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Ein Übersetzungsproblem melden
Probably taking the Price is a synth scene too literally.
Personally I liked that scene, you could practically hear the terror creep into Pryce's voice as you see the thought cross her face ''Am I?''
And since the question is never answered, the player is left to their own thoughts and morality, is she a monster like that while still being ''human''? Or is she's just a creation whose sole purpose is to serve the company?
You say that like the Alien Franchise ISNT a big budget B Movie Franchise. At least started that way. lol. And *I* never claimed there was no plotholes. Both plotholes AND unanswered questions. However, its NOT a bad story. A B- as I put it. lol.
Where is that part in the game which is like Alien 4? Did I miss it?
What those plotholes are?
The plot actually matches up what was shown in the first 3 Alien films.
Plot matches, you mean the maps? Yes pretty maps.
Enjoy.
This game is not based on Alien 4. And what plotholes you are talking about in this game? I have not noticed any.
Plot matches as in you fight Aliens in infested colonies, corrupted WY, religious-fanatical colonists, mysterious alien structure, synths, doom clock, escape, etc. If you talk about aesthetics-design. So yes, it is based on the first 3 films too. Even the ARC is inspired by Ron Cobb's APC concept art.
Try harder next time.
1-why was alien not killed, why was it even fed allowing it to grow. Ship policy was no live specimens
2- why sabotage the means of escape for corporate.
So that mission after the northern lab one feels so forced/ bad design
That's the point i lost all interest in the game as until that point the game actually made sense.
With? I think you misunderstood and prefer to not look at it all but we are allowed our views of the game and the critique of the ending. :)
The whole Android at beginning and some of the brought in characters started well but later felt rushed and with some gaps? The need for multi Marlow's later. The what the ending alien actually was is or the point of it. The whole game concept of having a band of marines was great but just flopped at the end. The need to rescue Cassandra when her Dad dies all because of a promise. The countdown clock could still run to zero and it wouldn't really alter the end as it is linear. It started well, covered the bases of the film's then felt rushed post atmospheric processor level and just gappy, the map detail was great early on. Convince me otherwise it was a well written story and that it reinforced the talents of Scott and Ridley which at the beginning it did. The story felt like it was slapped onto the gameplay for a linear thing and yes left the same vibe of Alien 4.
As for some missing the point the game franchise links were well done but it felt like Alien 4 by the end. Lamely thought out and a downward end to otherwise a great concept, lost somewhat.
I really do not see any plothole.
1-Becker was responsible for it and we know what he did later.
2-Corporate wanted to take over the Otago to make profits on Xenos.
Cassandra would be their trading card.
The problem with that is although becker might want too feed the alien. Upper management so to say was quite clear. So its unlikely they would not find out and then come down to terminate the alien.
Corporate wanted to take over the otago but what they would do is simply get invited. And then they would do it when everyone is going into hyperspace.
Instead they risk aliens taking over their only means of survival and ruining there ability to actually take over the otago. Just bad writing
Nope. It was told to Becker by Hayes to keep an eye on that Marlow's guy. Yes, the guy infected with Xeno. Also Becker was responsible for development of Xeno tech.
Nope. They would not be invited armed and let go loose there.
Not bad writing at all. Corporate was ready to deal with Xenos and they wanted to profit on them too, and Cassandra's project data.
-The ridiculous reason the scientist frees the contained Xeno is that he was in "debt". It makes no sense... If he succeeds no one would leave the planet...
-The forceful heroism that hurts the story overall and makes the main character a giant walking cliche.
-Saving Casandara because family above all is just utter nonsense. You have a ship ready to leave but for some reason, you are willing to risk everyone for a single human that we still don't know if she's alive or dead.
-The Xeno tech. I know it adds cool buffs but it makes no sense that just by taking DNA samples we suddenly can create a device/MacGuffin that stops face-huggers, stops acid, slows movement, and a device that calms down the hive.
-The company could have just agreed to join the Otago and keep the eggs hidden inside the synths. Like they did in Prometheus (which was still a very stupid movie).
-One of the missions you are given options to either rescue or kill people, no matter what you choose they affect nothing on the narrative. They are never brought up. Just another idea the devs had but didn't have time to flesh out.
-The idiotic cult... I don't think I even need to explain myself here. The design doesn't fit the alien universe. It's not even a retro design. Why would anyone even follow this idiotic plan when clearly it just kills you? It's not for the greater good. It's not for a new species that is above humans because we humans win in the end. It's just a stupid generic plot device to add a new antagonist so as to not make the aliens don't feel stale.