Aliens: Dark Descent

Aliens: Dark Descent

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BOXman 30. Juni 2023 um 0:20
1
What the hell was that ending?
Nobody expected an amazing story by any means. This is an alien universe story; the only good ones were the first two movies. The rest were mambo jumbo.

But this? What the hell was this?
You ended the game with WE WON BY THE POWER OF LOVE?!?
And by creating a telepathic human connection that somehow can control the Xenos but we never get to experience that...

I understand they had a lot of ideas and didn't have time to flesh them out. But this campaign was extremely messy. Up until mission 5, the level design and layout were fine.

Later in the game, they added interactable consoles for specific missions. Why not have that for the rest of the game? That would have been really cool.

You also added interactive cameras only for one mission. Again, would have been really cool to have that sooner.

They had a synth subplot that went nowhere. I guess if I read every codex I might get more insight into this. But why not just show us instead of telling us by walls of text?
Then, they had rushed motivation. Risking the ship to save a single girl who should definitely not be rescued AT ALL!!! They have taken her to their nest. We already know what they do to them when they take them to their nest. So why are we forced to do dumb heroism???

They also failed to ever give us a moment to care about our main characters. We mainly play as random marines. They don't have personalities except for a grunt attitude. But the game expects us to care about the main characters even if we only play as one of them TWICE!
There should have been an optional mission that forces us to interact with the main characters and give them room to breathe and grow a connection with them. But we don't get that. We get cutscenes and super-rushed segments to connect the other levels.

Great gameplay foundations. But horrible execution in the narrative.

Disappointed.
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RobOda 2. Juli 2023 um 11:09 
Ursprünglich geschrieben von Calv:
They had a synth subplot that went nowhere


What subplot?
The synth that tries to kill you in the first mission and literally straight up tells you why when you ask?

Probably taking the Price is a synth scene too literally.
Mirvra 2. Juli 2023 um 11:56 
Ursprünglich geschrieben von RobOda:
Ursprünglich geschrieben von Calv:


What subplot?
The synth that tries to kill you in the first mission and literally straight up tells you why when you ask?

Probably taking the Price is a synth scene too literally.

Personally I liked that scene, you could practically hear the terror creep into Pryce's voice as you see the thought cross her face ''Am I?''

And since the question is never answered, the player is left to their own thoughts and morality, is she a monster like that while still being ''human''? Or is she's just a creation whose sole purpose is to serve the company?
It started off as a brilliant Aliens style game then somehow became Alien 4 by the end...the mechanics, the tension great but the whole story on reflection felt a B movie by the end. Lots of stinky plotholes and I read every datapad but clearly someone used one I missed to wipe when desperate.
Ursprünglich geschrieben von PBS Moth:
It started off as a brilliant Aliens style game then somehow became Alien 4 by the end...the mechanics, the tension great but the whole story on reflection felt a B movie by the end. Lots of stinky plotholes and I read every datapad but clearly someone used one I missed to wipe when desperate.

You say that like the Alien Franchise ISNT a big budget B Movie Franchise. At least started that way. lol. And *I* never claimed there was no plotholes. Both plotholes AND unanswered questions. However, its NOT a bad story. A B- as I put it. lol.
kordelas 3. Juli 2023 um 16:30 
Ursprünglich geschrieben von PBS Moth:
It started off as a brilliant Aliens style game then somehow became Alien 4 by the end...the mechanics, the tension great but the whole story on reflection felt a B movie by the end. Lots of stinky plotholes and I read every datapad but clearly someone used one I missed to wipe when desperate.

Where is that part in the game which is like Alien 4? Did I miss it?
What those plotholes are?
The plot actually matches up what was shown in the first 3 Alien films.
Not sure if you missed it but Alien 4 was a downward film in terms of Alien and Aliens or was it brilliance. Plotholes, think the OP nailed it as have others. It left a lot unanswered and bridges in the story that just aren't there.

Plot matches, you mean the maps? Yes pretty maps.

Enjoy.
Zuletzt bearbeitet von [PBS] Moth; 3. Juli 2023 um 22:25
Ursprünglich geschrieben von PBS Moth:
Not sure if you missed it but Alien 4 was a downward film in terms of Alien and Aliens or was it brilliance. Plotholes, think the OP nailed it as have others. It left a lot unanswered and bridges in the story that just aren't there.

Plot matches, you mean the maps? Yes pretty maps.

Enjoy.

This game is not based on Alien 4. And what plotholes you are talking about in this game? I have not noticed any.
Plot matches as in you fight Aliens in infested colonies, corrupted WY, religious-fanatical colonists, mysterious alien structure, synths, doom clock, escape, etc. If you talk about aesthetics-design. So yes, it is based on the first 3 films too. Even the ARC is inspired by Ron Cobb's APC concept art.

Try harder next time.
Zuletzt bearbeitet von kordelas; 4. Juli 2023 um 5:45
N311 4. Juli 2023 um 3:32 
There are no plot holes but there are some questionable plot events and character actions.

1-why was alien not killed, why was it even fed allowing it to grow. Ship policy was no live specimens

2- why sabotage the means of escape for corporate.

So that mission after the northern lab one feels so forced/ bad design

That's the point i lost all interest in the game as until that point the game actually made sense.
Ursprünglich geschrieben von kordelas:
Ursprünglich geschrieben von PBS Moth:
Not sure if you missed it but Alien 4 was a downward film in terms of Alien and Aliens or was it brilliance. Plotholes, think the OP nailed it as have others. It left a lot unanswered and bridges in the story that just aren't there.

Plot matches, you mean the maps? Yes pretty maps.

Enjoy.

This game is not based on Alien 4. And what plotholes you are talking about in this game? I have not noticed any.
Plat matches as in you fight Aliens in infested colonies, corrupted WY, religious-fanatical colonists, mysterious alien structure, synths, doom clock, escape, etc. If you talk about aesthetics-design. So yes, it is based on the first 3 films too. Even the ARC is inspired by Ron Cobb's APC concept art.

Try harder next time.

With? I think you misunderstood and prefer to not look at it all but we are allowed our views of the game and the critique of the ending. :)
Zuletzt bearbeitet von [PBS] Moth; 4. Juli 2023 um 3:46
Ursprünglich geschrieben von N311:
There are no plot holes but there are some questionable plot events and character actions.

1-why was alien not killed, why was it even fed allowing it to grow. Ship policy was no live specimens

2- why sabotage the means of escape for corporate.

So that mission after the northern lab one feels so forced/ bad design

That's the point i lost all interest in the game as until that point the game actually made sense.

The whole Android at beginning and some of the brought in characters started well but later felt rushed and with some gaps? The need for multi Marlow's later. The what the ending alien actually was is or the point of it. The whole game concept of having a band of marines was great but just flopped at the end. The need to rescue Cassandra when her Dad dies all because of a promise. The countdown clock could still run to zero and it wouldn't really alter the end as it is linear. It started well, covered the bases of the film's then felt rushed post atmospheric processor level and just gappy, the map detail was great early on. Convince me otherwise it was a well written story and that it reinforced the talents of Scott and Ridley which at the beginning it did. The story felt like it was slapped onto the gameplay for a linear thing and yes left the same vibe of Alien 4.

As for some missing the point the game franchise links were well done but it felt like Alien 4 by the end. Lamely thought out and a downward end to otherwise a great concept, lost somewhat.
Zuletzt bearbeitet von [PBS] Moth; 4. Juli 2023 um 3:50
Ursprünglich geschrieben von PBS Moth:
Ursprünglich geschrieben von kordelas:

This game is not based on Alien 4. And what plotholes you are talking about in this game? I have not noticed any.
Plat matches as in you fight Aliens in infested colonies, corrupted WY, religious-fanatical colonists, mysterious alien structure, synths, doom clock, escape, etc. If you talk about aesthetics-design. So yes, it is based on the first 3 films too. Even the ARC is inspired by Ron Cobb's APC concept art.

Try harder next time.

With? I think you misunderstood and prefer to not look at it all but we are allowed our views of the game and the critique of the ending. :)

I really do not see any plothole.
Ursprünglich geschrieben von N311:
There are no plot holes but there are some questionable plot events and character actions.

1-why was alien not killed, why was it even fed allowing it to grow. Ship policy was no live specimens

2- why sabotage the means of escape for corporate.

So that mission after the northern lab one feels so forced/ bad design

That's the point i lost all interest in the game as until that point the game actually made sense.

1-Becker was responsible for it and we know what he did later.
2-Corporate wanted to take over the Otago to make profits on Xenos.
Cassandra would be their trading card.
Zuletzt bearbeitet von kordelas; 4. Juli 2023 um 5:56
N311 4. Juli 2023 um 6:27 
Ursprünglich geschrieben von kordelas:
Ursprünglich geschrieben von N311:
There are no plot holes but there are some questionable plot events and character actions.

1-why was alien not killed, why was it even fed allowing it to grow. Ship policy was no live specimens

2- why sabotage the means of escape for corporate.

So that mission after the northern lab one feels so forced/ bad design

That's the point i lost all interest in the game as until that point the game actually made sense.

1-Becker was responsible for it and we know what he did later.
2-Corporate wanted to take over the Otago to make profits on Xenos.
Cassandra would be their trading card.


The problem with that is although becker might want too feed the alien. Upper management so to say was quite clear. So its unlikely they would not find out and then come down to terminate the alien.

Corporate wanted to take over the otago but what they would do is simply get invited. And then they would do it when everyone is going into hyperspace.

Instead they risk aliens taking over their only means of survival and ruining there ability to actually take over the otago. Just bad writing
Ursprünglich geschrieben von N311:
Ursprünglich geschrieben von kordelas:

1-Becker was responsible for it and we know what he did later.
2-Corporate wanted to take over the Otago to make profits on Xenos.
Cassandra would be their trading card.


The problem with that is although becker might want too feed the alien. Upper management so to say was quite clear. So its unlikely they would not find out and then come down to terminate the alien.

Corporate wanted to take over the otago but what they would do is simply get invited. And then they would do it when everyone is going into hyperspace.

Instead they risk aliens taking over their only means of survival and ruining there ability to actually take over the otago. Just bad writing

Nope. It was told to Becker by Hayes to keep an eye on that Marlow's guy. Yes, the guy infected with Xeno. Also Becker was responsible for development of Xeno tech.

Nope. They would not be invited armed and let go loose there.

Not bad writing at all. Corporate was ready to deal with Xenos and they wanted to profit on them too, and Cassandra's project data.
BOXman 4. Juli 2023 um 7:42 
Ursprünglich geschrieben von kordelas:
Ursprünglich geschrieben von PBS Moth:
It started off as a brilliant Aliens style game then somehow became Alien 4 by the end...the mechanics, the tension great but the whole story on reflection felt a B movie by the end. Lots of stinky plotholes and I read every datapad but clearly someone used one I missed to wipe when desperate.

Where is that part in the game which is like Alien 4? Did I miss it?
What those plotholes are?
The plot actually matches up what was shown in the first 3 Alien films.
Some of the plot holes are:

-The ridiculous reason the scientist frees the contained Xeno is that he was in "debt". It makes no sense... If he succeeds no one would leave the planet...

-The forceful heroism that hurts the story overall and makes the main character a giant walking cliche.

-Saving Casandara because family above all is just utter nonsense. You have a ship ready to leave but for some reason, you are willing to risk everyone for a single human that we still don't know if she's alive or dead.

-The Xeno tech. I know it adds cool buffs but it makes no sense that just by taking DNA samples we suddenly can create a device/MacGuffin that stops face-huggers, stops acid, slows movement, and a device that calms down the hive.

-The company could have just agreed to join the Otago and keep the eggs hidden inside the synths. Like they did in Prometheus (which was still a very stupid movie).

-One of the missions you are given options to either rescue or kill people, no matter what you choose they affect nothing on the narrative. They are never brought up. Just another idea the devs had but didn't have time to flesh out.

-The idiotic cult... I don't think I even need to explain myself here. The design doesn't fit the alien universe. It's not even a retro design. Why would anyone even follow this idiotic plan when clearly it just kills you? It's not for the greater good. It's not for a new species that is above humans because we humans win in the end. It's just a stupid generic plot device to add a new antagonist so as to not make the aliens don't feel stale.
Zuletzt bearbeitet von BOXman; 4. Juli 2023 um 7:42
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