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The balancing act is how much can you clear without having to return, although returning allows you to level up and equip new things, so eventually you would have to as the challenge becomes too great. There's no time limit during missions (normally) so there's no pressure to speed run anything and you can be as slow as possible slowly getting everything and having lots of resources to spend, but if you go back to base and redeploy too many times (such as having your squad wiped out) then yes I believe there's an eventual limit, or perhaps the limit is that the infestation would rise too high that it's too difficult to continue. All of this is manipulated via the difficulty settings though which are fully customisable, so you could put the game on hard but reduce the "time limit" mechanic down to easy, if you wanted.
You can only get so many resources before the maps cleaned out.
Waiting a day makes doomcounter go up, which is insta lose after a certain day limit.
Im playing a combination of custom settings, making the game hard but the time stuff easy..
Cant turn it off though, but i can see why.... They would need to remove the passive scouting dice roll minigame thing when u wait a day.
These big enemies, are they level 2 xenos who spawn in when you hit a certain level of aggression, or only enemies that are already on the map, like the queen?
Trying to figure out if I can theoretically push the aggression up to level faster.