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Returning to discussion overall.
Great point is that game has given a lot of options even with limited classes and people have a lot of different preferences, that is a huge plus.
Game has unbalanced traits that make some classes or traits potentially obsolete in specific playstyles.
I will allow myself to be brutal in regards of medic - +50% speed heal is on medic char, you don't need it if you play correctly, you should not get damaged or heal within fights anyways. +1 hp to everyone - same as previous point, why are you getting damaged so much that you need +1 hp which STILL make you recuperate more days after the mission? (in no particular address to anyone, take it as figure of speech). Coma recovery - same. Why are you playing in such a way that you marines go into coma? I haven't had it happen ONCE on 3 difficulties (completed full game on one though yet - medium). I did use medic a lot, I always tried to cycle classes and see how they perform, use their passives / weapons and talents to experience the game as much as possible. Only situation when medic felt truly useful was passive -30% recovery after a very tough mission I decided to force through. Where I did get damaged by WY shoota boys quite a lot. 10 days turned into 6-7 for some unlucky swiss cheese marines of mine.
And here I return to the first point - based on your playstyle, one char can be extremely nice or you can mitigate the issues you are having. Another feel not so necessary as you barely scout or feel the need for additional dps from drone, don't want to "waste" ammo clips on it, etc. And this is fine. That is how it should work.
Yet again this is obvious that some traits are too good. Smart-ass should not be there, imho. I get why it's put in the game, to save issues for more casual players to miss on content and make hacks more available. At the same time many other mechanics, and especially stress, is the one that can make completely casual player go nuts even on story difficulty. Don't want to force anything, I have enjoyed the game as it is and still do, but if something can be improved, considering that it's already a challenging game, is the difficulty options and attribute balance.
Not having this explicitly in the tutorial is jaw dropping... I've played through twice and had no idea lol
Or you know, you could try and not save scum the game on Hard or Nightmare instead and see where that theoretical perfect run ends up? Lets see how the Medic is redundant when that Warrior that has dodged two shotgun blasts and 5 marines going for it end up exploding acid all over your squad? Lets see how the Medic is redundant when getting lit up by human enemies and that drone that just spawned in the same room triggering a hunt?
As for it not happening ONCE lol:
"Damn Dude, You Gotta Lose Some Weight!
Secure an unconscious marine.
Unlocked 26 Jun @ 7:41pm"
To be honest I got it from carrying someone else, not my marine, think it was the scientist from the hive. Seriously. Don't have to believe me, was surprised about it either.
With the same logic you can approach the achievement of doing objectives with one marine. Something done on purpose to get the achievement point.
Regardless of above. Why is it that when I play on nightmare it's still ok without medic for me? And why are you so defensive about it?
Now, if you happened to be god's gift to Aliens: Dark Descent gaming, the game and the Medic should still not be balanced around you since you'd be a statistical outlier. Your argument about "simply not taking any damage lol" is asinine.
Sure take as much grains of salt or whatever else, man. This doesn't change validity of my points or my experience.
You can continue desperately arguing like an internet warrior trying to downgrade someone just because it doesn't fit your views. For me it's valid that you see and apply things your way with your playstyle. At the same time, the medic seems the least useful as explained above. Is that such a big deal in context of opinion sharing? Apparently yes. Did I anywhere state that medic has to be adjusted for my taste? I barely care as stated above, as game is great as it is already. If anything, reiterating - some balance changes perk wise would be perfect (repeating specifically for you now, Sir Fondlebottom, as you clearly don't get it from previous message).
EDIT:
P.S. Entertain my curiosity, Sir Fondlebottom, since you like checking my achievements as some proof of validity and be so adamant about your judgments. Shouldn't I have the bleeding marine achievement by now if I get everyone comatose so easily? Or is it just completed nightmare game achievement that makes all the other points graceful enough for your elitism? :)
Can confirm this - you can TAB through marines when choosing who will use suppression. Game actually shows TAB button in the left bottom corner same as when choosing the other options (who heals, who enters powerloader, etc)