Aliens: Dark Descent

Aliens: Dark Descent

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Grobiii Jul 11, 2023 @ 12:40pm
Planet Bombardement Timer is a NO-GO!
Sorry, but this game needs to have a possibility to extend the timer (e.g. by spending resources...like its 1xpossible) or make it visible how many missions you have to finish before you can escape the planet or what ever.
Last edited by Grobiii; Jul 11, 2023 @ 12:45pm
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Showing 1-15 of 46 comments
pallham Jul 11, 2023 @ 12:42pm 
Download the ''Alien Clock'' Mod on Nexus.
Grobiii Jul 11, 2023 @ 12:44pm 
the mod aint working for ongoing games!!!!
Khaine Jul 11, 2023 @ 12:56pm 
nah the planet bombardement timer is fine :)
Coyote Jul 11, 2023 @ 1:03pm 
The devs said they will eventually have a patch with an option to remove or disable it.
Grobiii Jul 11, 2023 @ 1:04pm 
Originally posted by Khaine:
nah the planet bombardement timer is fine :)

wow guys like you we rly need...i havent even said the timer itself is bad, just not that way like it is...its making it impossible for the player to pass it since you cant adjust your playstyle upfront...
Patarack Jul 11, 2023 @ 1:53pm 
Originally posted by Grobiii:
Originally posted by Khaine:
nah the planet bombardement timer is fine :)

wow guys like you we rly need...i havent even said the timer itself is bad, just not that way like it is...its making it impossible for the player to pass it since you cant adjust your playstyle upfront...

Why can't you adjust your playstyle upfront? What does that mean?? I will say that I don't think it would be a bad thing if they made it so an event gave you the option to set the timer back a couple of days in exchange for supplies or something. Maybe a computer virus that a scientist could transmit to the satellites that slow down their internal clocks to give you a couple more days or something.
Grobiii Jul 11, 2023 @ 1:59pm 
Originally posted by Patarack:
Originally posted by Grobiii:

wow guys like you we rly need...i havent even said the timer itself is bad, just not that way like it is...its making it impossible for the player to pass it since you cant adjust your playstyle upfront...

Why can't you adjust your playstyle upfront? What does that mean?? I will say that I don't think it would be a bad thing if they made it so an event gave you the option to set the timer back a couple of days in exchange for supplies or something. Maybe a computer virus that a scientist could transmit to the satellites that slow down their internal clocks to give you a couple more days or something.

how should i know i have to? If so, i would have done...maybe, but again...the game is so often forcen a re-do, or escape to re-inforce or restuck due to the amount of bugs n its small game designs mistakes.

Reading through the discussions its look like they had no QA and nearly no testgamers...and im working within software development myself.
Last edited by Grobiii; Jul 11, 2023 @ 1:59pm
Bo Cardwell Jul 11, 2023 @ 3:01pm 
Having played on normal, I finished with 7-10 days to spare. Keep in mind that:
- I went in blind and had no idea wtf to do for the start of the game (Did wise up and do things like snipe/MT bait to reduce fights)
- I am dog at strategy games
- I wasted many days waiting for my 'A' team to rest and recover instead of having alternate teams (I did start doing this later in when I just couldn't feasibly keep redeploying)

Is that to say you need to 'git gud'? No. Honestly I feel like any time an argument comes down to 'skill issue' it's just dismissing a valid concern or issue.
Could you have used multiple teams to allow one to recoup after a mission? Sure.
Could you have avoided unnecessary fights by sniping, using turrets, and motion trackers? Sure.
Could you have rationed ammo by not opening every ammo crate you see every run? Sure.

But, there are things that the devs could have done to broaden your options without 'dumbing down' the game and nulling danger/difficulty. 1 deployment/day is dumb, especially when you have a large number of marines that, throughout the entire game, will never even be deployed. If not deployments, making them do behind-the-scenes 'side things' (scavenging, recon, etc) would still benefit you and potentially take off stress from a resource perspective.
The timer is long enough to finish every single side mission, even on hard.

Last edited by Bad_Lieutenant_666; Jul 11, 2023 @ 3:28pm
shattered Jul 11, 2023 @ 3:39pm 
Since completing the mission that gives the timer, it feels like Alien AI has really switched it up a gear. The number of runners that come out of nowhere and head directly to my location is becoming irritating. They're not even hunting me at the time yet I'm being sniffed out, even in cover.
I'm not familiar with this kind of gameplay, I just really like ALIEN games, but I hope it's not gonna be like this for the rest of the game.
I don't want to cheese it by using a mod but I dunno if I can deal with psychic ai and a timer
Grobiii Jul 11, 2023 @ 3:57pm 
Originally posted by Bad_Lieutenant_666:
The timer is long enough to finish every single side mission, even on hard.

damn you guys are just so ego...thinking about your own playstyle and nothing else. wow! And again for you, i never said the timer should get removed, there should just be other options for players playing the game a different style.
Grobiii Jul 11, 2023 @ 3:59pm 
Originally posted by Acetango:
Having played on normal, I finished with 7-10 days to spare. Keep in mind that:
- I went in blind and had no idea wtf to do for the start of the game (Did wise up and do things like snipe/MT bait to reduce fights)
- I am dog at strategy games
- I wasted many days waiting for my 'A' team to rest and recover instead of having alternate teams (I did start doing this later in when I just couldn't feasibly keep redeploying)

Is that to say you need to 'git gud'? No. Honestly I feel like any time an argument comes down to 'skill issue' it's just dismissing a valid concern or issue.
Could you have used multiple teams to allow one to recoup after a mission? Sure.
Could you have avoided unnecessary fights by sniping, using turrets, and motion trackers? Sure.
Could you have rationed ammo by not opening every ammo crate you see every run? Sure.

But, there are things that the devs could have done to broaden your options without 'dumbing down' the game and nulling danger/difficulty. 1 deployment/day is dumb, especially when you have a large number of marines that, throughout the entire game, will never even be deployed. If not deployments, making them do behind-the-scenes 'side things' (scavenging, recon, etc) would still benefit you and potentially take off stress from a resource perspective.

Damn it doesmt matter how you played the game, there are several others just playing different, thats it!
Patarack Jul 11, 2023 @ 4:38pm 
I mean, there are limits to what a game can do to cater to your "play-style". If somebody complained that basketball was unfair because their play-style involved running with the ball without dribbling, I'd dismiss their complaint. I just get the feeling that you expect the game to bend over backwards because you want to play it wildly different from the game mechanics it is built around. I really don't understand what makes this game so unbelievably difficult and why you it is so bad for your "play-style". I'm not trying to be a jerk either, I just have no idea what you are talking about.
Bo Cardwell Jul 11, 2023 @ 5:55pm 
Originally posted by Grobiii:
Originally posted by Acetango:
Having played on normal, I finished with 7-10 days to spare. Keep in mind that:
- I went in blind and had no idea wtf to do for the start of the game (Did wise up and do things like snipe/MT bait to reduce fights)
- I am dog at strategy games
- I wasted many days waiting for my 'A' team to rest and recover instead of having alternate teams (I did start doing this later in when I just couldn't feasibly keep redeploying)

Is that to say you need to 'git gud'? No. Honestly I feel like any time an argument comes down to 'skill issue' it's just dismissing a valid concern or issue.
Could you have used multiple teams to allow one to recoup after a mission? Sure.
Could you have avoided unnecessary fights by sniping, using turrets, and motion trackers? Sure.
Could you have rationed ammo by not opening every ammo crate you see every run? Sure.

But, there are things that the devs could have done to broaden your options without 'dumbing down' the game and nulling danger/difficulty. 1 deployment/day is dumb, especially when you have a large number of marines that, throughout the entire game, will never even be deployed. If not deployments, making them do behind-the-scenes 'side things' (scavenging, recon, etc) would still benefit you and potentially take off stress from a resource perspective.

Damn it doesmt matter how you played the game, there are several others just playing different, thats it!

I mean, that's why I literally said that it isn't just something to dismiss with 'skill issue'
Jhea Jul 12, 2023 @ 9:47am 
Originally posted by Grobiii:
Originally posted by Bad_Lieutenant_666:
The timer is long enough to finish every single side mission, even on hard.

damn you guys are just so ego...thinking about your own playstyle and nothing else. wow! And again for you, i never said the timer should get removed, there should just be other options for players playing the game a different style.

The timer has...

30 days on story mode
20 on nightmare for 5 missions
That means you have 4 to 6 attempts for every single mission.

and then there is a random ocasion where you get a hack for +2 days

It's not that bad and totally doable.
the timer just plays tricks with your head.
the fact that you complain hard about it here, confirms that.

But yeah, give that man an option to shut it off. Let everyone play as he intends.

Or don't change it devs, it is your artistic vision.
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Date Posted: Jul 11, 2023 @ 12:40pm
Posts: 46