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If the game needs mods, then it's a bad game.
Having Mod support kills a game? Wtf are you smoking?
I for one do not want a wedge driven between people who want to mod and the developers.
Russians react differently to mods from what I've noticed. Don't know why.
As an example of what could have been done instead and what we were thinking about: adding a synth soldier you could deploy with your squad modifying a bit the table because the current synth values are not well set to reflect what we know from the movies. It could have been a unique class with unique abilities to extent the tactical layer. Or we were having plans to allow the players to temporary stop the aliens coming from nests by destroying them and stopping the spawns for a short period of time. And so on and so forth.
You've got room to mod the game with actually interesting and balanced things other than just cheating with editing values inside tables. It's up to your imagination and creativity and this is why, from my point of view, nowadays games are failing - it happens mostly because rare are the ones not to copy-paste the existing gameplay over and over again. Recently we were invited to test ARC Raiders and that's the perfect example of a game which is turning into a generic one because instead of following the original idea that could have made this game better someone decided to jump on a hype train and produce instead yet another looter/shooter/extractor without any soul (and opposite to it is Helldivers 2 - we are impatient to know what nasty and fun mechanics they prepared for the players). It's up to us, modders, to also fix that. It has been done before us in brilliant ways for many well-known games like XCOM, Elder Scrolls, Fallout, The Witcher, Valheim, Minecraft... the list is quite long.
We took time to write this maybe a long text for reasons. Turning mods into a mirror for cheat engine cheats is doing no good and only making developers reluctant to add mod support into their games. It's a shame when people accuse developers of taking the path of least resistance (though, it's mostly managers and shareholders shutting down creativity and focusing on quick money) and then do the same by resorting to cheats.