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I have only played for a few minutes and ran around with the one character ..
Don't worry it gets worse.
It is intended.
You will have an option to hold the infestation by 1 day cost of 10 xenomorph materials later, but...anyway if you are on 3rd level already just after a few missions, I don't know if you will be able to finish the game if you proceed with same efforts.
Mission should be closed during 1-2 raids, later missions - 1 raid mostly.
Since I discovered that turrets for some reason do not activate an alert, I usually put them in an a way so that they kill roaming aliens leaving me the occasion to explore the area.
In this particular case, an entrance point was near a room I wanted to explore, and that ******* alien kept spawning at that entrance non-stop. Like, after some time the floor was covered of dead bodies, and I didn't even have the time to recover the DNA between two aliens. After a rage quit and loading back into the game, the spawning god was sated and I managed to continue the mission.
As for the infestation level, I'm at mission 6 or 7, I don't believe I'm particularly late.
Especially near those warehouse where I intend to go in to explore. At least this keep my back clear.
Well then "few" means more than half of the game, you are fine then, plenty of time
You want to use them to bolster your position when in trouble, then pick them up and take them with you for the next encounter.
Or leave them guarding your vulnerable rear or flank while you're off doing something else.
this game is all about picking your fights
the aliens keep spawning forever like you've discovered. constantly killing them just costs resources.
#savethexenos
Today I reached the "Ain't no Picnic" (finished on Nightmare difficulty) within my 4th playtrough...now I'm 43 out of 45 achievements (should be 44, but the "archivist" is bugged).
In my 1st playtrough, however, I had to restart and downgrade from Hard to Medium, till I got the gist of it, there's no reason to be ashamed. Since I'm a very experienced strategy player I thought I would fit on hard at first, but I was wrong. If I may, start again on easier difficulties while you learn more about the maps, the quests and the enemies behaviors.
What's beautiful in ADD is exactly it's unique gameplay, since we never now where, when or how much aliens will spawn, which keep us absolutely tense and overwhelmed. That's why you can't stop walking (never run, if you can).
Keep an eye on command points, walk carefully and if seen use suppressive fire to contain the attacks. It's impossible to avoid them completely, at any moment you can be spotted.
As the friend above said, never leave your sentries alone, when you come back to pick them you'll find them destroyed. Use sentries to hold positions only in defense phases/massive onslaughters, pick them and keep going. Also, if you find yourself low on ammo/tools/medic kits, retreat, recover and come again, it's impossible to fight queens, category 2 xenos and warriors just with pistols.
Spend your "money" first on your Recon unity to get as soon as possible the sniper rifle with silencer, which will enable stealth kills.
Good luck.
The transformer map is one such map.
U are right on the keep moving on nightmare. It sure is fun and more movie like.
In one of my playthroughs I had 4 sergeants and a recon.
10 command points and regains one every 20 seconds.
good feeling conquering this game to that level eh. she's a tricky beast at first
good work marine