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Or maybe they run out of ammo, like in the director’s cut of Aliens. And then the aliens break them.
They still have ammo. They didnt fire a shot.
They were also in a sealed room with no vents, covered with mines, which did not go off.
Whats the point of having a persistent map if anything you do to it really doesnt matter?
The sentry guns are arguably the most valid reason for map persistence.
Its the one thing you can do to the map that actually has an impact... Welding doors is super temporary... we are talking seconds.
Sentry guns can actually give a fallback position or guard key points...
It only serves to take away strategic options.
My guess is it has to do with something when the game loads a new map. thats the ONLY clue i got.
I still believe this is important.
rofl he tore that @ss up with this reply...my boy KNEW them dam turrets were left in good order haha im about to choke on my pasta.
yall tried to defend that ♥♥♥♥...nope.
tbh i didnt realize it uses resources.
I just stopped leaving them, and made sure I always carried at least 2. Yeah, completely defeats the point of persistent maps.
excellent point. we'll have to get the devs to change that so that when you go back to a map they are out of ammo AND broken.
we wouldn't want to spoil your immersion.
I would settle for just being able to pick up destroyed turrets without a tool so they can be repaired between missions. And it does make sense for them to be destroyed if you leave the mission. Since a day has passed so presumably the Aliens destroyed it by then. If it's destroyed when changing floors though that should be fixed.
They might as well give out free dildos with this games purchase because they are ♥♥♥♥♥♥♥ everyone in the ass with this design choice.
Fair enough if they were empty or half full and Xenomorph bodies scattered the vicinity but Nope
Now I have to Load up a save 45 mins Prior to get to a point where it was shagged up.
Such a PAIN in the arse.
Tis a stupid flaw, that needs to be changed