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Linking on to the management aspect, there would be a requirement for security patrols, if we're discussing landing the ship on a planet rather than keeping it in orbit.
The ability to have the ship as a map with various levels, so you don't just click the tab at the top of the screen to go to different departments, you actually have to navigate the map (or make it a combo of both as some may like the walking about, others may opt for quick jumping as we have currently).
Mods for each Marine's weapons, akin to what is seen in the Mass Effect series? And on the subject of weapons, inclusion of all weapon designs featured thus far in ADD1, as well as those present (but not included in ADD1) in Aliens vs Predator 2 (2001), Aliens vs. Predator (2010), and Aliens: Fireteam Elite (2021).
Making the excursions between days more in-depth, much like the system used in Frostpunk, but with specific goals? Instead of rolling a dice, you could bring up a map of the planet in question, showing points of interest. Further points of interest could be identified when picking up datapads on missions, leading to discoveries that yield resources, or bonus combat missions.
The ability to coop. Imagine a coop with up to 3 other players, each with their 4/5 man squads, with difficulty and xenomorph numbers scaling with the levels of the marines present, and the number of players.
Extra DLC, not necessarily with new weapons etc, but new missions and campaigns would be great.
Would be a lot of fun since there could be a focus on the 'cold war' between the UA and UPP while xenomorph infestations crop up across the colonies due to remnants of the Darwin Era cult that had left the planet long before the 'incident' of the first game occured had them setting up shop elsewhere.
There could be a focus on exploration of Engineer (and/or Titan) ruins, corporation shenanigans, and how the Otago relies on the colonies to supply itself even as the colonies might seceed to a UPP-aligned alliance if issues with corporate abuse or xenomorph infestation gets too bad.
If too many planets fall to the Xenomorphs, then the game is lost outright as the Otago flees. There could be several 'ending' slides depending on how the balance of power fell between the Colonies vs Corporations and UA vs UPP influence.
Aliens V Predators is officially it's own separate universe since "Alien" and "Predator" are owned by two separate companies and set within their own separate universes.
While that doesn't stop the companies from including little easter eggs or blink-n-you-miss-it nods in the background, the two will never be the same setting outside of the AvP setting itself.
They're both owned by Disney. They have been since 2019 and even before their acquisition they were both owned by Fox. Pretty sure there has never been a time where the rights to either franchise were in competing hands.
Honestly there's nothing wrong with them sharing a universe in concept. The problem is that every time it's been attempted theatrically its been a disappointing mess created with little care or love for the source material. Hell their solo movies haven't exactly been "great" for a damn long time.
There is actual good AvP media. It's just obfuscated by all the dross.
Honorable mentions include... The original Dark Horse comic. AvP 1994 by Capcom. AvP 1999 by Rebellion. AvP2 by Monolith.
My game was the same thing, except a build on the second film.
To picture the game, think of it a little like a boardgame, with a map of the ship, and then markers in each room to indicate who/what is in there.
The idea was that a platoon of USCM would dock-with and board infested ships in space-- like if they had turned up at the Nostromo. You would move the Marines around, hunting Aliens, and trying not to do something that would result in a fire.
The best part about the game was cascading failure, inspired directly by the scene in the film where Dietrich is grabbed and hits Frost with the flamethrower. Basically, in my game, fire would continue to burn, but it would also spread to adjacent rooms, and continue on. As if that wasn't bad enough, any kinds of explodables in a room on fire would go off and cause more fire. This included grenades that just-killed-by-an-explosion Marines are carrying. Things could go bad in a hurry.
Anyway, it would be nice to see that captured-- the mechanics in this game are absolutely excellent. Really well-designed (even if the writing and dialogue.... ) and inventive mechanics.