Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For the sniper, order the squad to move then issue stop commands on everyone else.
For chests, terminals, powerloaders, and other such actions, start tapping tab after selecting the action but before the final mouse click. You'll be able to tab through your marines (highlighted at the bottom of the screen). When you have the desired marine selected, click and that marine will do the action.
It's janky, but it provides you the means to do what you want.
Synchronized grenade tossing isn't a thing, but thats NOT the ideal way to deal with sleepers anyway. I've beaten the game many times, and I've never seen a sleeper I couldn't either 1) snipe, 2) avoid or 3) lure into a sentry trap.
That sounds incredibly imprecise in a no pause game (or very limited). That seems too wonky to be that useful.
This I don't get at all... what "final click"? You see a chest on the map you click on it.... one click... one of your guys runs and opens it... ditto doors, consoles, etc. I've tried clicking on the marine on the bottom (making him blue) then clicking the chest but that doesn't work (or at least doesn't always work so far).
There is one in the bottom corner on Berkley right outside the queen room. Bottom right corner, can not be sniped and will activate if you activate the queen in the next room. Did not try to overload a tracker, didn't think that would activate sleepers.
It works fine, I did several nightmare runs using that technique. Give it a try.
Alas, I don't have the game installed anymore, since I pretty much exhausted the game weeks ago. But I swear I've done this. Sorry I can't remember the exact incantation of key presses. Maybe one of the other old-timers will chime in.
Not a tracker. Drone Lure. I actually rarely used Snipers on subsequent runs, I preferred to set up sentry traps and lure Sleepers and Facehuggers into them. And this included Docks Warehouse. Set up sentries in the hallway entrance of the warehouse. Put your squad outside next to the ARC. Send the drone in, use it's Lure to waken all the Sleepers (I think there are 4 or 5 total) and draw them back to the Sentries. Also, you want one sentry facing away from the sleepers (towards the warehouse entrance) because Drone Lure sometimes pulls roving aliens or cultists into the warehouse from outside.
This basic tactic of Drone Lure + Sentries is my go-to to deal with Sleepers and Eggs, I rarely use the Sniper anymore.
Ah, I don't have that class yet. I opted for Seargent over that one as my only choice on my original 4 marines so by mission two, no tek guy.
the time slowdown thing can be changed in settings to completely pause the game so you can play as if its turn based
you complained there's no pause
there's definitely pause. switch it on in settings and try it out
No, I clearly said limited pause. You can choose between the real setting (no pause) or you can opt for the very limited pause.
FWIW, as a meta campaign tip, you should have 4 promoted marines after finishing the first deployment, and DEFINITELY before hitting the Docks. They game is MUCH harder if you aren't powerleveling your "A" squad as fast as you can. You need the tools that the class abilities give you.
Workarounds are possible but a hassle.
Just hover the mouse over the object so the order box pops up, then use TAB button to toggle who interacts.
I interpreted your sentence as meaning you only had one promotion, aka only one leveled marine. I misunderstood, no need for you to be a such a ♥♥♥♥ about it.
hate to point it out but even if that were true... your response was not remotely an answer to the issue. The issue was simply... didn't have a tekker to bring on that mission. That's mission 3. Even if I leveled all 4 guys to the max (I did they are level 4) I chose not to take a tekker, that's my last class choice and you only get 4 guys. Second, even if I did like the tekker, the odds of my leveled tekker not being tired on that mission is pretty low. getting that one trait to get rid of tired is unlikely on all 4 marines by mission 3.
Simply saying "power level" as a response to a simple comment of ah, didn't bring a tekker on that mission smacks of a "git gud' response that is wildly out of place.
And for the specific problem we are discussing, the answer IS to have a Tech. You made a strategic error by not promoting one. That's just the truth, not an insult. You described a problem, I gave you the solution.
If you choose to be insulted by well-intentioned advice, that's on you. You are seeing something that's not there.