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wow guys like you we rly need...i havent even said the timer itself is bad, just not that way like it is...its making it impossible for the player to pass it since you cant adjust your playstyle upfront...
Why can't you adjust your playstyle upfront? What does that mean?? I will say that I don't think it would be a bad thing if they made it so an event gave you the option to set the timer back a couple of days in exchange for supplies or something. Maybe a computer virus that a scientist could transmit to the satellites that slow down their internal clocks to give you a couple more days or something.
how should i know i have to? If so, i would have done...maybe, but again...the game is so often forcen a re-do, or escape to re-inforce or restuck due to the amount of bugs n its small game designs mistakes.
Reading through the discussions its look like they had no QA and nearly no testgamers...and im working within software development myself.
- I went in blind and had no idea wtf to do for the start of the game (Did wise up and do things like snipe/MT bait to reduce fights)
- I am dog at strategy games
- I wasted many days waiting for my 'A' team to rest and recover instead of having alternate teams (I did start doing this later in when I just couldn't feasibly keep redeploying)
Is that to say you need to 'git gud'? No. Honestly I feel like any time an argument comes down to 'skill issue' it's just dismissing a valid concern or issue.
Could you have used multiple teams to allow one to recoup after a mission? Sure.
Could you have avoided unnecessary fights by sniping, using turrets, and motion trackers? Sure.
Could you have rationed ammo by not opening every ammo crate you see every run? Sure.
But, there are things that the devs could have done to broaden your options without 'dumbing down' the game and nulling danger/difficulty. 1 deployment/day is dumb, especially when you have a large number of marines that, throughout the entire game, will never even be deployed. If not deployments, making them do behind-the-scenes 'side things' (scavenging, recon, etc) would still benefit you and potentially take off stress from a resource perspective.
I'm not familiar with this kind of gameplay, I just really like ALIEN games, but I hope it's not gonna be like this for the rest of the game.
I don't want to cheese it by using a mod but I dunno if I can deal with psychic ai and a timer
damn you guys are just so ego...thinking about your own playstyle and nothing else. wow! And again for you, i never said the timer should get removed, there should just be other options for players playing the game a different style.
Damn it doesmt matter how you played the game, there are several others just playing different, thats it!
I mean, that's why I literally said that it isn't just something to dismiss with 'skill issue'
The timer has...
30 days on story mode
20 on nightmare for 5 missions
That means you have 4 to 6 attempts for every single mission.
and then there is a random ocasion where you get a hack for +2 days
It's not that bad and totally doable.
the timer just plays tricks with your head.
the fact that you complain hard about it here, confirms that.
But yeah, give that man an option to shut it off. Let everyone play as he intends.
Or don't change it devs, it is your artistic vision.