Aliens: Dark Descent

Aliens: Dark Descent

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Dark Descent 2
I believe this game is worthy of a sequel. I personally would like something a little more larger in scope, with multiple squad management and base building combined with tactical squad gameplay. What do you guys think? What would you like to see in Dark Descent 2?
Last edited by Deesaunders; Oct 1, 2024 @ 7:14am
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Showing 1-10 of 10 comments
Dorn Oct 1, 2024 @ 5:45am 
Rather than base building, base management. Considering the USCM divisions are ship-based, the facilities are already in place, but management of those facilities would be required. Maybe making the ships modular, so as to allow hot-swapping of installed facilities to suit a deployment's needs?

Linking on to the management aspect, there would be a requirement for security patrols, if we're discussing landing the ship on a planet rather than keeping it in orbit.

The ability to have the ship as a map with various levels, so you don't just click the tab at the top of the screen to go to different departments, you actually have to navigate the map (or make it a combo of both as some may like the walking about, others may opt for quick jumping as we have currently).

Mods for each Marine's weapons, akin to what is seen in the Mass Effect series? And on the subject of weapons, inclusion of all weapon designs featured thus far in ADD1, as well as those present (but not included in ADD1) in Aliens vs Predator 2 (2001), Aliens vs. Predator (2010), and Aliens: Fireteam Elite (2021).

Making the excursions between days more in-depth, much like the system used in Frostpunk, but with specific goals? Instead of rolling a dice, you could bring up a map of the planet in question, showing points of interest. Further points of interest could be identified when picking up datapads on missions, leading to discoveries that yield resources, or bonus combat missions.

The ability to coop. Imagine a coop with up to 3 other players, each with their 4/5 man squads, with difficulty and xenomorph numbers scaling with the levels of the marines present, and the number of players.

Extra DLC, not necessarily with new weapons etc, but new missions and campaigns would be great.
AmesNFire Oct 1, 2024 @ 7:15pm 
I could see something akin to X-COM: UFO Defense but across several planets in a vague 'frontier' region and the USS Otago acting as the 'Main' mobile base that can reinforce existing Marine outposts protecting various colonies.
Would be a lot of fun since there could be a focus on the 'cold war' between the UA and UPP while xenomorph infestations crop up across the colonies due to remnants of the Darwin Era cult that had left the planet long before the 'incident' of the first game occured had them setting up shop elsewhere.

There could be a focus on exploration of Engineer (and/or Titan) ruins, corporation shenanigans, and how the Otago relies on the colonies to supply itself even as the colonies might seceed to a UPP-aligned alliance if issues with corporate abuse or xenomorph infestation gets too bad.
If too many planets fall to the Xenomorphs, then the game is lost outright as the Otago flees. There could be several 'ending' slides depending on how the balance of power fell between the Colonies vs Corporations and UA vs UPP influence.
The Chocobo Racer Oct 2, 2024 @ 12:49pm 
Originally posted by Dorn:
Rather than base building, base management. Considering the USCM divisions are ship-based, the facilities are already in place, but management of those facilities would be required. Maybe making the ships modular, so as to allow hot-swapping of installed facilities to suit a deployment's needs?

Linking on to the management aspect, there would be a requirement for security patrols, if we're discussing landing the ship on a planet rather than keeping it in orbit.

The ability to have the ship as a map with various levels, so you don't just click the tab at the top of the screen to go to different departments, you actually have to navigate the map (or make it a combo of both as some may like the walking about, others may opt for quick jumping as we have currently).

Mods for each Marine's weapons, akin to what is seen in the Mass Effect series? And on the subject of weapons, inclusion of all weapon designs featured thus far in ADD1, as well as those present (but not included in ADD1) in Aliens vs Predator 2 (2001), Aliens vs. Predator (2010), and Aliens: Fireteam Elite (2021).

Making the excursions between days more in-depth, much like the system used in Frostpunk, but with specific goals? Instead of rolling a dice, you could bring up a map of the planet in question, showing points of interest. Further points of interest could be identified when picking up datapads on missions, leading to discoveries that yield resources, or bonus combat missions.

The ability to coop. Imagine a coop with up to 3 other players, each with their 4/5 man squads, with difficulty and xenomorph numbers scaling with the levels of the marines present, and the number of players.

Extra DLC, not necessarily with new weapons etc, but new missions and campaigns would be great.
the issue with that is that aliens vs predator is not canon to the aliens universe
Goneja Oct 2, 2024 @ 1:34pm 
Originally posted by The Chocobo Racer:
Originally posted by Dorn:
Rather than base building, base management. Considering the USCM divisions are ship-based, the facilities are already in place, but management of those facilities would be required. Maybe making the ships modular, so as to allow hot-swapping of installed facilities to suit a deployment's needs?

Linking on to the management aspect, there would be a requirement for security patrols, if we're discussing landing the ship on a planet rather than keeping it in orbit.

The ability to have the ship as a map with various levels, so you don't just click the tab at the top of the screen to go to different departments, you actually have to navigate the map (or make it a combo of both as some may like the walking about, others may opt for quick jumping as we have currently).

Mods for each Marine's weapons, akin to what is seen in the Mass Effect series? And on the subject of weapons, inclusion of all weapon designs featured thus far in ADD1, as well as those present (but not included in ADD1) in Aliens vs Predator 2 (2001), Aliens vs. Predator (2010), and Aliens: Fireteam Elite (2021).

Making the excursions between days more in-depth, much like the system used in Frostpunk, but with specific goals? Instead of rolling a dice, you could bring up a map of the planet in question, showing points of interest. Further points of interest could be identified when picking up datapads on missions, leading to discoveries that yield resources, or bonus combat missions.

The ability to coop. Imagine a coop with up to 3 other players, each with their 4/5 man squads, with difficulty and xenomorph numbers scaling with the levels of the marines present, and the number of players.

Extra DLC, not necessarily with new weapons etc, but new missions and campaigns would be great.
the issue with that is that aliens vs predator is not canon to the aliens universe
What makes you think that way?
Last edited by Goneja; Oct 2, 2024 @ 1:34pm
AmesNFire Oct 2, 2024 @ 4:20pm 
Originally posted by 󠀡󠀡:
Originally posted by The Chocobo Racer:
the issue with that is that aliens vs predator is not canon to the aliens universe
What makes you think that way?

Aliens V Predators is officially it's own separate universe since "Alien" and "Predator" are owned by two separate companies and set within their own separate universes.
While that doesn't stop the companies from including little easter eggs or blink-n-you-miss-it nods in the background, the two will never be the same setting outside of the AvP setting itself.
Gray Box Oct 2, 2024 @ 10:28pm 
Originally posted by AmesNFire:

Aliens V Predators is officially it's own separate universe since "Alien" and "Predator" are owned by two separate companies and set within their own separate universes.
While that doesn't stop the companies from including little easter eggs or blink-n-you-miss-it nods in the background, the two will never be the same setting outside of the AvP setting itself.

They're both owned by Disney. They have been since 2019 and even before their acquisition they were both owned by Fox. Pretty sure there has never been a time where the rights to either franchise were in competing hands.

Honestly there's nothing wrong with them sharing a universe in concept. The problem is that every time it's been attempted theatrically its been a disappointing mess created with little care or love for the source material. Hell their solo movies haven't exactly been "great" for a damn long time.

There is actual good AvP media. It's just obfuscated by all the dross.

Honorable mentions include... The original Dark Horse comic. AvP 1994 by Capcom. AvP 1999 by Rebellion. AvP2 by Monolith.
Originally posted by Gray Box:
Originally posted by AmesNFire:

Aliens V Predators is officially it's own separate universe since "Alien" and "Predator" are owned by two separate companies and set within their own separate universes.
While that doesn't stop the companies from including little easter eggs or blink-n-you-miss-it nods in the background, the two will never be the same setting outside of the AvP setting itself.

They're both owned by Disney. They have been since 2019 and even before their acquisition they were both owned by Fox. Pretty sure there has never been a time where the rights to either franchise were in competing hands.

Honestly there's nothing wrong with them sharing a universe in concept. The problem is that every time it's been attempted theatrically its been a disappointing mess created with little care or love for the source material. Hell their solo movies haven't exactly been "great" for a damn long time.

There is actual good AvP media. It's just obfuscated by all the dross.

Honorable mentions include... The original Dark Horse comic. AvP 1994 by Capcom. AvP 1999 by Rebellion. AvP2 by Monolith.
Just doesn't mesh well with current lore and the original creators intent for the Engineers to parallel a "god"-like entity which created life in its image. Also doesn't mesh well with the lore of the xenomorphs, as the identity of hybrid predator-aliens means that xenomorphs are, in-fact, not perfectly evolved beings or a peak life form. They should be homogenous across life forms. It would be messy for AvP to be canon, the original creator does not approve, and the timeline of events already does not match up as Charles Bishop Weyland was not a canonical founding member of Weyland-Yutani
Papa Smurf Oct 4, 2024 @ 10:55am 
ya'll are not talking about the best AVP game to date: Alien Vs Predator EXTINCTION, this game was the closest thing we had to a remake of that one, it would be awesome if we can choose between three sides, alien, predators and marines, and have/learn the weapons and its strengths and weaknesses. WE can actually observe the alien lifecycle. see what toys the predators has up their arsenal and give that Exosuit modded chaingun the marines developed the love and respect it deserves. keeping the whole thing cannon.
Kauffy Oct 6, 2024 @ 1:21am 
In the mid 1980's, I wrote a game called Bug Hunt. The mechanics and designed were lifted completely off of the Avalon-Hill Apple //e game "Alien" which, itself, was a retelling of the first film.
My game was the same thing, except a build on the second film.
To picture the game, think of it a little like a boardgame, with a map of the ship, and then markers in each room to indicate who/what is in there.
The idea was that a platoon of USCM would dock-with and board infested ships in space-- like if they had turned up at the Nostromo. You would move the Marines around, hunting Aliens, and trying not to do something that would result in a fire.
The best part about the game was cascading failure, inspired directly by the scene in the film where Dietrich is grabbed and hits Frost with the flamethrower. Basically, in my game, fire would continue to burn, but it would also spread to adjacent rooms, and continue on. As if that wasn't bad enough, any kinds of explodables in a room on fire would go off and cause more fire. This included grenades that just-killed-by-an-explosion Marines are carrying. Things could go bad in a hurry.

Anyway, it would be nice to see that captured-- the mechanics in this game are absolutely excellent. Really well-designed (even if the writing and dialogue.... ) and inventive mechanics.
Moonlord Oct 11, 2024 @ 8:24pm 
I agree!
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Date Posted: Oct 1, 2024 @ 4:07am
Posts: 10