guns?

Please change this.
< >
Showing 1-15 of 25 comments
Delta_Assault Jun 20, 2023 @ 8:15am 
I think the idea is that the aliens break them after you leave the map.

Or maybe they run out of ammo, like in the director’s cut of Aliens. And then the aliens break them.
Last edited by Delta_Assault; Jun 20, 2023 @ 8:16am
Coyote Jun 20, 2023 @ 8:18am 
Originally posted by Delta_Assault:
I think the idea is that the aliens break them after you leave the map.

Or maybe they run out of ammo, like in the director’s cut of Aliens. And then the aliens break them.

They still have ammo. They didnt fire a shot.
They were also in a sealed room with no vents, covered with mines, which did not go off.

Whats the point of having a persistent map if anything you do to it really doesnt matter?
The sentry guns are arguably the most valid reason for map persistence.
Its the one thing you can do to the map that actually has an impact... Welding doors is super temporary... we are talking seconds.
Sentry guns can actually give a fallback position or guard key points...

It only serves to take away strategic options.
Last edited by Coyote; Jun 20, 2023 @ 8:23am
I think it shouldn't break when you return from the second floor. no joke, i placed a sentry on the first floor in case some cultist though about repopulating the first floor, had some adventures up top, back back down the elevator and it broke without firing a bullet.

My guess is it has to do with something when the game loads a new map. thats the ONLY clue i got.
Last edited by [95th] Phantom Civet; Jun 20, 2023 @ 8:22am
Coyote Jun 22, 2023 @ 6:19pm 
Bump.
I still believe this is important.
Kaiserkane Jun 22, 2023 @ 6:26pm 
Agreed, this is a very annoying design choice IMO.
cleanyourgunsttv Jun 22, 2023 @ 6:31pm 
Originally posted by Waffles:
Originally posted by Delta_Assault:
I think the idea is that the aliens break them after you leave the map.

Or maybe they run out of ammo, like in the director’s cut of Aliens. And then the aliens break them.

They still have ammo. They didnt fire a shot.
They were also in a sealed room with no vents, covered with mines, which did not go off.

Whats the point of having a persistent map if anything you do to it really doesnt matter?
The sentry guns are arguably the most valid reason for map persistence.
Its the one thing you can do to the map that actually has an impact... Welding doors is super temporary... we are talking seconds.
Sentry guns can actually give a fallback position or guard key points...

It only serves to take away strategic options.


rofl he tore that @ss up with this reply...my boy KNEW them dam turrets were left in good order haha im about to choke on my pasta.

yall tried to defend that ♥♥♥♥...nope.

tbh i didnt realize it uses resources.
Harathan Jun 22, 2023 @ 6:38pm 
If it didnt take a tool to repair them it wouldn't be so bad, but it does. You get penalised for leaving a Sentry Gun in a mission (because you have to either find another or build a new one) and then you get penalised again by having to fix it BECAUSE you left it there.

I just stopped leaving them, and made sure I always carried at least 2. Yeah, completely defeats the point of persistent maps.
alex010300 Jun 22, 2023 @ 6:58pm 
I think the point is that you need to take them with you, use mines instead.
A kobold Jun 22, 2023 @ 7:17pm 
Yeah this is annoying and makes the sentries almost useless outside of reaction use or prepping for a boss fight/event.
Franzosisch Jun 22, 2023 @ 8:41pm 
When I noticed the map not being very persistent when going through a loading zone I dared not leave a sentry behind. I've even had a marine in the ARC die randomly when changing floors.
Moffin Bovin Jun 22, 2023 @ 9:01pm 
Originally posted by Waffles:
Originally posted by Delta_Assault:
I think the idea is that the aliens break them after you leave the map.

Or maybe they run out of ammo, like in the director’s cut of Aliens. And then the aliens break them.

They still have ammo. They didn't fire a shot

excellent point. we'll have to get the devs to change that so that when you go back to a map they are out of ammo AND broken.

we wouldn't want to spoil your immersion.
Sifer2 Jun 22, 2023 @ 9:13pm 
Originally posted by Harathan:
If it didnt take a tool to repair them it wouldn't be so bad, but it does. You get penalised for leaving a Sentry Gun in a mission (because you have to either find another or build a new one) and then you get penalised again by having to fix it BECAUSE you left it there.

I just stopped leaving them, and made sure I always carried at least 2. Yeah, completely defeats the point of persistent maps.


I would settle for just being able to pick up destroyed turrets without a tool so they can be repaired between missions. And it does make sense for them to be destroyed if you leave the mission. Since a day has passed so presumably the Aliens destroyed it by then. If it's destroyed when changing floors though that should be fixed.
Coyote Jun 22, 2023 @ 9:25pm 
Originally posted by Moffin Bovin:
we wouldn't want to spoil your immersion.

They might as well give out free dildos with this games purchase because they are ♥♥♥♥♥♥♥ everyone in the ass with this design choice.
TrollanKojima Jun 25, 2023 @ 11:17pm 
This is actually pretty annoying. The leaving map, okay. I'll chalk that up to aliens. But earlier, I took an elevator up, realized I left an objective, so I took it back down literally seconds later, and all four of my sentries were broken, with full ammo. At the very least, they could change it so they don't break on changing floors.
Old Man Cam Jul 5, 2023 @ 2:14pm 
Try prepping for a boss battle, laid 4 sentries plus my Smart gun on a turret. Decided to hop a floor to pick up some medkits, can back up and ALL were broken, without dispensing a single round.

Fair enough if they were empty or half full and Xenomorph bodies scattered the vicinity but Nope

Now I have to Load up a save 45 mins Prior to get to a point where it was shagged up.

Such a PAIN in the arse.
Tis a stupid flaw, that needs to be changed
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Jun 20, 2023 @ 8:14am
Posts: 25