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Also later in the game, as marines level up, they get more hitpoints, which leads to marines with 10 hitpoints instead of the starting 5, and if you are more experienced with the game, it makes the game too easy, as you can play more carelessly because you have more hitpoints top absorb damage.
It is a very good alien game, however the late game power increase of marines removes the sense of danger you get early when the game starts
I dont think its an absolute must have per say, but it is a ver big QoL to speed up exploration and oneshot maps.
And if you dont have a silenced sniper, mines do the same thing with some preparation. You can even install them at the ingress points to heavily stall scout influx on the map.
Enemies not caring about being gunned down with an ARC thou... Funny but somewhat dissapointing.
Sniper feels great when it works, but I've ran into many situations where I need to get the proper distance and that's always a risk/reward thing that doesn't always pay off depending upon many factors outside my control (enemy patrols, numbers, where I get cornered)
Then there's the inevitable increase in planetary infestation level and other difficulty factors that show up later in the game.
I must concur. For stasis aliens and some lone walkers sniper is great providing the distance is long enough. During the hunt or in close quarters (like Montero) he is almost useless.
Yesterday as an experiment I took 3 sergeants + gunner + tecker to the Montero mission and I simply bullied my way through the ship. I just move from room to room mowing everything in my way. Obviously in the end the hive aggressivness was high but it didn't mattter with basicaly unlimited command points. The only concern was the ammunition. I also got ton of exp due to I think 3 or 4 onslaughts and level 2 xenos. No sneaking, no fancy drone recon and mines. Only "let's rock" and moving forward.
You can control Sniper Position pretty well with the Stop action on all your other Marines.
Drone can hold open doors for you to create massive line of sight even in corridor spaces.
Mines don't oneshot Aliens on Nightmare.
Without the -10% perk and with Pheromones on Nightmare I can snipe comfortably from pretty close distances tbh. Like 1 medium sized room distance length is far enough.
Command points generate really fast with a few perks, Im practically spamming snipes left and right. With 5 points and like +20% point gen perks.
My very first experience was that I thought sniper rifle was primary weapon. It wasn't and here it makes sense you really don't go corridors with sniper rifle front. In that regard carrying rifle just to clear random targets from few meters feels odd. Then again it is as games often have it.
Recon is only marine that stands out with clearly out of squad speciality. It is rather normal that one marine knows some bypassing/computers, combat medicine or has specific weapon/leader role. But recon has weird solo hiding gear instead looking like any other marine with just having accuracy rifle. After all it is just marine with accuracy rifle, not real recon unit gathering forward intel or even securing rear with giving cover.
Just because its there doesnt mean you have to opt in. right? like why not leave something in there for players to cheese on hard parts they are struggling with. If you dont enjoy doing it... like ♥♥♥♥♥♥♥ dont use it mate. hahaha
Question: Is what I am describing essentially the experience without the suppressor, or does an unsuppressed shot alert all enemies within earshot even if they can't see the target?