Aliens: Dark Descent
Ultrawide
So I won't buy the game until it supports ultrawide resolutions. We're in 2023, it can't be that hard to implement. Otherwise, I'd really like the buy it as it looks pretty fun. I've had it wishlisted for over a year I guess? Anyway, please implement it!
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กำลังแสดง 46-60 จาก 63 ความเห็น
Hi all,

I have a 21:9 display (3440X1440), I confirm that the game is not optimised for ultrawide without tweak.

Native ingame 16:9 screen:
https://steamuserimages-a.akamaihd.net/ugc/2033986270973750058/E642C34FECFF44967E728CBF2CF882D1ABDD25D6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Native ingame 21:9 screen:
https://steamuserimages-a.akamaihd.net/ugc/2033986270973730133/8A3D199F418E6326E7285439A9F8707D7CFDBE5C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false


21:9 screen with engine.ini fix
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

https://steamuserimages-a.akamaihd.net/ugc/2033986270973729808/CF9B64A7675ADE843BBA4993DEF6FC0210853434/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false


This problem is relatively common on UE4 game, but generally you can fix yourself it by changing ingame fov or adding the engine.ini tweak upper, if the game is not ultrawide friendly.
Just get another monitor that isn't ultrawide bozo's.
โพสต์ดั้งเดิมโดย mikkron:
โพสต์ดั้งเดิมโดย fuerdenherzog:
it's just a pity, it's only a user that thinks of how easy it is to solve the problem.
even the developers will know that there are people who play in 5440x1440 resolution

Sure you mean a resolution of 5440x1440? I only know 5120x1440. Or 3440x1440.
Yes, the resolution is 5120*1440. I wrote sleepy, I apologize.
โพสต์ดั้งเดิมโดย MOHAPX:
Open %localappdata%\ASF\Saved\Config\WindowsNoEditor\Engine.ini
Add to end file[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

This works great for 5440*1440 resolution.

FYI, this works for EVERY Unreal Engine game. Some games have it on by default though, so you wont' see a change if you apply it.

Also set the file read only after modifying it, games tend to overwrite it.
แก้ไขล่าสุดโดย ToJKa; 21 มิ.ย. 2023 @ 5: 50am
โพสต์ดั้งเดิมโดย Annexed Kremlin:
Just get another monitor that isn't ultrawide bozo's.

Crawl back under your bridge and hibernate for a decade or 2. Useless..
โพสต์ดั้งเดิมโดย ToJKa:
FYI, this works for EVERY Unreal Engine game. Some games have it on by default though, so you wont' see a change if you apply it.

Also set the file read only after modifying it, games tend to overwrite it.
It is possible to block this fix which some awful devs tend to do, had a few cases where this happened and those devs immediately went on my block list and refuse to support them.

Couple examples is Fortnite when it first came out did not support it so you had to manually fix it, the devs were quick to block this fix, no idea what it's like now.
Another example is Police Simulator Patrol Officers, last I tried it the fix did not work and probably still doesn't, the developers are actively refusing to support it with the excuse that it's not easy to implement (Even though it's literally a 2 minute job in Unreal Engine) and because so few people use it they aren't bothering. It takes longer to block the fix than it does to enable ultrawide, says a lot about some devs.

The fact that a freakin ini file tweak can fix it is proof enough that it's easy to implement, the engine itself has built in support that let's you enable ultrawide which is a 30 second job.
Why is 5120*1440 a thing lol I'm all freaking out for no reason lol welp buying the game at least it supports my 21:9 QD OLED 💀
I have a 49" monitor and was hesitating to buy it because of its ulktrawide screens support. I haven't then tested the game, but I had the case in another game, and I just fixed the issue by disallowing the scale factor on my nVidia panel, allowing me to play with half the resolution of 5120x1440 with left and right black borders.

More details of the nVidia panel configuration in this screenshot:
https://imgur.com/a/CJo4JLw

Maybe this can help
+1 to proper ultrawide support. Luckily, I have a boring 16:9 to play on in the meantime.
Mooks 30 มิ.ย. 2023 @ 10: 21am 
I have finally bought the game, i'll see what I can do. Playing at half the width resolution (2560 instead of 5140 for the same 1440px) with black border is as nice as playing on a classic 16/9 monitor.

But for sure, a real widescreen support (not a scale which deforms everything) will be very accurate. And in 2023, it's the way to go imho.
Mooks 30 มิ.ย. 2023 @ 11: 03am 
Well, sadly the game force me to play at this ratio, allowing only 2 widescreen resolutions and forgots for the classic ones (16/9 resolution). When older games provide this feature, I wonder why this game doesn't. I'm a bit sad...
โพสต์ดั้งเดิมโดย Mr. Chicken:
โพสต์ดั้งเดิมโดย ToJKa:
FYI, this works for EVERY Unreal Engine game. Some games have it on by default though, so you wont' see a change if you apply it.

Also set the file read only after modifying it, games tend to overwrite it.
It is possible to block this fix which some awful devs tend to do, had a few cases where this happened and those devs immediately went on my block list and refuse to support them.

Couple examples is Fortnite when it first came out did not support it so you had to manually fix it, the devs were quick to block this fix, no idea what it's like now.
Another example is Police Simulator Patrol Officers, last I tried it the fix did not work and probably still doesn't, the developers are actively refusing to support it with the excuse that it's not easy to implement (Even though it's literally a 2 minute job in Unreal Engine) and because so few people use it they aren't bothering. It takes longer to block the fix than it does to enable ultrawide, says a lot about some devs.

The fact that a freakin ini file tweak can fix it is proof enough that it's easy to implement, the engine itself has built in support that let's you enable ultrawide which is a 30 second job.

Add Sea of Thieves to that too.
โพสต์ดั้งเดิมโดย MOHAPX:
Open %localappdata%\ASF\Saved\Config\WindowsNoEditor\Engine.ini
Add to end file[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

This works great for 5440*1440 resolution.

Works great on my 3 x 1080 using Nvidia surround (5760x1080; 48:9 aspect)
Thank you!
Ozone 10 ก.ย. 2024 @ 7: 27am 
Necro for anyone looking in 2024: they added an Ultrawide tickbox in the settings menu that works like a charm.
I had no problems in the tutorial with 32:9. But then the Squad menu is just horrible, all squad members cut off at the shoulders. No change with or without the ultrawide switch in the menu. But the mission select is turning ugly with the switch on. You get the planet view correctly, but snug to the right side of the screen, with the left side showing the remains of the previous screen.
So no, I wouldn't say the switch fixes things on superultrawide. Probably only on ultrawide, after all, it's not a superultrawide switch.
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