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+1.
That would kinda defeat the whole purpose of destroying the bug hives to begin with.
That would just replace the bug hives with vents.
1. If you cave in a bug hole, and then leave the map, if you return, there is a chance the aliens reopened it while you were away.
2. As these are quite large, maybe make it take 2 (or 3-4??) ammo from your current stock to properly close one. That way you have to think if it is worth the ammo resources to close up a hole or keep the ammo and deal with the attacks.
I'd also have a map regenerate one hole (at random) every time you return to the map, and designate some holes with clear visual indicators as un-blockable (at least one per map, and important for some mission events like that defend the lift mission). But then if I was a dev id also be a pain in the neck and put hidden bug holes around the map which can randomly appear when the game wants to spawn several enemies (such as a hunt or wave) so you can never be ENTIRELY sure that youve got all the holes you can.
I still give this game 9/10 with bugs and 10/10 if bugs will be fixed.
Let's suppose there were a finite number of xenomorphs. Someone could then just start a hunt once they have a decent defensible position and kill most if not all xxenos on the map. The rest of the mission would then be a rather boring trrek through the map completing objectives.
As for the OPs idea, I'd like to collaple xeno entry points, but I'd implement certain caveats. First, upon collapsing/sealing an entry point it starts an extended hunt. Second, if you collapse/seal more than 50% of the total number of entry points xeno aggression instantly goes to hard. Third, if there are fewer than 25% of the total number of xeno entry points remaining an endless onslaught starts.