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I'm running a Ryzen 7 5800x with a 6800XT and I get insane frame drops at times.
I believe there is some sort of a memory leak in the game.
And some of us cant reload saves since we are playing ironman or semi-ironman.
Ryzen 7 5800
3060ti
Game runs perfectly otherwise.. Only had this problem in this mission in the basement area where you find the APC.
I tried lowering settings (was on EPIC) command line switches (-dx11 -fullscreen -useallavailablecores), GPU driver update, game mode on/off, to no avail.
Did anyone experience something similar?
32GB RAM
i7-8700K
GTX1080
Did you cap frames to 60 for this game and lower its resolution to 1080p or even below 1080p?
Do you run it on desktop or laptop PC?
It runs on UE4. Perhaps it does not manage assets properly on weak hardware especially when it adds more elements to game environment (dead bodies, etc.) and during swapping assets.
I tried lowering res down to 720p but it's still the same low FPS.
Also, I don't have the new update yet (the one mentioned in the pinned discussion) so maybe that'll help when it drops.
What's puzzling is that the game was running until that point.
First time I went deep into the warehouse without FPS issue, died in it, and when I reloaded (last checkpoint is outside the warehouse), FPS was degraded and stayed...
They changed something in graphical assets management in the first updates.
IMO they should implement frame capping inside the game options. Otherwise game runs loose this way up to about 130 frames as some people report.
Hypothetically it takes a lot GPU resources but it is not stable. Therefore it goes down all of a sudden.
After that it's sill stable but 15~20 FPS instead.
Try it again by keeping framerate capped, lowering resolution to 720p and on the lowest graphical settings. Just for experimentation purposes.
How much time did you spend on this map since you started playing there?
I am not sure how it is implemented but dead bodies should stay there. Perhaps there is some limit to this but I do not know how it is set. It could overload hardware resources if there are too many of them.
The map is thoroughly explored (the mission is 84% complete), I don't recall staying there for too long. Also, I brought back my squad and re-deployed, sill same thing.
When exiting and reloading the game, the bodies of slain enemies disappear.
I did a comparison of resource usage between the two, that's interesting:
Mission 1
60+ FPS
CPU usage 30%
GPU usage 50%
RAM usage ~2GB
Mission 2
15-20 FPS
CPU usage 20%
GPU usage 20%
RAM usage ~2.3GB
(there's barely any disk activity in either case)
I'd say that there's some optimization issue, hardware is not being put to its pace as it should. I can't tell what it is struggling on. Maybe rain but it seems it's there from the start, I should have noticed earlier.
Since I restarted a new game, I'll try to spend less time snooping around and see if the FPS drop happens at the same moment in the game, if at all.
It seems more like they made some error by trying to optimize the game through updates.
Do you have Vsync turned on or off in game options?
Yeah, something linked to that warehouse probably.
I have a savegame that allows me to reliably reproduce the issue, it's right after I cleaned the command room exited through the elevator, the next objective is to reach the warehouse, there's a fight where a bunch of dudes bum rush me as I exit , the FPS drop happens just after this fight.
Perhaps they messed something on that map by fixing some bug which was reported to them or they accidentally capped frames for this part of the mission.
I have
App ID: 1150440
Build ID: 11616624
Installed content updated: Jul 6, 2023 at 10:54 AM
So maybe I'll get a fix... We'll see.
I'll also try to push through that warehouse despite tanking FPS and see if the issue is still there on next mission, but I want to do that on a second save slot, to not lose the savegame that I can use to reproduce the issue.