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Enemies have a lot more HP, and they detect you faster.
It seems like there is greater volume of enemies as well. I played on Hard and Nightmare and I have noticed a lot more enemies on Nightmare.
One thing I notice as that on Hard difficulty with optimal ability usage and Suppressing fire, enemies typically didn't penetrate my firing line but on Nightmare it's pretty frequent due to volume of enemies.
TLDR ; Strict day-to-day Clocks, more HP, more enemies, faster detection times.
So yeah... IT's quite a bit harder.
not that much harder tbh.
Yeah, enemies have more hitpoints, yeah enemies detect you faster.
So what?
You still have sentries that just mow them down - set 2 up and you are fine, suriving the massive onslaught.
Detection rate is still so low, that you can easily escape any room, or get your sniper to snipe that thing from afar before it detects you.
the first queen went down in mere seconds on story mode, and it took just about 15 seconds on nightmare
1 mine, 2 sentries and 4 of my marines (maybe i even shot a grenade...)
killed the queen earlier today in the atmospheric processor and it just went down in flames when 5 sentries worked it over (about 20 seconds? and there were 8 facehuggers and 2 or 3 warrior aliens coming from behind)
i have had no respect for the pretorian on mission 3 - just installed 4 sentries before the cutscene and BÄM - dead before it got out of reach.
the charger alien in mission 1?
had 2 sentries then - installed both, had to dodge his charge once, 1 shotgun blast
bäm dead.
gg
challenge i made for myself on nightmare right now is to not lose any marine, or have him that wounded that he can not do anything for the mission.
that's actually pretty hard.
example in nightmare if 2 alien drone is charging at you the same time, with just 3 marines on rifle 1 on smart gun, you may get lucky to down the first one before it reach you but the second one will be on your face. you need ot either use shotgun, grenades, mines or turrent. suppressives fire and flamer is not as effective, they are better used for larger groups.
You will also have to leave sentry guns behind and waste some resources as well as bring lots of tools to turn into CP.
But as long as you learn to do stuff like that its not so bad.
It gets harder when you reach mission 6 and warriors are leaping at you like crazy.
I see that I am replying to a few days old comment, but this is a smart choice. I tested difficulties and with my playstyle (wanna check every corner and take my time, expose myself to atmosphere), I went for custom setup with medium health = rest story. Even though have completed a few nightmare levels, too. To say that my first run was easy... hardly.
You already know game mechanics, shouldn't feel much harder than 1st time on medium.
My first run was on hard difficulty, 2nd run on nightmare felt easier as I knew what is what.
You'll have to adapt to tougher and more aliens and actually pay more attention to your stress level - sometimes simply by being more stealthy.
It will be interesting to see if I've managed to develop proper infiltration tactics especially on the Montero and Pioneer station.
I will make one recommendation, though. Before you're forced to extract on the first mission, I recommend farming two Onslaught waves. That gets your whole squad to level 3 (one of your starting marines always has a debuff to get one less XP so you need two waves), and you can go into the mines with a silenced sniper + smartgun which makes that section way easier.
Place mines, trackers and sentry guns pointing to the door where the alien will come from. Best thing to do in the hardest mode is to find a room, put sentry guns and a trackers...
when you want to clear the map trigger the tracker so the aliens run to the room with the sentry guns pointing to the entrance and they will kill all the aliens. This game is stealth/Strategy game in the hardes mode.
In easy mode you can just rush, the alien dies so fast so no point in doing it more complex.
It's not a total disaster, a dismembered drone is so slow it becomes very easy to avoid and the fact that its dismembered and not killed stops a replacement from spawning. Ironically, it might even work out better this way, but I just got into the mine on mission one, so hard to judge so far!