Aliens: Dark Descent

Aliens: Dark Descent

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Proxy Jun 30, 2023 @ 11:16am
Destructible Bug Holes
Anyone else think that there should be a difficulty option to allow destructible bug holes?

This one change would make the game more enjoyable for many players as it promotes more aggressive brute force tactics but also means that more people could actually finish the game as killing bug roamer spawns is the legit way the marines would deal with the bugs.

Obviously there should be a warning that turning it on makes game significantly easier but thats fine by me.
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Showing 1-15 of 21 comments
Kal_Jerico Jun 30, 2023 @ 11:40am 
Considering what this game is all about, that would be pretty much the WORST possible thing to implement. In effect it would turn Dark Descent into a walking simulator. Start mission, blowup bug holes, then complete objectives on an empty map with no aliens. And that would make it more enjoyable?!?!?!
Last edited by Kal_Jerico; Jun 30, 2023 @ 11:41am
Taratine Jun 30, 2023 @ 11:42am 
Originally posted by Kal_Jerico:
Considering what this game is all about, that would be pretty much the WORST possible thing to implement. In effect it would turn Dark Descent into a walking simulator. Start mission, blowup bug holes, then complete objectives on an empty map with no aliens, and that would make it more enjoyable?!?!?!
or make is that you cant blow up the last one on the map and when you blow them up you make it so the they spawn more patrols and become more agressive
F.O.A.D. Jun 30, 2023 @ 11:42am 
Yes, I've wanted the ability to do this since I started,
+1.
Slinkyb Jun 30, 2023 @ 11:43am 
You could do this and still have aliens pop out of vents. At least this way you would not have to worry about those specific spawn points anymore. You could still have aliens spawn in through vents lol.
Kal_Jerico Jun 30, 2023 @ 11:46am 
Originally posted by Taratine:
Originally posted by Kal_Jerico:
Considering what this game is all about, that would be pretty much the WORST possible thing to implement. In effect it would turn Dark Descent into a walking simulator. Start mission, blowup bug holes, then complete objectives on an empty map with no aliens, and that would make it more enjoyable?!?!?!
or make is that you cant blow up the last one on the map and when you blow them up you make it so the they spawn more patrols and become more agressive

That would kinda defeat the whole purpose of destroying the bug hives to begin with.

Originally posted by Slinkyb:
You could do this and still have aliens pop out of vents. At least this way you would not have to worry about those specific spawn points anymore. You could still have aliens spawn in through vents lol.

That would just replace the bug hives with vents.
Last edited by Kal_Jerico; Jun 30, 2023 @ 11:49am
Proxy Jun 30, 2023 @ 1:52pm 
Originally posted by Kal_Jerico:
Considering what this game is all about, that would be pretty much the WORST possible thing to implement. In effect it would turn Dark Descent into a walking simulator. Start mission, blowup bug holes, then complete objectives on an empty map with no aliens. And that would make it more enjoyable?!?!?!
i mean it could be risk vs reward no more patrols but when you kill one a hunt happens / wave happens. and the remaining holes become more guarded
Last edited by Proxy; Jun 30, 2023 @ 1:53pm
dgresevfan Jun 30, 2023 @ 1:55pm 
On the one hand it does seem a little silly that you can't do this. On the other, it would ruin gameplay. I just settle for mining them.
MegaHeat Jun 30, 2023 @ 2:18pm 
If they were to implement this, along with making vents the next point of entry for attacks, it could be done as:

1. If you cave in a bug hole, and then leave the map, if you return, there is a chance the aliens reopened it while you were away.

2. As these are quite large, maybe make it take 2 (or 3-4??) ammo from your current stock to properly close one. That way you have to think if it is worth the ammo resources to close up a hole or keep the ammo and deal with the attacks.
ArterialSpray1066 Jun 30, 2023 @ 2:21pm 
I'd have blowing the hole be limited to one class (probably techie), take 1 ammo and immediately trigger a wave.
I'd also have a map regenerate one hole (at random) every time you return to the map, and designate some holes with clear visual indicators as un-blockable (at least one per map, and important for some mission events like that defend the lift mission). But then if I was a dev id also be a pain in the neck and put hidden bug holes around the map which can randomly appear when the game wants to spawn several enemies (such as a hunt or wave) so you can never be ENTIRELY sure that youve got all the holes you can.
Lokocz Jun 30, 2023 @ 2:28pm 
Interesting. How I see it is blowing up a hole could instantly start an onslaught which could cause another onslaught if you were not careful earlier, still there should remain at least one indestructible entry point. Hope some1 can mod it in the future.
jaden_frost Jul 17, 2023 @ 9:49am 
I agree with this. The infinite enemy's makes me want to turn the game off. Ive killed more ailens in the dead hills then they had colonists. Yet the keep comeing. Its stupid and lazy and shows the devs dont know what they are doing
Badman*Kazuya Jul 17, 2023 @ 10:11am 
The game is bad and now the hypes dying down its very positive review status is undeserved. One of the most buggy unbalanced single player games ive ever played.
kordelas Jul 17, 2023 @ 10:16am 
Originally posted by BADMAN*KAZUYA:
The game is bad and now the hypes dying down its very positive review status is undeserved. One of the most buggy unbalanced single player games ive ever played.

I still give this game 9/10 with bugs and 10/10 if bugs will be fixed.
S!lent Jul 17, 2023 @ 8:17pm 
Originally posted by jaden_frost:
I agree with this. The infinite enemy's makes me want to turn the game off. Ive killed more ailens in the dead hills then they had colonists. Yet the keep comeing. Its stupid and lazy and shows the devs dont know what they are doing

Let's suppose there were a finite number of xenomorphs. Someone could then just start a hunt once they have a decent defensible position and kill most if not all xxenos on the map. The rest of the mission would then be a rather boring trrek through the map completing objectives.

As for the OPs idea, I'd like to collaple xeno entry points, but I'd implement certain caveats. First, upon collapsing/sealing an entry point it starts an extended hunt. Second, if you collapse/seal more than 50% of the total number of entry points xeno aggression instantly goes to hard. Third, if there are fewer than 25% of the total number of xeno entry points remaining an endless onslaught starts.
UltraHochErhitzt Jul 18, 2023 @ 8:41am 
well. let us blow a xeno-hole, but let them dig new ones... ....randomly on the map... ;)
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Date Posted: Jun 30, 2023 @ 11:16am
Posts: 21