ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
I have a 21:9 display (3440X1440), I confirm that the game is not optimised for ultrawide without tweak.
Native ingame 16:9 screen:
https://steamuserimages-a.akamaihd.net/ugc/2033986270973750058/E642C34FECFF44967E728CBF2CF882D1ABDD25D6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Native ingame 21:9 screen:
https://steamuserimages-a.akamaihd.net/ugc/2033986270973730133/8A3D199F418E6326E7285439A9F8707D7CFDBE5C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
21:9 screen with engine.ini fix
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
https://steamuserimages-a.akamaihd.net/ugc/2033986270973729808/CF9B64A7675ADE843BBA4993DEF6FC0210853434/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
This problem is relatively common on UE4 game, but generally you can fix yourself it by changing ingame fov or adding the engine.ini tweak upper, if the game is not ultrawide friendly.
FYI, this works for EVERY Unreal Engine game. Some games have it on by default though, so you wont' see a change if you apply it.
Also set the file read only after modifying it, games tend to overwrite it.
Crawl back under your bridge and hibernate for a decade or 2. Useless..
Couple examples is Fortnite when it first came out did not support it so you had to manually fix it, the devs were quick to block this fix, no idea what it's like now.
Another example is Police Simulator Patrol Officers, last I tried it the fix did not work and probably still doesn't, the developers are actively refusing to support it with the excuse that it's not easy to implement (Even though it's literally a 2 minute job in Unreal Engine) and because so few people use it they aren't bothering. It takes longer to block the fix than it does to enable ultrawide, says a lot about some devs.
The fact that a freakin ini file tweak can fix it is proof enough that it's easy to implement, the engine itself has built in support that let's you enable ultrawide which is a 30 second job.
More details of the nVidia panel configuration in this screenshot:
https://imgur.com/a/CJo4JLw
Maybe this can help
But for sure, a real widescreen support (not a scale which deforms everything) will be very accurate. And in 2023, it's the way to go imho.
Add Sea of Thieves to that too.
Works great on my 3 x 1080 using Nvidia surround (5760x1080; 48:9 aspect)
Thank you!
So no, I wouldn't say the switch fixes things on superultrawide. Probably only on ultrawide, after all, it's not a superultrawide switch.