Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The "increases the time it takes" seems to confuse a lot of people causing them to translate it as "increases the speed of". But if it takes 20 seconds, it will take 22 seconds with pheromones.
It is clearly stated there.
"Increase the detection time of the squad by Xenomorphs by 10%"
Time until detection. Detection time....
You and your squad don't detect anything time-based at all. The only ones who discover/detect anything here are the Xenos. The player and their squad are surrounded by a fog of war - meaning you can spot enemies immediately when the fog is gone - the enemies not.
So if you keep it in context, it's quite easy to understand. And since this is increased, in other words extended, there is 10% more time until you are discovered by Xenos. It's really not rocket science.
What is stated above is a logical conclusion when you consider the facts. (We humans are not good at counting milliseconds, so you have to stop it, either via a counter/stopwatch app or with a classic stopwatch)
After all, they lure the enemies with pheromones while you could be somewhere else. It doesn't make your squad any worse, so it's not a debuff. Just avoid to camp at such a mine.
However, it's easier and cheaper in the long run if you use the sensors to lure them. You can then place the one or other normal mine there. But that depends on the player.
Sometimes you want to block off a doorway or corridor, and you don't want aliens that are heading in another direction to turn around and use up your block.
My best use of pheromone mines is to place more than ten of them down in the basement on the ice map so that every spawning alien will head down to it and get blown up. Giving you time to get the objective and have a clear path back again.
This is truth 99 percent of the time. I guess its how you use them but you only get attract everything or only if they go on the path that is a danger to you cause its your fearless rear guard and you only want it tripped if they go that way. Never use this one just on how I use mines.